Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Reply
Old 01-Jul-2004, 22:58   #1
Megadrive1988
Senior Member
 
Join Date: May 2002
Posts: 4,308
Default Unreal Engine 3 probably running on Xenon already

Quote:

When "middleware" engines like Unreal are available on multiple platforms, porting a game between them becomes much easier. Sweeney's already working on unannounced hardware. "We're expecting a fourfold or better improvement in graphics performance for the coming generation of consoles, so the work we're doing now is just the tip of the iceberg," he explained.


Which consoles? Sweeney was cagy. "We can't really announce anything right now -- I shouldn't really use the plural yet. We have the engine running really well on the development kit for one next-generation console." Draw your own conclusions, but thanks to the Unreal engine's strong PC heritage, we'd speculate it's Microsoft's Xbox successor. "We've really gone all-out to support the next-generation feature set," he continued.
http://gamesdomain.yahoo.com/preview/28441
Megadrive1988 is offline   Reply With Quote
Old 01-Jul-2004, 23:02   #2
Wunderchu
Member
 
Join Date: Nov 2003
Location: Burnaby, B.C., Canada
Posts: 873
Default Re: Unreal Engine 3 probably running on Xenon already

Quote:
"We're expecting a fourfold or better improvement in graphics performance for the coming generation of consoles
highly, highly disappointing, IMHO
Wunderchu is offline   Reply With Quote
Old 01-Jul-2004, 23:07   #3
Paul
Senior Member
 
Join Date: Feb 2003
Location: United States
Posts: 1,974
Default

Quote:
"We're expecting a fourfold or better improvement in graphics performance for the coming generation of consoles
Ok
__________________
WHEREAS, SCE and Toshiba have entered into a joint development
agreement (the "[*] Agreement") with[*] to develop a broadband microprocessor
(designated as the "Broadband Engine") for a[*] product;

Paul is offline   Reply With Quote
Old 01-Jul-2004, 23:55   #4
Phil
wipEout bastard
 
Join Date: Nov 2002
Location: Planet Helghan
Posts: 3,595
Send a message via ICQ to Phil
Default Re: Unreal Engine 3 probably running on Xenon already

Quote:
Originally Posted by Wunderchu
Quote:
"We're expecting a fourfold or better improvement in graphics performance for the coming generation of consoles
highly, highly disappointing, IMHO
I'm pretty sure he was talking about a fourfold improvement over current PC graphics? On the other hand, if you fourfold every single number of what ever was the basis (xbox? a 2004 PC?), the results could be quite convincing... well, for a next generation console to launch next year anyway. :?
Phil is offline   Reply With Quote
Old 01-Jul-2004, 23:59   #5
Guden Oden
Senior Member
 
Join Date: Dec 2003
Posts: 6,201
Default Re: Unreal Engine 3 probably running on Xenon already

Quote:
Originally Posted by Wunderchu
Quote:
"We're expecting a fourfold or better improvement in graphics performance for the coming generation of consoles
highly, highly disappointing, IMHO
Umm, , kinda.

You'll notice he's not saying 4-fold increase as compared to WHAT...
__________________
Top one reason why capital punishment is immoral and wrong:
You can release an innocently convicted man from jail,
but you cannot release an innocently convicted man from death.
Guden Oden is offline   Reply With Quote
Old 02-Jul-2004, 00:01   #6
Evil_Cloud
Senior Member
 
Join Date: Aug 2002
Location: Belgium
Posts: 1,752
Default

Ah come on... The newest pc generation graphics cards are something like four fold of current consoles graphics cards (pixel pipelines and such, not 'it looks four times as good'). Besides it's not only graphics performance that can be improved.
__________________
- Do not go where the path may lead, go instead where there is no path and leave a trail -
Evil_Cloud is offline   Reply With Quote
Old 02-Jul-2004, 00:34   #7
pc999
Senior Member
 
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
Default

Quote:
Originally Posted by Evil_Cloud
Ah come on... The newest pc generation graphics cards are something like four fold of current consoles graphics cards (pixel pipelines and such, not 'it looks four times as good'). Besides it's not only graphics performance that can be improved.
Probabily more, a lot more...
pc999 is offline   Reply With Quote
Old 02-Jul-2004, 00:41   #8
borntosoul
Member
 
Join Date: Oct 2002
Posts: 122
Default

i find it hard to believe that in 5-6 years that next gen consol will only be 4x faster. has to be at least 20 (im hoping).
borntosoul is offline   Reply With Quote
Old 02-Jul-2004, 01:02   #9
Megadrive1988
Senior Member
 
Join Date: May 2002
Posts: 4,308
Default

the 4 times faster comment probably stems from comparing the basic raw Xbox specs to the supposed leaked Xenon raw specs, like:

vertex rate (116M ===> 500M)
pixel fillrate (932M ====> 4 billion)
memory amount (64 MB ====> 256 MB)
main memory bandwidth (6.4 GB ====> 22.4 GB)

overall though, we should be seeing a 10x to 20x leap from Xbox to Xenon, in the worst case, overall when the entire system output of Xenon is compared to Xbox, assuming of course, the leaked specs are close to accurate.

