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#376 |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,314
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Have you even confirmed if Sweeney is planning to use DST yet Scali?
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#377 | |
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Member
Join Date: Jul 2003
Posts: 176
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Quote:
I think Ichneumon points may be right on the mark. The question then arises -- why would ATI cards like the X800pro have a sizable lead over a 6800GT (-10%) without DST? The 3 games are “suppose” to represent a heavy DX9 “standard” workload. Why would the benchmark favor ATI without DST? Is there anything in these 3 games that Futuremark thought favored ATI? If so, then why didn’t they go back and adjust the rendering of the 3 games to make it more neutral. From ATI’s point of view, they could say, well, we work harder on DX9 and deserve that lead. From NV’s POV, they’d say the benchmark isn’t realistic and we’d be forced to go back to what happened with 3DM3. If 3Dc was put in 3DM5 and DST left out, it’s likely ATI would have a huge lead and NV would be leaving Futuremark again. ATI must have surely knew about this, so maybe they reluctantly agreed to DST to achieve the close parity of the cards. They have a sizable clock advantage with the X800 XT, so maintain a sizable lead at the top of the heap. If this is the case, I hope they don’t regret this down the road if NV closes the GPU speed gap with an update of the NV40 -- or even takes the lead. |
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#378 | |
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Stealth Nerd
Join Date: Jul 2003
Location: Sunny Melbourne
Posts: 1,112
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Quote:
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Human Rights [X---------|----------] Robert Menzies |
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#379 |
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Naughty Boy!
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Just because games are going to use 3Dc doesn't mean it's an interesting feature for 3DMark05.
3Dc won't greatly improve or decrease performance compared to DXT5. It could give slightly better image quality in some cases, but that's not that interesting for 3DMark05. |
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#380 | |
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Naughty Boy!
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Quote:
With Carmack I'm 100% sure he will. With Sweeney I'm not. Then again, I don't care. I'm smart enough to figure out for myself that DST will be used a lot in the future. If anyone really needs confirmation from other developers, I suggest they get that themselves, I'm not going to do that for you. I'm sure there are people around here with much better connections to various developers. |
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#381 | |
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Naughty Boy!
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Quote:
For the rest, it's just a theory, you can't prove it. It could also just be a coincidence that the 6800 and X800 are so close now. I wouldn't be surprised if it was, because it's very hard to tweak a benchmark's content so that it will give comparable results on completely different hardware. Especially the content of 3DMark05, which contains lots of complex scenes, textures and shaders. Getting everything to look good AND perform the way you want, I think that's nearly impossible. Especially since the actual hardware hasn't been available to Futuremark all that long. NV40 and R420 weren't available yet (certainly not in the final retail form/speed) at the time 3DMark05's scenes were designed and modeled. |
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#382 | ||
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,314
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Quote:
Please quit saying "all future games will use DST" until you can come up with at least one example of a game that is not Doom3 or Doom3 engine powered which will use DST, otherwise it just looks like foolish fanboyism.
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#383 | ||
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Naughty Boy!
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Quote:
In fact, even if Carmack wouldn't be using DST, the reasons would still be valid (in case you forgot: the main reasons were that shadowmaps are generally faster and more flexible than shadowvolumes, because they are image-space techniques, not based on geometry, and DST can make shadowmap sampling faster and/or produce higher quality shadows). Carmack just happens to be the only one who publicly announced this, so it's 100% sure in his case. Quote:
Also, I never said "all future games will use DST", and I am not the one who should be defending the statement. Futuremark is the one who should be defending it, since they based their decision on this. I am merely explaining how Futuremark came to its decision. As I said before, if you want to verify this, contact Futuremark or other developers, don't bother me with it. |
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#384 | |
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Old Fart
Join Date: Feb 2002
Location: Jacksonville, Florida USA
Posts: 2,065
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Quote:
If nVidia has a patent on DST - which they do - then I guess, with your ability to see the future you know ATI will have to go out of the video card business........ For someone who sees the future and complains about what a piece of crap AMD is, where were those smarts when you bought a KT133 chipset MB? For someone who sees the future and knows that nVidia will rule....um, where were those smarts when you bought a ATI 9600?
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I love Bush.......the pussy, not the President! |
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#385 | ||
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Naughty Boy!
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Quote:
Quote:
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#386 | ||
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Junior Member
Join Date: Mar 2004
Posts: 30
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Quote:
![]() Doesnt show the hard Shadow Edges as in the XBitlabs pics. In Fact when i played FC (some months ago) and used several driver versions i never saw hard shadow edges IIRC (!). EDIT: I screwed up in a major way. To cut a long story short, i was playing FC on my 6800U under the "ATI Path" (fix by Tommti-systems). But as this is going major OT, see http://www.beyond3d.com/forum/viewtopic.php?t=16675 for details. Sorry for the fuckup. regards, alex |
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#387 |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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Wasn't the nvidia shadow stuff added in the 1.2 patch?
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#388 |
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Great Member
Join Date: Feb 2003
Posts: 1,286
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Hmm i like how it looks, however i think the animation is a bit rusty. Those soldiers could have some better movement and when that big seasnake like thing comes out of the water it is kinda stiff (same when it dives in).
