If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#326 | |||
|
Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,314
|
Quote:
Quote:
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
|||
|
|
|
|
#327 | |
|
Naughty Boy!
|
Quote:
It's because many game developers said DST was "important". DST has been around since the GF3, and it's been ignored all this time. If it was just going to be supported because NVIDIA wanted to, then either 3DMark2001 or 3DMark03 would have already supported it. It was ignored because it offered no advantages at the time. Shadowmapping required too much fillrate and videomemory to be practical. Times have changed, and next-gen engines will support shadowmapping, and this includes DST when available. 3DMark tries to predict the performance of a system in future games. 1+1=? |
|
|
|
|
|
#328 | |
|
Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,314
|
Quote:
Biiiig problem. :?
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
|
|
|
|
|
#329 | |
|
Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,990
|
Quote:
|
|
|
|
|
|
#330 | |
|
Senior Member
Join Date: Mar 2003
Posts: 1,315
|
scali stop please to hide besides that
Quote:
|
|
|
|
|
|
#331 | ||
|
Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,314
|
Quote:
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
||
|
|
|
|
#332 | ||
|
Naughty Boy!
|
Quote:
The bilinear filter looks smoother because it uses a continuous function to approximate the amount of surface in shadow. So you can have any value between 0..1. The alternative can only determine inside/outside shadow for each sample, giving only a few possibilities: 0 samples inside, 1 sample inside... 4 samples inside. So basically only 5 possible values. Which is what causes the noise or aliasing. |
||
|
|
|
|
#333 |
|
Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,314
|
In fairness to me friend, they were dumbing it down and giving me the Cliff notes version so I could understand it.
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
|
|
|
|
#334 | |
|
Naughty Boy!
|
Quote:
But I do know that Carmack will, and Sweeney aswell, I believe. Those are already two of the biggest engine developers. Just contact other developers and ask them, I'm sure there are more who are using, or are planning to use DST. |
|
|
|
|
|
#335 | |
|
Naughty Boy!
|
Quote:
So I find this rather hard to believe. |
|
|
|
|
|
#336 | |
|
Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,314
|
Quote:
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
|
|
|
|
|
#337 | |
|
Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,314
|
Quote:
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
|
|
|
|
|
#338 |
|
Senior Member
Join Date: Mar 2003
Posts: 1,315
|
you start to be boring with carmack and engines dues in 2007 when you think you can use them as smoke screen.
Every time we point you out that theses engines will not come out before YEARS, you just change your argument and hide the fact that you simply have no idea about games scheduled with that proprietary technique. We are in 2004 i expect you to talk about games scheduled for the next 18 months, expected time life for that benchmark ( 20 months between 3dmark03 and 3dmark05 ?) |
|
|
|
|
#339 | |
|
Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,990
|
Quote:
Like I said, we had no idea of the rendering properties of the benchmark beforehand, nor that there was would be any differences as to how they were achieved. And I don't really care for your inferance thanks. |
|
|
|
|
|
#340 | |
|
Naughty Boy!
|
Quote:
Besides, Carmack alone is influential enough, if you ask me. |
|
|
|
|
|
#341 |
|
Senior Member
Join Date: May 2002
Posts: 2,657
|
Even if i don't really like FM, wasn't always 3DMark being future proof? Being 2006/7 isn't an issue, au contraire, i would say.
__________________
Keep in mind, these threads are for entertainment purposes, if 3D tech is your hobby. These rumors should be taken with a grain of silicon - Luminescent |
|
|
|
|
#342 | |
|
Senior Member
Join Date: May 2002
Posts: 2,657
|
Quote:
__________________
Keep in mind, these threads are for entertainment purposes, if 3D tech is your hobby. These rumors should be taken with a grain of silicon - Luminescent |
|
|
|
|
|
#343 | |
|
Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,314
|
Quote:
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
|
|
|
|
|
#344 | |
|
Regular
Join Date: Jun 2003
Posts: 6,179
|
Quote:
|
|
|
|
|
|
#345 | |
|
Naughty Boy!
|
Quote:
|
|
|
|
|
|
#346 |
|
Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,314
|
Influential, yes; but on a DX benchmark? Mr. OpenGL his ownself?
Uhm, no.
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
|
|
|
|
#347 | |
|
Naughty Boy!
|
Quote:
And you can't deny the influence that Carmack had on 3DMark03. Battle of Proxycon was clearly a clone of Doom3's set of rendering tricks |
|
|
|
|
|
#348 | |
|
Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,990
|
Quote:
|
|
|
|
|
|
#349 | ||
|
Naughty Boy!
|
Quote:
|
||
|
|
|
|
#350 |
|
Member
Join Date: Mar 2004
Location: St Louey
Posts: 620
|
The more true 3DMark becomes to being a benchmark, the less people/gamers will use it. Gamers like tech demos and such and like to show off the features their cards have and gloat over huge numbers and laugh at people that have smaller numbers. Most review sites cater towards gamers too, so they will want 3DMark. This is a question of the intended audience, and I believe Futuremark did the right thing for themselves. If that is how you made your living what would you do?
I think the true decision needs to be where does Beyond3D sit here. Are we more worried about gaming situations or more worried about a trully even playing field needed for a synthetic benchmark that compares particular features within graphics cards?
__________________
Bikes or Computer? What to do with my refund check... |
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| 3dmark05 & ATI - Sacrificing Image Quality for Speed? | Ruined | 3D Hardware, Software & Output Devices | 94 | 07-Oct-2004 15:03 |
| Higher 3DMark05 scores = Better Equipped for Future Games? | Reverend | 3D & Semiconductor Industry | 57 | 07-Oct-2004 00:30 |
| Reverend at The Pulpit #12 | Reverend | General Discussion | 73 | 03-Oct-2004 10:13 |
| 3DMark05 and certain websites | Reverend | 3D & Semiconductor Industry | 116 | 01-Oct-2004 10:46 |
| Hype and review scores. | Geeforcer | Console Technology | 67 | 05-Dec-2002 07:31 |