that is *also* assuming that Sweeny was talking about what is widely concidered the most powerful current console (Xbox, even though it has weaknesses compared to PS2 and Cube) to the next Xbox.


he could also have meant a 4x increase from the current fastest PC cards to the next gen consoles, which would be a reasonable thing to think.
Megadrive1988 is offline   Reply With Quote
Old 02-Jul-2004, 01:10   #10
Wunderchu
Member
 
Join Date: Nov 2003
Location: Burnaby, B.C., Canada
Posts: 873
Default

Quote:
Originally Posted by Megadrive1988
the 4 times faster comment probably stems from comparing the basic raw Xbox specs to the supposed leaked Xenon raw specs, like:

vertex rate (116M ===> 500M)
pixel fillrate (932M ====> 4 billion)
memory amount (64 MB ====> 256 MB)
main memory bandwidth (6.4 GB ====> 22.4 GB)
as I wrote,
Wunderchu is offline   Reply With Quote
Old 02-Jul-2004, 01:12   #11
AlStrong
penguins
 
Join Date: Feb 2004
Posts: 13,978
Default

still quite a lot of power to render @ 640x480
AlStrong is offline   Reply With Quote
Old 02-Jul-2004, 01:26   #12
Bunnyman
Junior Member
 
Join Date: May 2004
Posts: 10
Default

He's talking about NV40/R420 - Xenon difference.
Bunnyman is offline   Reply With Quote
Old 02-Jul-2004, 02:14   #13
pc999
Senior Member
 
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
Default

EA talks about 10x more
pc999 is offline   Reply With Quote
Old 02-Jul-2004, 02:16   #14
Megadrive1988
Senior Member
 
Join Date: May 2002
Posts: 4,308
Default

1up.com

Quote:
Unreal Engine 3 On Next-Generation Consoles?
And we'd bet it's the next one coming from Microsoft.



By David Smith
07/01/2004



The third generation of Epic Games' Unreal engine is currently the hottest thing going in terms of PC graphics technology -- or at any rate, conventional wisdom projects it will be once it winds up powering games in 2005 and 2006. Speaking to Yahoo Games, Epic's Tim Sweeney lately also hinted that it may be gracing consoles as well, at least somewhere down the line.
"We can't really announce anything right now -- I shouldn't really use the plural yet. We have the engine running really well on the development kit for one next-generation console," said Sweeney. "We've really gone all-out to support the next-generation feature set," he continued.

The most likely suspect would be Microsoft's next console. The successor to the Xbox is to be powered by an ATI graphics solution not too distant in relation from the ATI hardware Epic used to produce its first Unreal 3 demos at the Game Developers Conference earlier this year.

In general, Sweeney expects big things from the next wave of console hardware. "We're expecting a fourfold or better improvement in graphics performance for the coming generation of consoles,"
he said, "so the work we're doing now is just the tip of the iceberg."

the obvious mistake in above article is that Unreal Engine 3 was shown running on Nvidia GeForce 6800, not an ATI card, although they're both roughly equivalent in power compared to whatever Xenon will be packing.

yeah, I do believe he is talking about a 4x leap from the current GeForce 6800 and Radeon X800 cards, not from present gen consoles.
Megadrive1988 is offline   Reply With Quote
Old 02-Jul-2004, 02:29   #15
AlStrong
penguins
 
Join Date: Feb 2004
Posts: 13,978
Default

whoa... yeah... I forgot....

Sweeney should only be comparing current gen (NV40/R420 etc) since UE3.0 doesn't run on xbox/ps2/GC so he couldn't really be comparing those.....

Besides, R420 or NV40 are at least 4 times more powerful than NV2A... and what can we expect from R500 (or whatever it's called now )
AlStrong is offline   Reply With Quote
Old 02-Jul-2004, 02:53   #16
GwymWeepa
Member
 
Join Date: May 2004
Posts: 658
Default

Quote:
Originally Posted by Megadrive1988
1up.com

Quote:
Unreal Engine 3 On Next-Generation Consoles?
And we'd bet it's the next one coming from Microsoft.



By David Smith
07/01/2004



The third generation of Epic Games' Unreal engine is currently the hottest thing going in terms of PC graphics technology -- or at any rate, conventional wisdom projects it will be once it winds up powering games in 2005 and 2006. Speaking to Yahoo Games, Epic's Tim Sweeney lately also hinted that it may be gracing consoles as well, at least somewhere down the line.
"We can't really announce anything right now -- I shouldn't really use the plural yet. We have the engine running really well on the development kit for one next-generation console," said Sweeney. "We've really gone all-out to support the next-generation feature set," he continued.

The most likely suspect would be Microsoft's next console. The successor to the Xbox is to be powered by an ATI graphics solution not too distant in relation from the ATI hardware Epic used to produce its first Unreal 3 demos at the Game Developers Conference earlier this year.

