Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Reply
Old 03-Oct-2004, 02:01   #1
Ruined
Member
 
Join Date: Sep 2003
Posts: 317
Default 3dmark05 & ATI - Sacrificing Image Quality for Speed?

After reviewing some 3dmark05 screenshot comparisons by Driverheaven.net and Bjorn3d.com, it became evident that ATI may be sacrificing IQ for increased performance. Check out these comparisions:

3DMARK05 ATI X800 ARTIFACTS: FOG RENDERING

*** PLEASE OPEN THESE TWO IMAGES IN SEPERATE BROWSER WINDOWS AND SWITCH BACK AND FORTH USING ALT TAB AND EXAMINE THE AREA IN THE RED OUTLINE

NOTE the failure to render all of the fog in the ATI screenshot

EXAMPLE 1
Nvidia GeForce 6800 Ultra 66.70 Beta
ATI X800XTPE 4.9
Reference Rasterizer image

EXAMPLE 2
Nvidia GeForce 6800 Ultra 66.81 Beta
ATI X800XTPE 8.07
Reference Rasterizer image

Source: Beyond3D.com & NvNews.net forums

*********

3DMARK05 ATI X800 ARTIFACTS: FILTERING/MOIRE

*** PLEASE OPEN THESE TWO IMAGES IN SEPERATE BROWSER WINDOWS AND SWITCH BACK AND FORTH USING ALT TAB AND EXAMINE THE AREAS IN THE RED OUTLINES

NOTE the obvious moire patterns in the ATI screenshots
Nvidia GeForce 6800 Ultra 66.51 Beta
ATI X800XTPE 4.9 w/ hotfix

Source: Bjorn3d.com

********

3DMARK05 ATI X800 ARTIFACTS: BANDING

*** PLEASE OPEN THESE TWO IMAGES IN SEPERATE BROWSER WINDOWS AND SWITCH BACK AND FORTH USING ALT TAB AND EXAMINE THE AREA IN THE RED OUTLINE

NOTE the increased banding in the sky in the ATI screenshots
Nvidia GeForce 6800 Ultra 66.51 Beta
ATI X800XTPE 8.07 Beta
Closeup of ATI's banding from above shot

Source: Driverheaven.net
__________________
We're all in it together.
Ruined is offline   Reply With Quote
Old 03-Oct-2004, 02:13   #2
hovz
Member
 
Join Date: May 2004
Posts: 920
Default

i see the moire, but i dont see any noticeable banding. that is theres an equal amount of banding on both
hovz is offline   Reply With Quote
Old 03-Oct-2004, 02:17   #3
jvd
Naughty Boy!
 
Join Date: Feb 2002
Location: new jersey
Posts: 12,731
Send a message via AIM to jvd
Default

Ruined , if i shut off ai it goes away , but my score doesn't change.

It seems to be the general optimization messing around with 2 areas .
__________________
Freexbox 360 !!!
Free Psp!
jvd is offline   Reply With Quote
Old 03-Oct-2004, 02:18   #4
Razor1
Senior Member
 
Join Date: Jul 2004
Location: NY, NY
Posts: 2,680
Default

Interesting very similiar to Doom 3

Anyone got shots with 4.8 and 4.9 drivers?

The opts were off on these shots I think.
Razor1 is offline   Reply With Quote
Old 03-Oct-2004, 02:19   #5
hovz
Member
 
Join Date: May 2004
Posts: 920
Default

what are ur specs and what do u score? no overclock
hovz is offline   Reply With Quote
Old 03-Oct-2004, 02:21   #6
Razor1
Senior Member
 
Join Date: Jul 2004
Location: NY, NY
Posts: 2,680
Default

Quote:
Originally Posted by hovz
what are ur specs and what do u score? no overclock
http://bjorn3d.com/read.php?pageID=1...;form_keyword=
Razor1 is offline   Reply With Quote
Old 03-Oct-2004, 02:29   #7
Ruined
Member
 
Join Date: Sep 2003
Posts: 317
Default

Quote:
Originally Posted by jvd
Ruined , if i shut off ai it goes away , but my score doesn't change.

