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Old 27-Sep-2004, 17:59   #1
K.I.L.E.R
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Default Why does my RAM hit a wall when I tesselate object?

I tesselated a sphere I made by a factor of 1000x1000 and my RAM gets all eaten up.

I do the same but with tess values of 200x200 and my framerate is in the high 20s.

Why?

The poly data isn't stored in system memory.

This is in OpenGL too.
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Old 27-Sep-2004, 18:14   #2
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Default

never mind. i fixed it

problem was that i was storing all the vertex data in system memory for computational purposes.
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