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#276 |
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Member
Join Date: Jul 2002
Posts: 194
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Scali, you keep saying that DST shadows should be the default in 3DMark05 because this is what most future games will do. While the point is certainly debatable, that's not the real issue.
As Reverend has stated, 3DMark05 is NOT a game. Trying to make it behave exactly like a game would be an exercise in futility. But that doesn't mean it can't provide a good indication of RELATIVE game performance on different hardware. In order to do this, Futuremark must do what it can to ensure that all systems tested are displaying the same image. Games do not have this requirement - developers can make them look however they want on different hardware. But that's because games aren't designed to be used for comparison. So how does Futuremark accomplish this, while still keeping their benchmark as game-like as possible? First, they use an industry standard API, DirectX 9. This API has strictly defined behavior. WHQL tests ensure that a given product with a given driver produces the correctt output within predetermined tolerances. Second, they approve drivers to ensure that they have passed WHQL testing and/or are free of optimizations that alter behavior based on the knowledge that a benchmark, rather than a game, is being run. Third, in the case of things like MSAA quality that are not covered by WHQL, these are not enabled by default (even though they are widely enabled by end-users) because there can be no guarantees that quality will be comparable across different platforms. It should be apparent that Futuremark has taken many steps to make 3DMark capable of producing comparable results between different products. Now along comes DST. Enabling it produces a different image on hardware that supports it vs. hardware that doesn't. It isn't part of DX9, so it isn't tested by WHQL, so there is no industry standard that specifies how it should look. So now the image quality of all cards are bound by the DX9 specification except Nvidia, and results are no longer comparable. Why is it so important that results be comparable? Because the whole point of a benchmark is to allow you to measure or judge the merits of something relative to some reference point. If that reference point changes depending on what product you're using then that limits the usefulness of the benchmark. In the case of DST, there is no reference that can be used to define how it should look, and so scores with DST cannot be fairly compared even to each other, let alone to other cards that don't support it. On the other hand, all cards that don't support DST, or don't have it enabled, are held to a common standard and therefore can be fairly compared. So by supporting DST, for whatever reason, Futuremark is undermining the value of 3DMark05 as a tool to determine relative performance. |
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#277 | |
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Senior Member
Join Date: Feb 2002
Location: Luleå, Sweden
Posts: 1,775
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Quote:
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"Yeah, well, i'm gonna build my own theme park, with Black Jack, and hookers. In fact, forget the park" //Bender - Futurama - episode 2 |
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#278 | |
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Senior Member
Join Date: Jul 2004
Location: NY, NY
Posts: 2,680
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Quote:
Ok from what I've seen around other forums aswell, there has been an increase on the pci-e x800xt aswell with the hot fixes, around 200-300 points. I think there was a memory bug, and that was fixed which gave a substatial boost for the agp, but there are other opts done (could be just tweaks), to give the a few more points. Not saying ATi cheating, but I think 3dmark05 just went down the toilet |
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#279 | |
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#280 | ||
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Chief Spastic Baboon
Join Date: Jun 2002
Location: Location, Location with Kirstie Allsopp
Posts: 2,258
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=>>>YOUR FACE HERE<<<= $50. PayPal/cheque/direct transfer accepted. |
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#281 | |||
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Senior Member
Join Date: Jul 2004
Location: NY, NY
Posts: 2,680
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#282 | |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,956
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Read my earlier post on the differences between the PCIe and AGP performances. |
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#283 | ||
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Senior Member
Join Date: Jul 2004
Location: NY, NY
Posts: 2,680
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#284 | |
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Member
Join Date: Jul 2002
Posts: 194
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If I have two products, one with a 3DMark score of 2000, and one with 4000, what does that mean? Does it mean the latter is significantly better than the former at something? I'm sure that's what Futuremark would like it to mean. But if each score is measuring something different, than you can't even make a basic determination about which product is better, and the numbers become useless. |
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#285 | |
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Naughty Boy!