It seems to be the general optimization messing around with 2 areas .
According to the sites which posted those screenshots, AI & all optimizations were set to "off" for the ATI shots showing the artifacting.
__________________
We're all in it together.
Ruined is offline   Reply With Quote
Old 03-Oct-2004, 02:57   #8
ChrisRay
R.I.P. 1983-2010
 
Join Date: Nov 2002
Posts: 2,234
Default

Are you sure this is a result of ATI purposely sacraficing Image Quality for performance? I find it more likely this might just be a result of the internal precision differences between the 2 cards.

And what they are running in different spots.
__________________
Nzone
SLI Forum Administrator

NVIDIA User Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members
ChrisRay is offline   Reply With Quote
Old 03-Oct-2004, 02:57   #9
jvd
Naughty Boy!
 
Join Date: Feb 2002
Location: new jersey
Posts: 12,731
Send a message via AIM to jvd
Default

Quote:
Originally Posted by Ruined
Quote:
Originally Posted by jvd
Ruined , if i shut off ai it goes away , but my score doesn't change.

It seems to be the general optimization messing around with 2 areas .
According to the sites which posted those screenshots, AI & all optimizations were set to "off" for the ATI shots showing the artifacting.
Not in my case , I don't have a full version of 3dmark 2005 and it will take a very long time for me to line up the screen shots right . I'm sure another ati user who owns the card can do it . ALso the drivers I have don't need a code change or hack to shut off ai
__________________
Freexbox 360 !!!
Free Psp!
jvd is offline   Reply With Quote
Old 03-Oct-2004, 02:59   #10
Razor1
Senior Member
 
Join Date: Jul 2004
Location: NY, NY
Posts: 2,680
Default

well they shouldn't be having this at x4 aa and x8 af.
Razor1 is offline   Reply With Quote
Old 03-Oct-2004, 03:09   #11
Ostsol
Senior Member
 
Join Date: Nov 2002
Location: Edmonton, Alberta, Canada
Posts: 1,765
Default Re: 3dmark05 & ATI - Sacrificing Image Quality for Speed

Quote:
Originally Posted by Ruined
Well, there's clearly something odd in the first set of screenshots, but IMHO banding is equally evident above in both the ATI and NVidia screenshots. That it occurs at different places in the image is the only difference I could see and that's irrelevant.
__________________
"Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left." -- Clint Eastwood

-Ostsol
Ostsol is offline   Reply With Quote
Old 03-Oct-2004, 03:11   #12
jvd
Naughty Boy!
 
Join Date: Feb 2002
Location: new jersey
Posts: 12,731
Send a message via AIM to jvd
Default

IT depends on how they put on 4x / 8x af . If they force it through the cp it wont work. , if they put it on through the ap it will .
__________________
Freexbox 360 !!!
Free Psp!
jvd is offline   Reply With Quote
Old 03-Oct-2004, 03:16   #13
Razor1
Senior Member
 
Join Date: Jul 2004
Location: NY, NY
Posts: 2,680
Default

they turned it on through the ap


http://www.bjorn3d.com/read.php?cID=702&pageID=1050
Razor1 is offline   Reply With Quote
Old 03-Oct-2004, 03:21   #14
gordon
Junior Member
 
Join Date: May 2003
Posts: 76
Default

Everything is fine with the r3xxs, must be x800 specific if true.
gordon is offline   Reply With Quote
Old 03-Oct-2004, 03:58   #15
gokickrocks
Member
 
Join Date: Dec 2002
Posts: 465
Default

looked at the differences between the 2 images posted above...i agree with the moire pattern, but for the other red outlining, i would have to say the ati one is better, it seems more defined to me and if you look at the flooring texture, its clearer as well

i was a bit more curious so i went through the images in bjorn3d and found many differences in each image, which may need a reference rasterizer (i do realize that a ref. rast. may not produce 100% accurate image, but the differences between the cards is big, so at least it will help to determine which card is more correct) to compare against...there are some large lighting and some texture quality descrepencies between the 2 cards

