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#1 |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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obligatory pimpage shot
I figured the player models in CS:S were a bit flat looking so I took the liberty of adding some bumpmaps and specular highlighting to them. If you want to check them out yourself, download them from here. |
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#2 |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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<REM mode>
"Bumpy shiny people holding guns. Bumpy shiny people holding gu-u-uns!" </REM mode>
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#3 |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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Exactly. Most of the few hours I spend making those was sitting at the loading screen waiting to start a server and check out the skin in 3rd person mode so I could see if i toned down the evnviroment mapping enough. Durring that time the old REM tune just popped into my head. :P
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#4 |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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btw, I was missing a folder in the directory structure but I updated the download now.
If you already installed it you can simply take the models folder, which it created, and move that it into the materials folder. That will fix you right up. |
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#5 |
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Member
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I don't think mine worked. It's in D:\Games\Steam\SteamApps\mkillio\counter-strike source\counter-strike source\cstrike\materials
__________________
"It may be true that the law cannot make a man love me, but it can stop him from lynching me, and I think that's pretty important." - Martin Luther King Jr. |
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#6 |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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Looks liked you just unziped it right into the counter-strike source directory instead of the mkillio directory before it.
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#7 |
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Member
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So it should go here? D:\Games\Steam\SteamApps\mkillio?
__________________
"It may be true that the law cannot make a man love me, but it can stop him from lynching me, and I think that's pretty important." - Martin Luther King Jr. |
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#8 |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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Yep, unzip right there and you will be good to go.
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#9 |
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Member
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Yeah, nothin, do you think I need to turn shadow deatil to high?
__________________
"It may be true that the law cannot make a man love me, but it can stop him from lynching me, and I think that's pretty important." - Martin Luther King Jr. |
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#10 |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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So in:
Steam\SteamApps\mkillio\counter-strike source\cstrike\materials\models\player you have two folders, urban and terror, both with two files each? I don't think shadow detail matters though I have always run with everything cranked. |
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#11 |
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Member
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Yeah pretty sure it didn't do anything. Maybe I'm just retarted and couldn't notice. Do I need to enter anything into the console perhaps?
__________________
"It may be true that the law cannot make a man love me, but it can stop him from lynching me, and I think that's pretty important." - Martin Luther King Jr. |
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#12 |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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Shouldn't need to do anything else, I'm really not sure what the issue could be. One guy one the steampowered forums seems to have the same issue while everyone else is fine.
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#13 |
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Senior Member
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Kyleb: any chance you could post some comparison shots? I don't have CS:Source myself, but the models certainly look nice.
Nite_Hawk |
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#14 |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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Without the mod the player models are just normal gouraud shaded, all the bumps and reflections in my shots are added by the mod. You can really see the difference the mod makes on the terrorist skin when comparing my pics with this shot.
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#15 |
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Junior Member
Join Date: Aug 2004
Posts: 71
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SCHWEET!
Be sure to update whenever new player models come out.. |
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#16 |
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Mr. Upgrade
Join Date: Nov 2003
Location: Finland
Posts: 1,335
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I'm using the mod and really couldn't live without it anymore.
Well done! |
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#17 |
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Member
Join Date: Aug 2004
Location: .bc.ca
Posts: 298
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You should make a side-by-side comparison shot between the original and your version, that would be cool
Btw, mind if I post this in other sites? (can your server handle the traffic)? |
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#18 |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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Feel free to post my links anywhere you like, my ISP only gives me 5mb of web space per email addy but they don't put any limit on bandwidth so I might as well exploit that. As for comparison shots, I thought about it but I don't know anyone who has the game and just chasing people around online trying to get good shots to show off the effects was tricky enough.
As for when the new player models come out, I'm hopping Valve will do it themselves. Some things would turn out a better with access to the original art, such as no quilting of the camo pants when you can just hide the camo layer before generating the normalmap. However, It would only take a few minutes to do the same thing for each new model they release so I will definitely be updating for any new models if Valve continues to release flat textured ones. Better yet, when the SDK comes out we can import models with normalmaps created from super high poly models like what is done in Doom3 and Far Cry. :P |
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#19 |
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Member
Join Date: Aug 2004
Location: .bc.ca
Posts: 298
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I'll try to do some shots for you later
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#20 |
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Regular
Join Date: Jun 2004
Posts: 6,872
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What kind of performance decrease are we talkin about?
Seems like my 9500Pro is gonna handle CS - Source pretty well, from the thing I read on xbitlabs. Gotta get my hands on the game still. This tweak looks really nice. |
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#21 |
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Member
Join Date: Aug 2004
Location: .bc.ca
Posts: 298
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I tried taking some shots, couldn't tell the difference :P
Maybe it will be easier to spot once the HL model viewer tool is released. |
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#22 |
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Regular
Join Date: Jun 2004
Posts: 6,872
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I noticed a difference. It's pretty subtle. Might also be more noticable if I could run at a higher res and AF setting. It's most noticable when guys are firing their guns.
I think it's a nice little tweak. |
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#23 | ||
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Member
Join Date: Mar 2002
Location: Bristol, UK
Posts: 781
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Quote:
given that online is mostly cpu limited then probably not much, depends on your details and res + AA/AF. Quote:
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#24 |
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Member
Join Date: Aug 2004
Location: .bc.ca
Posts: 298
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Seems like this has just been posted in some HL2/CS sites.
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#25 | |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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Quote:
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