If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#51 | |
|
Junior Member
Join Date: Jan 2003
Location: Michigan
Posts: 77
|
Quote:
NoAA 2xAA 4xAA Chip C Z C Z C Z --------------------------- R300 8 8 8 8 4 4 R420 16 16 16 16 8 8 NV35 4 8 4 8 4 4 NV40 16 32 16 16 8 8 |
|
|
|
|
|
|
#52 |
|
chaos dunk
Join Date: May 2003
Location: Mountain View, CA
Posts: 3,274
|
According to the launch material, it is capable of 32x0. Maybe that was a lie. I dunno.
|
|
|
|
|
|
#53 | ||
|
Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
|
Quote:
|
||
|
|
|
|
|
#54 | |
|
Senior Member
Join Date: Jan 2004
Posts: 1,287
|
Quote:
(BTW, is that exclusive to R420? Didn't somebody say it works the same way on R3x0 too?) |
|
|
|
|
|
|
#55 | ||
|
chaos dunk
Join Date: May 2003
Location: Mountain View, CA
Posts: 3,274
|
Quote:
|
||
|
|
|
|
|
#56 | |
|
Member
Join Date: Apr 2004
Posts: 810
|
Quote:
|
|
|
|
|
|
|
#57 |
|
Ecce homo
|
Hmm, finally read through the article. I'm going to have to try the game at 2048x1536 on my Intel system (P4 3.4EE, 2GB of RAM, and a PCIe 6800 GT @ 400/550).
|
|
|
|
|
|
#58 |
|
Trollipop
Join Date: May 2003
Location: Australia
Posts: 1,630
|
Maybe the 420 is capable of 32x0 as such if its doing a double sided stencil test :P
__________________
Trolls find me soo tastey :P |
|
|
|
|
|
#59 | |
|
Member
Join Date: Apr 2004
Posts: 810
|
Quote:
|
|
|
|
|
|
|
#60 |
|
Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
|
Hey guys, not to divert the topic, but Dave should be VERY busy this weekend or next week. Our relationship with NV isn't as bad as I thought.
__________________
Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
|
|
|
|
|
#61 |
|
Member
Join Date: Apr 2004
Posts: 810
|
On an aside, I think people should lay off of Dave a bit on that issue. The way I see it, he has very good connections and access to some information and is somewhat "in the know" with ATI, presumably significantly more so than with NVIDIA, and that translates on the forum at times. This issue is not so evident at many other major hardware review websites because their owners/writers often tend to stay out of the forums almost completely. Ultimately there are pluses and minuses to spending significant time on the forums. Stay on the forums for a while and try to speak one's mind, and one could be subject to a lot of verbal abuse. Stay away from the forums, and one could lose touch with many of the enthusiast community. I still like the former though. My advice to any writer/reviewer who is posting on forums is to try to show as much impartiality as they can (even if they have to bite their lip at times), and to try to generate and/or further discussion on a wide variety of topics in the industry.
|
|
|
|
|
|
#62 | |
|
Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
|
Quote:
__________________
What the deuce!? |
|
|
|
|
|
|
#63 | |
|
Member
Join Date: Jul 2002
Location: Brooklyn, NY
Posts: 93
|
Quote:
Anyone else considering making Tuesday or Wednesday a "sick" day from work?
__________________
flames > /dev/null |
|
|
|
|
|
|
#64 | ||
|
Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
|
Quote:
__________________
Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
||
|
|
|
|
|
#65 |
|
Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
|
Kyle, if you're reading this, why did you use FRAPS+gameplay? OK, you explained that this removes demo tinkering. But why not record a demo while playing the game (=demo represents actual gameplay) and then timedemo'ing that demo? Saves time, wouldn't it? And nobody will have the demo you recorded. And results are actually comparable across all those systems you used, without any doubt about truly comparable data accuracy.