(for those with firefox just open it in a new tab and use the mouse wheel to scroll)

comparison 1 (besides the gun powder from the cannon, take a look at the lighting on the front of the ship)...
http://www.bjorn3d.com/photos/showph...cat/503/page/2
http://www.bjorn3d.com/photos/showph...cat/503/page/1

comparison 2 (look at the flooring)...
http://www.bjorn3d.com/photos/showph...cat/503/page/2
http://www.bjorn3d.com/photos/showph...cat/503/page/1

comparison 3 (take a look at the water)...
http://www.bjorn3d.com/photos/showph...cat/503/page/2
http://www.bjorn3d.com/photos/showph...cat/503/page/1

edit: someone posted on the futuremark forums and compared between applying AA/AF through the CP and APP and found that when forced in the CP, the moire pattern is gone, and with the app, its there
gokickrocks is offline   Reply With Quote
Old 03-Oct-2004, 04:29   #16
hovz
Member
 
Join Date: May 2004
Posts: 920
Default

Quote:
Originally Posted by gokickrocks
looked at the differences between the 2 images posted above...i agree with the moire pattern, but for the other red outlining, i would have to say the ati one is better, it seems more defined to me and if you look at the flooring texture, its clearer as well

i was a bit more curious so i went through the images in bjorn3d and found many differences in each image, which may need a reference rasterizer (i do realize that a ref. rast. may not produce 100% accurate image, but the differences between the cards is big, so at least it will help to determine which card is more correct) to compare against...there are some large lighting and some texture quality descrepencies between the 2 cards

(for those with firefox just open it in a new tab and use the mouse wheel to scroll)

comparison 1 (besides the gun powder from the cannon, take a look at the lighting on the front of the ship)...
http://www.bjorn3d.com/photos/showph...cat/503/page/2
http://www.bjorn3d.com/photos/showph...cat/503/page/1

comparison 2 (look at the flooring)...
http://www.bjorn3d.com/photos/showph...cat/503/page/2
http://www.bjorn3d.com/photos/showph...cat/503/page/1

comparison 3 (take a look at the water)...
http://www.bjorn3d.com/photos/showph...cat/503/page/2
http://www.bjorn3d.com/photos/showph...cat/503/page/1

edit: someone posted on the futuremark forums and compared between applying AA/AF through the CP and APP and found that when forced in the CP, the moire pattern is gone, and with the app, its there
besides the moire issue, it seems ati is producing a much better image. probably due to fp24 v fp16
hovz is offline   Reply With Quote
Old 03-Oct-2004, 04:49   #17
Apple740
Member
 
Join Date: Aug 2004
Location: Rotterdam - NL
Posts: 239
Default

I took some tests with my X800XT. The moire in frame 985 is not there in the default game test, but appears when you set AF in the 3DMark05 CP (Pro version). But if you force AF by the Ati CP the moire dissapears.

Ruined, I would reather see that you make an issue of the fact that Nv uses DST by default in 3DMark05. Without DST, Nv scores decrease by 10/16%, so at this moment it's Nv who sacrifices IQ for speed.
Apple740 is offline   Reply With Quote
Old 03-Oct-2004, 04:50   #18
hovz
Member
 
Join Date: May 2004
Posts: 920
Default

Quote:
Originally Posted by Apple740
I took some tests with my X800XT. The moire in frame 985 is not there in the default game test, but appears when you set AF in the 3DMark05 CP. But if you force AF by the Ati CP the moire dissapears.

