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#1 | ||
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Senior Member
Join Date: May 2002
Posts: 4,307
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As many of you know, in 1987-1989, Atari was rumored to be working on a 16-Bit console. this is not the Atari Panther project of the early 1990s mind you. this rumored 16-Bit console was said to be based on the Atari ST (unlike the Panther).
now I find on the web, this Atari Mirai console, which sounds like the rumored ST based 16-Bit console. but then it gets more interesting. apparently, Mirai has a massive cartridge slot which could easily take a NEO GEO cartridge without a problem. here's the most interesting stuff on the web I could find on MIRAI and its possible (but unlikey) connection to SNK http://www.atari7800.com/html/documents_articles_10.htm Quote:
http://www.atarihq.com/museum/miscatari/mirai.html ![]() Quote:
I think it is more likely that MIRAI was an ST based system, and not compatible with the Neo Geo. but still, that's an interesting thing to think about. a NEO GEO for the masses.... |
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#2 |
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Senior Member
Join Date: Oct 2002
Posts: 2,833
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It's interesting speculation. The two companies didn't have enough influence individually, but they might've actually made for a legitimate player back then - since the timeframe was still early enough in the 16-bit generation - had they combined operations.
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#3 |
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Senior Member
Join Date: Jun 2004
Posts: 1,908
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It would be nice for a fourth player to enter the console market with a Neo-Geo class console for the hardcore market. Totally over the top specs, cartridge sizes and prices etc. to blow away the crop of next gen mainstream consoles! 8)
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#4 |
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ea_spouse is H4WT!
Join Date: Feb 2002
Location: 53:4F:4E:59
Posts: 1,586
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Why? So they can immediately go out of business shortly after?
__________________
"The sooner someone gets sued by Intel for violation, the sooner the patent can be revoked from orbit for gratuitous and wanton disregard for prior art and obviousness." ~TomF |
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#5 | |
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Senior Member
Join Date: Jun 2004
Posts: 1,908
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Quote:
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#6 | ||
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Member
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Quote:
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#7 | |
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Senior Member
Join Date: May 2002
Posts: 4,307
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overall, I feel the NeoGeo was better hardware than SNES, MHO
380 sprites vs 128 4096 colors on-screen vs 256 sprite scaling vs background scaling fast 12.5 CPU (which matters) vs slow as mud 3.58 Mhz CPU on SNES side is hardware rotation, transparency and some other effects if SNES had that 10 Mhz 68000 it would have been far better than it was, and closer to NeoGeo. I'll take NeoGeo extra sprites, colors and CPU speed of NeoGeo over SNES few extra hardware effects/features. also, alot of the Super Famicom's scaling/rotation math hardware that was going to have as of 1989, was removed. games like Pilotwings needed a DSP to get those effects back that were going to be put into the console. I would say that Super Famicom's original specs, with the full scaling/rotation/zooming/effects that were promised in 1989, plus the fast CPU, would have made it better than NeoGeo in some ways. the only way to make the Super Famicom do what it was originally supposed to do is put in extra processors in the game carts. related: http://groups.google.com/groups?selm...;output=gplain Quote:
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#8 |
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Member
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The Neogeo 68K was only 12MHz, not 12.5.
I still feel that SNES could do just as good as Neogeo if you gave it the raw storage space. Just look at how good the Donkey Kong Country games look with only 4MB. Technically you can get SNES to show more colors on screen than Neogeo, I've seen a demo of someone doing it. You can use the background scaling on SNES for characters though, Super Mario World and Super Metroid both use it for bosses. And Neogeo slows down just as bad as SNES when it comes to lots of things on screen, just look at the Metal Slug series. I still like Neogeo though, I even have an MVS unit, but I think SNES was better. |
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#9 |
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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I don't know what kind of help SNK could give to Atari about this Mirai, but giving the Atari's designers one course or two about "classy design", would had been a good thing for a starter.
![]() Bad! ![]() Good! Seriously, back in the days, the design of the Neo Geo alone deserved its nickname of "Roll Royce of the consoles". The controller was also a dream for any videogames fans out there.
__________________
- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#10 | |
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Senior Member
Join Date: May 2002
Posts: 4,307
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I love SNK's industrial style design or whatever you'd call it. NeoGeo was and is God's gift to console gaming. I just wish we could get another one.
too bad the SNK Millenium 128-Bit NeoGeo never came out. the thing seemed to be high spec, though I don't know if the reported spec is true or bogus. http://www.vr-zone.com/Home/news48/news48.htm Quote:
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#11 | |
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Member
Join Date: Jul 2004
Posts: 673
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Quote:
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#12 |
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Naughty Boy!
Join Date: Feb 2002
Posts: 6,802
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The Mirai would be a hot seller for Japanese women...
__________________
I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at temperatures above absolute zero therefore is not very overclocker friendly. |
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#13 |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,571
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Correct me if I'm wrong but I remember the Donkey Konh games on SNES using the FX chip developed for Starfox or some variant of it? Am I correct or does my memory allude me?
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#14 | |
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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Quote:
__________________
- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#15 |
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Senior Member
Join Date: Dec 2003
Posts: 6,201
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DKC2 did not have fx assistance.
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Top one reason why capital punishment is immoral and wrong: You can release an innocently convicted man from jail, but you cannot release an innocently convicted man from death. |
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#16 |
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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http://arwing.host.sk/starfox/superfx.htm
Personaly, I've read at darkwatcher (which is only a sum of the above link (with respect to Super FX)).
__________________
- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#17 |
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Member
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DKC2 does not use any extra chip. None of the DKC series does actually.
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#18 |
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Senior Member
Join Date: Feb 2002
Posts: 2,636
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Megadrive1988,
'bogus' would be an understatement for the above neogeo 128 "specs", (the g800 part in particular); 'delusional' depicts those better. |
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#19 |
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Senior Member
Join Date: May 2002
Posts: 4,307
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spec wise, yeah, i agree. but the system itself was probably real, with vastly different spec.
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#20 | |
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Senior Member
Join Date: Dec 2003
Posts: 6,201
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Quote:
It'd be a waste to stick one in there just for the fog. Besides, the only game I know of that uses SFX(2) for 2D stuff exclusively is Yoshi's Island (it uses SFX2, which contrary to the Darkwatcher link is NOT two separate chips, it's just one chip, probably the SAME chip, clocked faster than the original SFX). YI and Doom used SFX2. Stunt Race FX may have used it too, but it was damn slow anyway, to the point of being unplayable at times even.
__________________
Top one reason why capital punishment is immoral and wrong: You can release an innocently convicted man from jail, but you cannot release an innocently convicted man from death. |
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#21 |
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Join Date: Apr 2004
Location: Austria
Posts: 446
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Stunt Race FX had the SuperFX chip. (Super Mario Kart had it aswell, for copy protection.)
edit: I heard that Super Mario Kart had th SuperFX but that's wrong. |
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#22 | |
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Member
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#23 | ||
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Member
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Quote:
If you load the games in the newest versions of ZSNES it tells you what special chips the cart has, but it doesn't differentiate FX1/2. |
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#24 |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,141
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no, super FX isn't a 65816, it's a custom RISC CPU. http://en.wikipedia.org/wiki/SuperFX
as for donkey kong country I thought there was a chip for real time decompression of graphics? |
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#25 |
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Member
Join Date: Feb 2005
Posts: 836
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I've nothing to offer but this is the most original discussion in ages. I love it!
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stagnation culminates from complacency |
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