__________________
Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
|
|
|
|
|
#66 | |
|
Ecce homo
|
Quote:
Sick day? Cough, nah, hasn't. . .cough, sniffle. . .crossed my mind. |
|
|
|
|
|
|
#67 | |
|
Regular
Join Date: Jun 2004
Posts: 6,815
|
Quote:
|
|
|
|
|
|
|
#68 | |||
|
Senior Member
Join Date: Jun 2002
Location: The Slope & TriBeCa (NYC)
Posts: 2,004
|
Quote:
Well, I dunno WTH are these numbers from but IT IS. ATI's X800-chips can render two Z/stencil ops per pipeline per clock - which makes XT PE capable for 32 Z/stencil ops per clock. Read first: last two sentences on page 11 of http://www.ati.com/products/radeonx8...WhitePaper.pdf Quote:
__________________
by T2k! Athlon 64 FX-53 | Gigabyte GA-K8NSNXP-939 | Corsair TWINX1024-4000 | Corsair HydroCool200™ Xtreme Water Cooling | ATI RADEON™ X800 XT PE | HP A7217A 24" CRT | Canopus DVRex-RT + an Apple dual G5 1.8GHz |
|||
|
|
|
|
|
#69 | ||
|
Senior Member
Join Date: Jun 2002
Location: The Slope & TriBeCa (NYC)
Posts: 2,004
|
Quote:
__________________
by T2k! Athlon 64 FX-53 | Gigabyte GA-K8NSNXP-939 | Corsair TWINX1024-4000 | Corsair HydroCool200™ Xtreme Water Cooling | ATI RADEON™ X800 XT PE | HP A7217A 24" CRT | Canopus DVRex-RT + an Apple dual G5 1.8GHz |
||
|
|
|
|
|
#70 | ||||
|
Junior Member
Join Date: Jan 2003
Location: Michigan
Posts: 77
|
Quote:
http://www.beyond3d.com/forum/viewto...sc&start=0 |
||||
|
|
|
|
|
#71 | |
|
Member
Join Date: Apr 2004
Posts: 810
|
Quote:
|
|
|
|
|
|
|
#72 | |
|
R.I.P. 1983-2010
Join Date: Nov 2002
Posts: 2,234
|
My main concern with the hardocp benches is how the 6800 NU is going to react with AA.
I know it only has 128 Megs of vram (But it still can do 8 Zixels @ 4x AA.) But it does loot its huge zfill advantage. I am mostly aiming for 4x/16x @ 1024x768 with 20 FPS + minimum with an Athlon XP 3200+ system with 1 gig of memory. Quote:
This pretty much show how Zpixels look on both architectures. NoAA 2xAA 4xAA Chip C Z C Z C Z --------------------------- R300 8 8 8 8 4 4 R420 16 16 16 16 8 8 NV35 4 8 4 8 4 4 NV40 16 32 16 16 8 8 As oposed above cept the Geforce 6800 Non Ultra is No AA : 12/24 2xAA 12/12 4xAA 8/8
__________________
Nzone
SLI Forum Administrator NVIDIA User Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members |
|
|
|
|
|
|
#73 | |
|
Member
Join Date: Apr 2004
Posts: 810
|
Quote:
Looking at the PCIe data, the 6800U leads the X800XT PE by 32% with 8xAF enabled at 1600x1200, and leads by 27% with 4xAA/8xAF enabled. Looking at the AGP data, the 6800U leads the X800XT PE by 24% with 8xAF enabled at 1600x1200, and leads by 21% with 4xAA/8xAF enabled. The 6800GT leads the X800Pro by 52% with 8xAF enabled at 1600x1200, and leads by 69% with 4xAA/8xAF enabled. Finally, the 5900 Ultra trails the 9800XT by 5% with 8xAF enabled at 1024x768, and leads by 19% with 4xAA/8xAF enabled. Interesting results, to say the least. |
|
|
|
|
|
|
#74 | ||
|
Member
Join Date: Sep 2002
Posts: 559
|
Quote:
-FUDie
__________________
Ph.D. - Piled Higher and Deeper |
||
|
|
|
|
|
#75 |
|
R.I.P. 1983-2010
Join Date: Nov 2002
Posts: 2,234
|
Clock per clock? With same memory configuration? Yes I do Fudie.
Apparently you missed this. Since we were discussing zfill. I definately considered it relevent, http://www.beyond3d.com/forum/viewto...sc&start=0
__________________
Nzone
SLI Forum Administrator NVIDIA User Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| My DOOM 3 comments | FUDie | PC Games | 23 | 06-Aug-2004 22:34 |
| Id releases Official Doom 3 hardware guide | pc999 | PC Games | 8 | 30-Jul-2004 16:05 |
| Doom 3 " Official " Release Date | rainz | PC Games | 23 | 13-Feb-2004 21:27 |
| Pixels.. | nwatts | 3D Architectures & Chips | 148 | 03-Feb-2004 12:15 |
| DOOM 3(tm) Deathmatch playable at QUAKECON 2003 | Reverend | Press Releases | 0 | 25-Jul-2003 03:15 |