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#1 | |
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Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
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http://cube.ign.com/articles/555/555497p1.html
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Mostly about DS |
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#2 | |
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Rebmem Roines
Join Date: Sep 2004
Posts: 1,987
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#3 |
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Hoopy Frood
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Graphics will NEVER be "pushed as far as they can go." But they certainly can be pushed "beyond the point of their being profitable." I don't think we're there yet either--developers and publishers will simply be altering their gameplan. There is easily significant leaps we can make from what we see now, though.
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#4 | |
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Junior Member
Join Date: Feb 2004
Posts: 30
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I don't think that's actually what he's implying by the statement. If you look at the quote in the interview, you have to look at the rest of the statement. "What we've said and what we're trying to communicate is that graphics have been pushed as far as they can go. Driving down that path will likely not lead to innovations in gameplay." I don't think the implication is that graphics can't be pushed further, it's that focusing on graphics won't get you any further from a gameplay perspective. Fairly realistic 3D environments have been achieved, what more can you do? Detail can be added, more involving and realistic graphics can also be achived, but these things compliment the existing style of gameplay. Without a change in some other aspect of gaming, creating a truly unique and new gaming experience is exceedingly difficult. I don't mind Nintendo focusing on changing the perspective of gaming, I just wish they would be more intelligent about how they market their approach. The way they articulate it now is fairly confusing and can be misinterpreted. |
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#5 | |
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Rebmem Roines
Join Date: Sep 2004
Posts: 1,987
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With both sentences, the implication is that Nintendo doesn't care about any hardware they don't see as advancing innovation. But as a maker of hardware, it is there business to care about more than that. I fully agree we should be advancing in ways to play games. And I agree it's important for hardware makers to think about those things. People will buy tech advances for at least one more generation. With respect to the certain technical heavyweights that the X2 and PS3 will be, it just doesn't seem smart to be advertising that you don't care about that major selling point. |
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#6 |
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Senior Member
Join Date: Jan 2003
Location: Zurich, Switzerland
Posts: 1,003
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Better graphics can do a lot for games that try to mimic reality, like racing simulations, sport games, ... and for games that use athmosphere to suck players into the game, like survival horror. Then with better CPU's, you can simulate better physics, better AI ... there will always be an use for more power, we are not even close to the limit of naturaly interacting game worlds.
Fredi |
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#7 |
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Member
Join Date: Sep 2004
Location: New York
Posts: 317
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I've always agreed with Nintendo and their stance on graphics. From a sales point of view (with respect to home consoles), it is the technology that "surrounds" the chipset (GPU/CPU/RAM/ etc.) that is important, not how technologically advanced the chipset is. For example, I am sure that the N64 would have had a bigger install base if it had a CD drive instead of a cartridge slot. With all that said though, I think that the Revolution will be the most powerful console next generation, but as usual, the casual gamers will be far more interested in the games and not just "power and pretty graphics". What new features and functions will Nintendo add to the Revolution to make it attractive against a Blu-ray equipped PS3? We will have to wait and see.
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Interactive entertainment offers the best entertainment value, far outpacing movies and music. |
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#8 | |
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Senior Member
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Personally I think if he's talking about an entertainment experience in games then graphics can still take that further in a lot of games. But I also agree that only focusing on better graphics in the next gen will lead to just another generation of the same games. I would expect Nintendo not to focus on only graphics, but still to realise they need better graphics then last gen to compete with Sony and MS (I'm sure they will have that). After all a lot of this innovation over graphics is being referenced to DS. But DS still has a large improvement in graphics over GBA. I also agree with people who say that its an extremely bad idea for Nintendo not to be clearer when they say stuff like this. Because single quotes from them on this subject often sound like they are denouncing graphics all together and are going to just release a new system with the graphics of GC and new features. Which of course we know isn't true, from various other quotes and facts we've seen. But a lot of people will see quotes such as the one above and get that idea, which is terrible PR IMO. |
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#9 | |
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Hoopy Frood
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#10 | ||
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Member
Join Date: Oct 2002
Posts: 542
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DS and Revolution connectivity might be one way, but not in the same manner as GC and GBA connectivity. One of the three console providers, really have to concern them with graphics technology. Nintendo and MS buy tech from other companies, so all they have to do is make request and setup contracts, set a deadline. Nintendo is letting ATI handle that, so they can move foward to creating something unique, also bringing forth new franchises. MS is focusing on the software side and looking to bring new features to their Live service.
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The Terminator is out there, it can't be bargained with, it can't be reasoned with, it feels no pitty or remorse. And it absolutely will not stop until you are dead. One of the greatest lines delivered in film history. |
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#11 | |
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yes, i'm drunk
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I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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#12 |
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Naughty Boy!
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We should all expect an increase in graphics. With newer hardware that will allways be the case .
But new hardware doesn't equal new gaming experiances . So nintendo is focusing on that . Which i think is great. |
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#13 | ||
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Hoopy Frood
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Certainly I plan on evaluating N5 based on what it DOES and not what they say about it, but their comments now and previously (dealing with next gen and this) keep me uncomfortably off-balance. When you get Nintendo execs pooh-poohing things like online play (regarding the Cube at least--with the DS they seem to be excited about it, eh? :P ) and making random, unsupportable comments about major facets of gaming life... It just makes me wonder how FAR they're going to go, and if they're going to miss too many things gamers want along the way. |
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#14 | |||
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Naughty Boy!
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If sony and ms focus on graphics and nintendo puts out great games they aren't going to miss anyone but the fanboys of other companys . A great game will apeal to everyone , great graphics will sell a few copys but if the game play is shallow it will stop selling once the reviews hit . Also none of the next gen systems are going to be lacking in the graphics department unless one of them really messes up big time. They will all becoming out with in a year of each other . |
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#15 | |
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Naughty Boy!