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I believe it is also common to speak of 'taps' rather than 'samples' when they are the (point-sampled) inputs of a filter (you might be familiar with this from anisotropic filtering). In both cases, you effectively take 4 taps or point-samples from the depth map. The catch is that point-samples are no faster than bilinear samples on 3d hardware, so it's not all that efficient to take 4 separate samples. |
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#286 | ||
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Senior Member
Join Date: Jul 2004
Location: NY, NY
Posts: 2,680
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#287 | |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,956
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Quote:
Anyway, that doesn't mean is has the same memory requirements, nor does it mean that its will trigger similar issues, or issues to the same extent. And in the case of Doom3, as has been mentioned before, this is more texture limited, is OpenGL (and not necessarily privvy to either the same issues or the same fix yet, if its applicable) and much of the vertex processing is done via the CPU so vertex buffers are not as likely to be an issue for the graphics board. |
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#288 | ||
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Senior Member
Join Date: Jul 2004
Location: NY, NY
Posts: 2,680
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#289 |
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Member
Join Date: May 2004
Posts: 920
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lol dave, are you annoyed yet?
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#290 | |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,956
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#291 | |
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Naughty Boy!
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Same goes for hardware T&L. Obviously cards with hw T&L had an advantage in 3DMark2000 and beyond. I never heard anyone complain that all hardware should be using CPU T&L to get a comparison. Or what about 3DMark03 where the Radeon 8500 could render GT2 and GT3 in a single pass, using higher precision than the ps1.1-based two-pass version for GF3/GF4? Never heard anyone complain about that either. Or what about the fact that ATi cards only use 24 bit precision with ps2.0 shaders, while GeForces use 32 bit? I suppose that invalidates any possible comparison between the two. And then there are different approaches to mipmapping, anisotropic filtering and all that. Nobody ever blamed a benchmark for it. Most people probably weren't even aware of any differences until they had it pointed out to them by someone knowledgeable. I wonder how many people would even have noticed there were different shadowing methods used if it wasn't pointed out to them. People talk about consistency. I think the only thing that's not consistent here is the way 3DMark used to be treated, and the way it is treated now. Different hardware has different features, and renders things slightly differently. I believe the correct term is 'DUH!'. |
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#292 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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Can't wait for the argument to refute that last post - that was a whopper.
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What the deuce!? |
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#293 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,956
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In each of those cases the differences were within the guidelines and control of the API is was being coded on - in this instance thats not the case since there are no guidelines / rules / controls within the API. The other factor here is that there are no issues with implementing something in DX since a feature that is licensed or implemented by microsoft for DirectX is available for any vendor to implement in their own hardware by way of their DirectX hardware license with Microsoft - this is not the case here and potential IP issues are already creeping out of the woodwork.
As for implementing features that are single vendor, but still within DX - previously Futuremark have always said that these are implemented when they have commitment from at least two vendors that they either have, or will have, a hardware implementation within a reasonable timeframe. |
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#294 |
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Member
Join Date: Mar 2004
Location: St Louey
Posts: 620
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Could it be possible Futuremark thought ATI would have DST in their newer cards past the current generation?
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Bikes or Computer? What to do with my refund check... |
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#295 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Quote:
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#296 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,956
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In fact, I suspect that others will support DST - I've already heard of S3 supporting it. However, AFAIK thats only for the storage of the depth values; the fast PCF solution is another question entirely.
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#297 | ||
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Naughty Boy!
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That point is completely irrelevant in a world that's filled with games and other software using vendor-specific extensions. Quote:
And even if they don't, who are you to tell them to stick to guidelines that they made years ago, which simply don't apply anymore? |
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#298 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Quote:
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#299 | |||
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,956
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#300 | ||
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Naughty Boy!
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It's not like "I join the beta program and now FM has to do everything I say". They have the last vote in everything, you're free to have complaints about their choices, but they're free to ignore your complaints. |
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