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#1 |
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Member
Join Date: Feb 2004
Posts: 165
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I got a quick question for you guys. I noticed that the X800 is supposed to support OGL 2.0. My question is, how are they supporting a spec that doesn't exist/isn't finalized yet? Are they supporting certain features that are finalized? What's the deal?[/quote]
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"Wise men learn by other men's mistakes, fools by their own." - H.G. Bohn |
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#2 |
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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ATI's OGL2 support isn't finalized yet.
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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#3 |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,752
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So many things to do, and yet so little time to spend... |
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#4 | |
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Member
Join Date: Feb 2004
Posts: 165
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Quote:
Btw, anyone know when ATI's new OGL drivers are supposed to debut?
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"Wise men learn by other men's mistakes, fools by their own." - H.G. Bohn |
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#5 | |
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Senior Member
Join Date: Jan 2004
Posts: 1,287
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Quote:
(EDIT : so no, we don't know eg. those who know won't tell ) |
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#6 | ||
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Junior Member
Join Date: Jan 2003
Location: Michigan
Posts: 77
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Quote:
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#7 |
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Junior Member
Join Date: Jun 2004
Posts: 20
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But what about information from OpenGL Extention Viewer?
There are 4 extention must be supported for OGL 2.0 ARB_fragment_shader ARB_shader_object ARB_shader_language_100 ARB_vertex_shader. And all of them supported in R3xx and up. --------- Is it OGL 2.0? |
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#8 |
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Crazy coder
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That's GLSL, which sort of is what people think of when you say GL2.0. I don't know if any final decision have been made on what the final GL2.0 API will look like, but GLSL will probably be in if nothing extraordinary happens, but there's more:
http://www.opengl.org/about/arb/note...2.html#oglnext |
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#9 | |
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Recurring Membmare
Join Date: Aug 2003
Location: yes
Posts: 2,494
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Quote:
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#10 | ||
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Senior Member
Join Date: Nov 2002
Location: Edmonton, Alberta, Canada
Posts: 1,765
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Quote:
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"Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left." -- Clint Eastwood -Ostsol |
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#11 | |
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Senior Member
Join Date: Jan 2004
Posts: 1,287
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Quote:
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#12 |
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Member
Join Date: Dec 2002
Posts: 122
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At best ati hw supports subpar of glsl features. For example, it doesn't support texture access from vertex shader, etc. Glsl has flags that you can query to figure out what's supported and what isn't. I also found that extension viewer errorsome.
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#13 |
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Senior Member
Join Date: Jul 2004
Location: NY, NY
Posts: 2,680
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yeah thats true, hopefully they will add support for more GLSL features, but at least now code can be written and when ATi does support it should autmaticlly work, but then agian their cards need sm 3.0 support as well.
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#14 | |
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Crazy coder
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Quote:
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#15 |
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Member
Join Date: Dec 2002
Posts: 122
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yes, sorry for the typo.
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#16 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,867
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Do OGL versions roughly correlate to DX versions? Like what are the OGL limits of the R7500 (DX7), 8500 (DX8.1), 9500+(DX9), etc.?
OpenGL versions are sort of low-key identifications. I hadn't thought of them at all until recently noticing KOTOR's requirement for OGL 1.4. |
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#17 |
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Senior Member
Join Date: Feb 2002
Location: gjethus, Norway
Posts: 1,256
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Unextended OpenGL vs DX versions (AFAIK):
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#18 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,867
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Thanks. That's a very informative list.
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#19 | |
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Recurring Membmare
Join Date: Aug 2003
Location: yes
Posts: 2,494
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Quote:
If a card can do "shaders", you will have access to them through OpenGL. End of story. Forget versions. |
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#20 |
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Join Date: May 2002
Location: New York, NY
Posts: 12,679
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Particularly since Windows still only supports OpenGL 1.1
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April 20, 1979 - America must never forget. |
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#21 | |
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Senior Member
Join Date: Nov 2002
Location: Edmonton, Alberta, Canada
Posts: 1,765
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Quote:
__________________
"Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left." -- Clint Eastwood -Ostsol |
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#22 |
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Join Date: May 2002
Location: New York, NY
Posts: 12,679
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It doesn't just require the DLL, but the compiler libraries for said DLL. I don't really see IHV's or the ARB supporting different compilers.
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April 20, 1979 - America must never forget. |
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