Textures and lighnting ain't everything |
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#389 | ||||
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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Quote:
Yesterday, I actually asked/told Dave to withdraw. Quote:
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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#390 | ||
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,314
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Quote:
This is as big a deal as I thought it was, thanks for the info Rev.
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#391 |
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Casual Member
Join Date: Feb 2002
Location: switzerland
Posts: 2,088
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...so who will replace b3d? anand maybe , [H] perhaps 8)
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f@h name griswoold |
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#392 | ||
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Junior Member
Join Date: Sep 2004
Posts: 92
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Quote:
Futuremark's job is to look into the crystal ball, and make educated guesses on what 2005-06 holds. Now they have guessed that it holds DST. (Have they guessed that it does not hold 3Dc? According to their own claim, no, but they did not have time to implement it). Of course this guess could prove to be wrong, but can't see why we should crucify them before we know whether it does or not. It's not easy to predict the future but I see 3DMark's main purpose as just that, not as much being absolutely "fair" towards all players. If the future won't be fair, then they shouldn't either. |
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#393 |
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Member
Join Date: Mar 2004
Location: Göttingen, Germany
Posts: 144
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Don't forget that this is supposed to be a benchmark.
You can argue that Futuremark thinks that DST is the future. That nobody cares it's patented and not inside DirectX, that other techniques like 3dc are irrelevant, etc etc. As it's all about predicting future behaviour of games, there are no facts, only opinions, and it's difficult to either defend or attack those decisions. (*) However, in a benchmark you need to compare cards. Considering that you can always exchange image quality of performance, any video card benchmark should either: - keep the same image quality for all cards, and compare the performance. - keep the same performance, and compare image quality. That is a simple fact. Most take the first approach, as does 3dMark. However, using DST on NVidia cards, you get different (lower) image quality with different cards. That means you simply can't compare performance anymore. You've justed screwed your benchmark.... It's not comparing apples to apples anymore. If DST would produce the same image quality (or better), the argument would be different. However, that's not the case. Even though some argue that it's theoretically better, in practice as shown in the 3dMark05, it's clearly producing a lower quality shadow. If this lower quality would happen in any other situation, everyone would argue that this would be either a driver bug, or a very obvious cheat. The Farcry review of Xbitlabs that has come up in this thread is a perfect example. Just consider this: Suppose that 3dMark05 was release with DST set off. Suppose that NVidia made a driver optimization turning it on, with the current difference in image quality. Wouldn't that be totally unacceptable, both for us, as well as for Futuremark? Wouldn't that be just as worse as any 'optimization' in the last years? Everyone would again acuse NVidia of cheating. And now this "cheat" is put into the benchmark by default!!! Again: 3dMark is a benchmark. Ofcourse, game developers might choose to use different renderpaths that produce different image quality for different cards. Like Valve does for HL2 for the GeforceFX. You know any FX owner will use the DX8.1 renderpath, while the Radeon owners will use the DX9.0 path. But that doesn't mean we use those paths, when using HL2 to benchmark the cards, does it? In that case, you want the same image output, to compare apples to apples. 3dMark05 is simply not comparing apples to apples. That is always a bad thing in a benchmark. (*) You certainly can questions the consistency of Futuremarks decisions what to include, and what not. Not going into that now.... |
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#394 | |
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Old Fart
Join Date: Feb 2002
Location: Jacksonville, Florida USA
Posts: 2,065
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Quote:
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I love Bush.......the pussy, not the President! |
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#395 | ||||
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Naughty Boy!
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Quote:
Quote:
Lower? subjective Quote:
So this time NV is playing by the rules. And Futuremark is more a gamers benchmark than ever. Quote:
You'll never get the same image output though, so it's always debatable whether you really compare apples to apples. |
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#396 | ||
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Member
Join Date: Jun 2004
Location: Seoul, Korea
Posts: 312
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#397 | |
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Old Fart
Join Date: Feb 2002
Location: Jacksonville, Florida USA
Posts: 2,065
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Quote:
IT HAS NO PLACE IN THIS BENCHMARK If you like it, fine, no problem. But that doesn't mean it should be a default in 3DM05.......
__________________
I love Bush.......the pussy, not the President! |
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#398 | |
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Junior Member
Join Date: Sep 2004
Posts: 92
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Quote:
Let's say DST would produce the same image quality - would you accept it's use then? It seems that many people here don't care about the quality of DST, they just object to it's use in principle. Which I do not understand. What kind of performance impact would NV cards get if DST would be used so that it produced similar IQ to ATI's cards? |
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#399 | |
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Senior Member
Join Date: Feb 2002
Location: LuleĂĄ, Sweden
Posts: 1,775
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Quote:
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"Yeah, well, i'm gonna build my own theme park, with Black Jack, and hookers. In fact, forget the park" //Bender - Futurama - episode 2 |
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#400 | ||
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Naughty Boy!
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Quote:
It's the exact same thing as with 3DMark03 all over again, except this time ATi is spreading the FUD, not NVIDIA. Quote:
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