Join Date: Feb 2002
Posts: 6,802
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Anyhow like jvc said, ATI's Revolution GPU will likely match Xenon's anyway so graphics isn't going to be a deciding factor between the 3 consoles.
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I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at temperatures above absolute zero therefore is not very overclocker friendly. |
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#16 | |
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Senior Member
Join Date: Jan 2003
Location: Zurich, Switzerland
Posts: 1,003
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Fredi |
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#17 | ||
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Naughty Boy!
Join Date: Feb 2002
Posts: 6,802
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While you're at it might wanna ask them what they use the tilt/swivel base on their monitors for too...
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I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at temperatures above absolute zero therefore is not very overclocker friendly. |
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#18 |
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Senior Member
Join Date: Jan 2003
Location: Zurich, Switzerland
Posts: 1,003
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Open your eyes and stop lying to yourself or get new eyes, there must be something wrong with them.
If you want an other reply from me, post a natural cg scene with humans and plants in it and I show you where the picture has it's faults. Fredi |
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#19 | ||
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Senior Member
Join Date: Mar 2002
Posts: 3,674
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Then again, it's not photorealistic until you can replicate real flaws. |
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#20 |
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Senior Member
Join Date: Jan 2003
Location: Zurich, Switzerland
Posts: 1,003
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Every current gfx engine has it's own flaws and features that define the laws of that specific engine, so we already create a new world with every new engine we create. In the future those engines will just be able to calculate those worlds with more details and more and different features.
At the other hand, we will never be able to create an engine that is 100% photorealistic as long as we did not find the so called world formula. Everything we can do is create an engine that comes so close to the laws of our physical world, that our eye can't make out the difference. Fredi |
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#21 | |||||
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Hoopy Frood
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Meanwhile, we know very little about N5 technically, nor do we know the price points everyone is aiming at. Heck, if just a RAM gap can make large gaps, there's certainly enough room for sway. It's the fact that they keep bringing it up first and foremost in their talking about Revolution that makes me wonder. They were far better in their descriptions of the Cube before launch. Quote:
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Gamers want what they see in front of them and decide is cool enough to purchase. Many times they reject something too silly or not so appealing--even if it's just a matter of timing and years later becomes desired again. But the bulk will always miss something they see coming into the fore elsewhere and ignored by a major party. And while this doesn't translate well into graphics comparisons, with other things--like online capacity--you can cross-compare quite easily, note where one party is lacking over another, and see how everyone has been improving over time. Meanwhile, just about everything comes in as some sort of experiment or expansion device, and gets adopted due to its level of success, importance, and ease of adoption. Controllers show the progression well: what "number of buttons" did in generations past, through single and dual-analog controls (sticks and later buttons themselves), vibration... Each step of the way building on what was before it and being commonplace now. And regarding audio/motion/video control possibilities in the future...? Nothing so revolutionary there, as we've been seeing them build up over time as well, and will likely become commonplace in the same ways, too. So what the hell's with "gamers don't know what they want?" It's their dollars that have been shaping the industry since the beginning--filled with all the failed and successful experiments that have happened along the way. Quote:
THAT is the kind of thing I'm worried about. I don't know what things they're going to try to mix in, and I don't know what they might potentially leave on the curb along the way. Their comments leave me flustered (they talk about DS in terms of "hugely innovative" as well, and while it's a neat machine it's still just a re-wrapping of elements we've seen before in a new way, and--as always makes a difference--with stronger backing), so mainly I just plan to reserve ALL judgement until I see the thing. That includes dire predictions AND utter assurances. All I've said so far is their marketing-speak pleases me not, and leans more on my worries than my confidence. I was perfectly content with the Cube's build-up and launch, but I guess the stronger a presence they want to be versus Sony and Microsoft, the more they have to emulate their bull. (And even just in sending out the message they're doing, they could do it better instead of laying down a few soundbytes as patchwork. I simply don't like what they're saying right now.) |
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#22 | ||
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Naughty Boy!
Join Date: Feb 2002
Posts: 6,802
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Well this was what you said: Quote:
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I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at temperatures above absolute zero therefore is not very overclocker friendly. |
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#23 | ||
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Hoopy Frood
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I still don't think that will be the case in 20 years; we have an awful lot of ground to cover technically let alone budget-wise. Where now are all the comments about our not being near Toy Story-quality CG in a playable state? While current all-CG movies still don't approach "photorealism," and command HUGE development costs and years of rendering time? Granted I tossed my "50 years" comment out of my butt (sarcastic reply to a sarcastic reply), but "out-of-butt" commentary seems to be a staple. I certainly see no signs of what we will undoubtedly hit in the future, let alone the state of technology in decades to come nor the costs associated with bringing photorealism to life and when it would be available on the mass-market to the gaming consumer. Hindsight may be 20/20, but foresight is usually far worse and has a much shorter field of vision. |
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#24 | ||
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Member
Join Date: Oct 2003
Location: AZ
Posts: 540
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All this Nintendo hate, yet Nintendo has never launched a platform system that was antiquated technically by its competitors. Strange that MS's new mantra of game content over visuals sounds eerily similar to Nintendo's. I wonder why? Then Iwata goes & says something like this:
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"The things we touch, have no permanence."-Li Mu Bai |
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#25 |
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Hoopy Frood
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You know, it would be awfully nice if people stop would stop being so liberal with labels like "XXXX hate" and actually stick to the comments being made.
For reference, I don't know of a single player who's ever said "fuck games, we just want everything to look pretty"--so is there an actual point being made? You won't find anyone disagreeing with "software pushes hardware" either, as it's been quite evident for ages. Those aren't the types of complaints being made. |
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