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#1 |
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Retarded moron
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I tesselated a sphere I made by a factor of 1000x1000 and my RAM gets all eaten up.
I do the same but with tess values of 200x200 and my framerate is in the high 20s. Why? The poly data isn't stored in system memory. This is in OpenGL too.
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I eat coffee. |
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#2 |
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Retarded moron
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never mind. i fixed it
problem was that i was storing all the vertex data in system memory for computational purposes.
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