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#1 |
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Member
Join Date: Feb 2002
Posts: 772
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Question is self explanitory. Isn't that the purpose of using code tags?
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Looks like it was option "B." Sigh. |
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#2 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,989
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Well, I think the code tag also doen't removed extranious spaces as would normally occur.
I'll check it out on the phpBB forums. |
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#3 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,989
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Mmmmm. It appears to be our templates that are a little screwed. I'll have to have a dig around later to see if I can sort it.
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#4 |
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Member
Join Date: Feb 2002
Posts: 772
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mmkay, thanks.
__________________
Looks like it was option "B." Sigh. |
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#5 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,989
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Code:
test |
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#6 |
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Professional Malcontent
Join Date: Feb 2002
Location: HTTP 404
Posts: 2,855
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Code:
EncInitWaveHeader
move #>$000011,x0
move x0,y:wformattag
move #>$000001,x0
move x0,y:nchannels
move #>512,x0
move x0,y:nblockalign
move #>4,x0
move x0,y:wbitspersample
move #>2,x0
move x0,y:cbsize
while(!bDone)
{
if(bRefreshDisplay)
{
SysCallFunction(RSRC_DISPLAY_CODE_BANK,RefreshDisplay,DisplayHint.I,1,0);
//after displaying, clear all display hints
DisplayHint.I=0;
bRefreshDisplay = FALSE;
}
//wait on either a EVENT_BUTTON or EVENT_MESSAGE
iEvent = SysWaitOnEvent(EVENT_MESSAGE|EVENT_BUTTON,&gEventInfo.msg,-1);
//This block is for handling the player state machine related messages.
bSendToPlayerStateMachine=FALSE;
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#7 |
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Member
Join Date: Feb 2002
Posts: 772
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Thanks Dave.
__________________
Looks like it was option "B." Sigh. |
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