In general, Sweeney expects big things from the next wave of console hardware. "We're expecting a fourfold or better improvement in graphics performance for the coming generation of consoles,"
he said, "so the work we're doing now is just the tip of the iceberg."

the obvious mistake in above article is that Unreal Engine 3 was shown running on Nvidia GeForce 6800, not an ATI card, although they're both roughly equivalent in power compared to whatever Xenon will be packing.

yeah, I do believe he is talking about a 4x leap from the current GeForce 6800 and Radeon X800 cards, not from present gen consoles.
Hmm, I read someplace that the engine was also shown on ATI cards.
GwymWeepa is offline   Reply With Quote
Old 02-Jul-2004, 03:27   #17
AlphaWolf
Specious Misanthrope
 
Join Date: May 2003
Location: Treading Water
Posts: 7,467
Default

Quote:
Originally Posted by Megadrive1988
the obvious mistake in above article is that Unreal Engine 3 was shown running on Nvidia GeForce 6800, not an ATI card, although they're both roughly equivalent in power compared to whatever Xenon will be packing.

yeah, I do believe he is talking about a 4x leap from the current GeForce 6800 and Radeon X800 cards, not from present gen consoles.
The demo was shown on both ATi and Nvidia hardware at gdc.

This thread covers it.
AlphaWolf is offline   Reply With Quote
Old 02-Jul-2004, 03:35   #18
j^aws
Senior Member
 
Join Date: Jun 2004
Posts: 1,908
Default

Can't find the link but the UE3 ran on the NV40 at 15fps so 4* the power >>>60fps target for consoles.
j^aws is offline   Reply With Quote
Old 02-Jul-2004, 04:46   #19
Megadrive1988
Senior Member
 
Join Date: May 2002
Posts: 4,308
Default

Quote:
Can't find the link but the UE3 ran on the NV40 at 15fps so 4* the power >>>60fps target for consoles
yeah I read that UE3 ran at 15 to 20 fps on NV40-GeForce 6800 so 4x that should put it at 60fps with perhaps a little bit more geometry. it's a very rough estimate I suppose.


btw, I guess I was not aware of UE3 running on R420-Radeon X800 as well. cool beans then.
Megadrive1988 is offline   Reply With Quote
Old 02-Jul-2004, 05:01   #20
AlStrong
penguins
 
Join Date: Feb 2004
Posts: 13,978
Default

Epic is going to have quite a bit of knowledge on Ati's console VPU.... could this result in UE3.0 running better on next gen Ati PC hardware just because of Xenon? Especially since XNA is involved?


edit: maybe I should have asked this in the other thread in the 3d tech forum..... Probably would have gotten a "no comment" answer or something though. :P
AlStrong is offline   Reply With Quote
Old 02-Jul-2004, 09:24   #21
london-boy
Me me me
 
Join Date: Apr 2002
Posts: 15,349
Default

So this means that a NV50 will be 4 times as powerful as a NV40? Same for R420/R500?? Nice...
london-boy is offline   Reply With Quote
Old 02-Jul-2004, 15:36   #22
Bunnyman
Junior Member
 
Join Date: May 2004
Posts: 10
Default

Quote:
In fact, the just-released GeForce 6800 is the first video card that runs the engine acceptably --at about 25 to 30 frames per second. "Not incredibly fast," said Sweeney, but he has his eyes on the generation of cards after it.

Xenon should run it at 60fps with more geometry to boot.
Bunnyman is offline   Reply With Quote
Old 02-Jul-2004, 15:42   #23
london-boy
Me me me
 
Join Date: Apr 2002
Posts: 15,349
Default

Quote:
Originally Posted by Bunnyman
Quote:
In fact, the just-released GeForce 6800 is the first video card that runs the engine acceptably --at about 25 to 30 frames per second. "Not incredibly fast," said Sweeney, but he has his eyes on the generation of cards after it.

Xenon should run it at 60fps with more geometry to boot.
Well, 25-30 is as fast as Farcry at max settings on most cards out now...
london-boy is offline   Reply With Quote
Old 02-Jul-2004, 15:44   #24
Qroach
Senior Member
 
Join Date: Feb 2002
Posts: 3,859
Default

People need to stop saying "X" hardware will run at 60 fps all the time. Just about any hardware rleased over the past 15 years can do 60fps if you really want it to. The reason they don't is because they push it to hard. If xbox 2 can push 60fps with mor egeometry and textures, then some developers will push it beyond that and it will run at 30 in some games.
Qroach is offline   Reply With Quote
Old 02-Jul-2004, 16:25   #25
AlStrong
penguins
 
Join Date: Feb 2004
Posts: 13,978
Default

Itagaki said he'd quit if his games didn't run 60fps most of the time
AlStrong is offline   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
some new unreal engine 3 pics carpediem PC Games 28 02-Apr-2005 11:36
Unreal Engine 3.0 demo wows GDC Alejux 3D Architectures & Chips 153 30-Mar-2005 06:44
Unreal 3.0 Engine VS Doom3 Engine...WHATS GOIN ON!!? Milkman PC Games 41 28-Mar-2005 17:09
Unreal Engine 3 GDC 2005 videos Wunderchu PC Games 3 10-Mar-2005 05:51
Bioware Licenses Unreal Engine 3.0 (tm) phusnikn 3D & Semiconductor Industry 22 25-Sep-2004 21:35


All times are GMT +1. The time now is 05:26.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.