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#1 |
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Member
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There have been some speculations on some forums that NV30, since it's based on a completely new architecture, will break the Unified Driver Architecture.
I donno whether that could actually happen, but I wouldn't want to see it happen! Any suggestions as to the reasons the architecture could be broken? or if it is a must for it to be broken? Shortly before the R300 announcement, ATI released their CATALYST drivers, which were supposed to become the Unified Driver Architecture of ATI, but it was said by ATI that the R300 drivers are completely new, totaly rewritten and have no connection at all to the CATALYST ones! Since the support was broken due to the R300 new core, do u think it could also happen cause of that to NVIDIA? Any suggestions are welcome! |
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#2 |
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Member
Join Date: Feb 2002
Posts: 200
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"Unified driver" just means that you can download one driver package and all products of the company are supported. It does NOT mean that the driver use the same driver path for every product, so ATI and NVIDIA can develop new NV30/R300 drivers from scratch and distribute them in the same package without a problem. Did you realy think a NV5 uses the same codepath than a NV25?
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#3 |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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Actually, it does mean that every piece of hardware uses the same driver path, for at least some operations.
For example, I have a GeForce4. It should be possible for me to install the original Detonator drivers, and I should still be able to play games in 3D. The reason this is possible is that every nVidia GPU has a section on its die that is for the unified driver, that apparently acts sort of like an instruction interpreter that allows nVidia to keep its drivers very similar among different video cards (most of the code is shared). However, there are certainly architecture-specific optimizations, so that each architecture doesn't follow the same exact code path for each instruction, but most of it is shared. After all, how else could nVidia support every video card from the TNT to the GeForce4 on a single driver that is smaller than ATI's driver for the Radeon 8500? Regardless, I don't know if they plan to drop the UDA or not. If they do, it wouldn't be that nVidia would stop UDA altogether, but that they decided it was time to break backwards-compatibility and come out with a new UDA for use in future products. Personally, I doubt that nVidia will change their UDA just yet. |
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#4 | |
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Member
Join Date: Feb 2002
Posts: 200
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#5 | |
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Member
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Such a drastic change hasn't occured ever! |
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#6 | |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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#7 | ||
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Regular
Join Date: Feb 2002
Posts: 5,951
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UDA has pros and cons. It's not all pros. And most of the pros come from economics, not from being a better driver. And one big con is that you have to carry around a lot of baggage when you have to support multiple different architectures with one driver base. Ultimately, that means drivers that tend to mean drivers that are either 1) "jack of all trades" but master of none 2) Heavily tuned toward one architecture...at the EXPENSE of others. Either way...Not Good. At some point, you need to make a fresh start so that you can fully optimize for one architecture, without regard to how it impacts others. If NV30 is such a "revolutionary" break of technology as nVidia is barking, to try and maintain "unified" drivers would be detrimental. For the sake of delivery, I could forsee nVidia releasing early drivers that are based on previous detonators, and then at some point when the "new" drivers are mature enough unleash those. Quote:
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#8 |
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Senior Member
Join Date: Feb 2002
Location: Ontario, Canada
Posts: 3,328
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Ask Geforce 2 owners what they think of UDA
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#9 | |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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#10 |
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Professional Malcontent
Join Date: Feb 2002
Location: HTTP 404
Posts: 2,855
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Uuuhhh. It works well?
I"m not sure what you're getting at. |
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#11 |
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Member
Join Date: Apr 2002
Location: London
Posts: 269
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Yeh, I have a GeForce 2, and I don't dare upgrade to the latest drivers.
Everytime I update my drivers, all my older games run slower. Every driver after ~14.00, makes some older games, like Diablo 2, unplayable. |
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#12 | ||
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Senior Member
Join Date: Feb 2002
Location: Ontario, Canada
Posts: 3,328
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UDA has its positives and negetives, this is one of them. |
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#13 |
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Professional Malcontent
Join Date: Feb 2002
Location: HTTP 404
Posts: 2,855
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Huh. Guess I never noticed. But then again, the GF2MX I have isn't really used for gaming.
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#14 |
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Aptitudinal Constituent
Join Date: Mar 2002
Posts: 869
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Im using the latest drivers on my GTS and they seem to be working fine.
__________________
Crusher The metric system is the tool of the devil! My car gets 40 rods to the hogshead, and that’s the way I likes it! |
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#15 | ||
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Senior Member
Join Date: Mar 2002
Posts: 1,448
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Quote:
I mean any game that requires them today also has support for the old style TnL and benchmarks like 3D Mark 2001 will just do it in software no matter if you have a Voodoo 5 or a GeForce 4 MX. In any case: I have the same experiences as the most of the people I've talked to: newer detonators have worse performance than the old when using TNT 1 & 2 and GeForce 1 & 2. It seems like the newer versions are optimized for GF3 and 4. Wich isn't really surprising but a UDA con none the less. Personally I don't see the point except for the "avarage joe", the kind of guys that probably won't update their drivers anyway. I'd rather just have a solid driver that's optimized for my specific hardware. Does the driver work for cards other than mine? Who cares? |
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#16 | |||
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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Quote:
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Update: Well, I'll have to revise that. There was one case where my GeForce DDR showed noticeably-lower performance, and that was with some rather recent drivers that mangled the texture management, and thus resulted in significant slowdowns in UT. Quote:
But, a UDA is far easier to develop, and it keeps nVidia from having to worry much about providing legacy support for their older video cards (i.e. if nVidia keeps the UDA up, your old TNT get DX9 drivers "automatically"). Personally, I'm willing to sacrifice small bits of performance for compatibility with future games and other programs. |
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#17 |
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Off-season
Join Date: Feb 2002
Location: On the pursuit of happiness
Posts: 3,019
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Software VS processing is done by DirectX.
__________________
Binary prefixes for bits and bytes |
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#18 |
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Member
Join Date: Mar 2002
Location: Bristol, UK
Posts: 781
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Anything beyond around 6.50 slowed my gf256SDR down on most games. The only increase was the DetXPs enabled point sprites hardware support upping that test in 3dmark. The same drivers killed HL d3d performance from near constant 100fps to 20-30fps (opengl crashed in all drivers).
Vertex shader performance didn't change with the det XPs. |
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#19 | |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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#20 | |
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lp0 On Fire!
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for my Prophet DDR+DVI 18.xx is the turning point. after that, things start getting only worse. |
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#21 |
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Professional Malcontent
Join Date: Feb 2002
Location: HTTP 404
Posts: 2,855
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I had no idea it had any real impact on performance. I thought it was just a few 3dmarks disappearing. Oh well, lucky I don't game on a GF2 anymore.
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#22 |
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Member
Join Date: Jun 2002
Posts: 854
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UDA = SHIT!
I was so glad when I heard ATi would be making entirely new drivers for the R300 instead of going to a gimpy UDA. The last thing I want is to have to worry about upgrading my drivers because they might be de-optimized. I think the only people who really like UDA are the guys at Anandtech, and don't ask me why either. |
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#23 |
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Harmlessly Evil
Join Date: Feb 2002
Posts: 2,027
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No, the "people" who really like UDA are OEMs.
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#24 | |
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Member
Join Date: Jun 2002
Posts: 854
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#25 |
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Junior Member
Join Date: Jun 2002
Posts: 51
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I suspect UDA is something to do with 3rd party boards. ATi UDA came around the time of 3rd party licensing. I have to say there is a lot of fragmentation re clock speeds, memory types, and extra connector functionality. UDA is not flawless though, I have seen 3rd party ATi and nvidia products need the packaged disc drivers before other drivers would take to the cards.
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