Ruined, I would reather see that you make an issue by the fact that Nv uses DST by default in 3DMark05. Without DST, Nv scores decrease by 10/16%, so at this moment it's Nv who sacrifices IQ for speed.
whats the performance hit when you enable aa and af in the CP?
hovz is offline   Reply With Quote
Old 03-Oct-2004, 05:42   #19
Sanctusx2
Junior Member
 
Join Date: Apr 2004
Posts: 31
Default

Good god, I see this post on every forum I frequent. Someone has been busy. =P
Sanctusx2 is offline   Reply With Quote
Old 03-Oct-2004, 06:00   #20
hovz
Member
 
Join Date: May 2004
Posts: 920
Default

well come on now, its ruined. what do you expect from chalnoths long lost brother?
hovz is offline   Reply With Quote
Old 03-Oct-2004, 06:03   #21
Apple740
Member
 
Join Date: Aug 2004
Location: Rotterdam - NL
Posts: 239
Default

Screenshot X800XT with AF forced by Ati's CP:

http://members.chello.nl/h.appel1/X800.jpg

I think Ruined's case is closed.



Quote:
whats the performance hit when you enable aa and af in the CP?
Normally I get 5836 (no overclocks/high quality in CP), with 4xAA and 8xAF i get 4562.
Apple740 is offline   Reply With Quote
Old 03-Oct-2004, 06:36   #22
RickCain
Junior Member
 
Join Date: May 2004
Posts: 70
Default

Impressive he can actually post the same exact thread across multiple forums. L33t copy/paste skillz.

Funniest part is the nvidiots at [H]forum actually jumped on the bandwagon.
RickCain is offline   Reply With Quote
Old 03-Oct-2004, 08:38   #23
Cynips
Junior Member
 
Join Date: Aug 2004
Location: Riverside, CA, USA
Posts: 87
Default

Quote:
Originally Posted by Apple740
Quote:
whats the performance hit when you enable aa and af in the CP?
Normally I get 5836 (no overclocks/high quality in CP), with 4xAA and 8xAF i get 4562.
Is the 5836 without any AA/AF? Would be interesting to know what the score is with AA/AF set in CP vs. set in the application.
__________________
Athlon 64 3200+@2.10GHz, MSI K8T Neo FIS2R w/ BIOS 2.00, 1GB Corsair TwinX3200LLPT@2-3-2-6, Visiontek Xstasy RADEON x800 Pro w/ Arctic ATi Silencer 4, WD Raptor 74GB, Maxtor DiamondMax 10 300GB, SB Audigy 2 ZS
Cynips is offline   Reply With Quote
Old 03-Oct-2004, 11:50   #24
MFZ
Registered
 
Join Date: Aug 2004
Posts: 5
Default

Quote:
Originally Posted by RickCain
Impressive he can actually post the same exact thread across multiple forums. L33t copy/paste skillz.

Funniest part is the nvidiots at [H]forum actually jumped on the bandwagon.
Yeah I got a good laugh out of that thread. As for ruined, hard to take him seriously at all. I think the guy sits up all night examining every single detail about ATi cards so he can create threads like this thinking he's found a flaw. If he's not paid by nV to do this then I worry for him.
MFZ is offline   Reply With Quote
Old 03-Oct-2004, 13:27   #25
Unit01
Member
 
Join Date: Feb 2003
Posts: 190
Default

So it's down to if AF is forced through app or control panel?
From what has been provided it seems like it.

BTW that zoom in picture rocked
__________________
I'll think of something later
Unit01 is offline   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
ATI Supports Microsoft Windows XP Media Center Edition 2005 Dave Baumann Press Releases 0 13-Oct-2004 10:32
Image Quality Comparisons, Some thoughts. ChrisRay 3D Architectures & Chips 47 28-May-2004 23:01
NVIDIA Quadro Graphics Win Prestigious Image Quality Awards Dave Baumann Press Releases 0 20-Feb-2004 11:43
ATI Solutions for Microsoft Windows XP Media Center Edition Dave Baumann Press Releases 0 01-Oct-2003 14:38
A look at IQ at Firingsquad... WaltC 3D & Semiconductor Industry 128 05-Sep-2003 13:49


All times are GMT +1. The time now is 16:43.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.