Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Reply
Old 26-Jun-2004, 02:57   #1
ellingsen1
Junior Member
 
Join Date: May 2004
Location: Delaware
Posts: 35
Default D3D RightMark Benches on 6800U with beta 61.71 and 9.0c

D3D RightMark benchmark run from a XFX 6800 Ultra at stock clock speeds (425/1.15) using beta DX9.0c and nV 61.71 drivers. It seems that the 3.0 tests are now running. Before at least one of the 3.0 tests would just show a black( blank) screen yet still spit out a very high result.

http://pages.prodigy.net/ellingsen1/...71drivers.html
ellingsen1 is offline   Reply With Quote
Old 26-Jun-2004, 16:46   #2
reever
Member
 
Join Date: May 2003
Posts: 131
Default

Would you mind going through the shaders in 3danalyze and post the shaders which are being used in both 2.0 and 3.0 so we can see the coding differences?
reever is offline   Reply With Quote
Old 26-Jun-2004, 18:49   #3
Ante P
Senior Member
 
Join Date: Mar 2002
Posts: 1,448
Default

VS 2.0 Static Flow Control HLSL: 27 fps

Code:
vs_2_0


def c27 , 0.000000, 0.000000, 5.000000, 1.000000

defi i0 , 3, 0, 0, 0

dcl_position0  v0 
dcl_normal0  v1 
dp4 oPos.x , v0 , c15 
dp4 oPos.y , v0 , c16 
dp4 oPos.z , v0 , c17 
dp4 oPos.w , v0 , c18 
dp4 r6.x , v0 , c19 
dp4 r6.y , v0 , c20 
dp4 r6.z , v0 , c21 
dp3 r4.x , v1 , c19 
add r5.xyz , -r6 , c26 
dp3 r4.y , v1 , c20 
dp3 r0.x , r5 , r5 
dp3 r4.z , v1 , c21 
rsq r5.w , r0.xxxx 
mov r1 , c25 
mov r0.w , c27.yyyy 
rep_pp_centroid i0.z 
mul r2.w , r0.wwww , c27.zzzz 
mova a0.w , r2.wwww 
add r0.xyz , -r6 , c[0+a0.wwww] 
dp3 r7.x , r0 , r0 
rsq r2.w , r7.xxxx 
mul r0.xyz , r0 , r2.wwww 
dp3 r2.x , r0 , r4 
mad r3.xyz , r5 , r5.wwww , r0 
nrm r0.xyz , r3 
rsq r5.w , r7.xxxx 
mul r3.w , r5.wwww , r7.xxxx 
dp3 r2.y , r0 , r4 
mad r2.w , c[3+a0.wwww] , r3.wwww , c[3+a0.wwww] 
mad r4.w , c[3+a0.wwww] , r7.xxxx , r2.wwww 
mov r2.zw , c24.xxxx 
lit r2 , r2 
slt r2.w , c[4+a0.wwww] , r3.wwww 
mad r0.xy , r2.wwww , -r2.yzzw , r2.yzzw 
mov r2 , c23 
mul r2 , r2 , c[2+a0.wwww] 
mul r3 , r0.yyyy , r2 
mov r2 , c22 
mul r2 , r2 , c[1+a0.wwww] 
rcp r4.w , r4.wwww 
mad r2 , r2 , r0.xxxx , r3 
mad r1 , r2 , r4.wwww , r1 
add r0.w , r0.wwww , c27.wwww 
endrep
mov oD0 , r1 
///////////////Vertex Shader - end//////////////
Ante P is offline   Reply With Quote
Old 26-Jun-2004, 18:51   #4
Ante P
Senior Member
 
Join Date: Mar 2002
Posts: 1,448
Default

VS3.0 Dynamic Flow Control 34 fps

Code:
///////////////Vertex Shader - start//////////////
vs_3_0 not supported yet...

dcl_position0  v0 
dcl_normal0  v1 
dcl_position0  o0 
dcl_color0  o1 
m4x4 o0 , v0 , c16 
m4x4 r10 , v0 , c8 
m3x3 r0.xyz , v1.xyzz , c8 
nrm r7 , r0 
add r0 , -r10 , c2 
nrm r6 , r0 
mov r4 , c0 
mov r2 , c0 
mov r2.w , c94 
loop_pp_centroid aL , i0 
add r1 , c[aL+40] , -r10 
dp3 r0.w , r1 , r1 
rsq r1.w , r0.wwww 
ndst r9 , r0.wwww , r1.wwww 
if_lt_sat_centroid r9.xz , c[aL+80].xxxx 
dp3 r0.w , r9 , c[aL+70] 
rcp r8.w , r0.wwww 
mul r1 , r1 , r1.wwww 
dp3 r2.x , r7 , r1 
if_gt r2.xxxx , c3.xxxx 
add r0 , r6 , r1 
nrm r11 , r0 
dp3 r2.yz , r7 , r11 
lit r0 , r2 
mul r5 , r0 , r8.wwww 
mul r0 , r5.yyyy , c[aL+30] 
mad r4 , r0 , c90 , r4 
mul r0 , r5.zzzz , c[aL+50] 
mad r4 , r0 , c91 , r4 
endif
endif
endloop
mov o1 , r4 
///////////////Vertex Shader - end//////////////
Ante P is offline   Reply With Quote
Old 26-Jun-2004, 20:02   #5
Neeyik
Homo ergaster
 
Join Date: Feb 2002
Location: Cumbria, UK
Posts: 1,231
Default

Quote:
Originally Posted by reever
Would you mind going through the shaders in 3danalyze and post the shaders which are being used in both 2.0 and 3.0 so we can see the coding differences?
Just open the FX files in wordpad, or something similar, to the shader code.
Neeyik is offline   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 08:19.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.