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#176 | |||
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Senior Member
Join Date: Mar 2002
Posts: 3,674
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Svideo allows for the higher res games to look clearer, composite does not do the high res n64 games justice. |
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#177 | ||
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Join Date: May 2004
Posts: 658
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#178 | |
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Naughty Boy!
Join Date: Feb 2002
Location: End of time
Posts: 899
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If you don't mind spoilers, or if you've beaten chrono cross already, click on this link. The rez is slightly less than psone output, but just save it and click on it(to activate win xp image viewer) zoom a little bit. In any case the image quality and detail achievable through some angles are showcased in this pic, which is quite faithful to what is seen on an actual tv. http://img78.photobucket.com/albums/...fe/Destiny.jpg Compare with.... High quality Dc rpgs: http://img78.photobucket.com/albums/...comparison.jpg http://img78.photobucket.com/albums/...comparison.jpg Top notch pc title of the time... http://img78.photobucket.com/albums/...comparison.jpg and with some of the best looking upcoming games in the pc arena(of course the pics for these 2 pc fps are some of the worst, but this is a comparison with a psx game after all... I needed to level the playing field a little http://img78.photobucket.com/albums/...comparison.jpg http://img78.photobucket.com/albums/...comparison.jpg |
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#179 | |
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Junior Member
Join Date: Aug 2003
Posts: 61
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Composite looks like shit period, but then again i like a stable picture with the right colors. Thats why i stick to rgb wich by the way isnt possible(without modding) on the n64. And svideo on n64 looks like composite, or atleast i cant tell the diffrence.. |
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#180 |
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Junior Member
Join Date: Jul 2002
Posts: 38
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Regarding the topic.. could Revolution be stronger...
I don´t think so. THe thing is that if Revolution would be stronger, then it would also mean it would be more expensive..right? Can Nintendo really compete with MS in a price war? No.. and by having a stronger hardware would mean a bigger loss for Nintendo, if they would go to war with MS on price... I think that Nintendos machine will probably match Xbox2, maybe be a little weaker...but might have additional features to separate it from the others. NIntendo is very sensitive about pricing and cost.. they´ll need all the money they have now that Sony has entered the portable biz. Not only that, NIntendo will be supporting ALOT of machines under some time. The GC, GBASP, N-DS, GC2, GBA2.... so Nintendo better watch out and keep an eye on the cash reserves they got, they cannot afford a pricewar at an early stage... which I think might be one of MS strategies...
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"Sir, MS changed my hacked Xbox back to normal when I tried to log on to their service" /Linux-zealot with a strong case. |
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#181 | |
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Great Member
Join Date: Feb 2003
Posts: 1,286
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#182 | ||||||||||||||
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Senior Member
Join Date: Feb 2002
Posts: 3,859
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I'd put far more credit in compared performance numbers from someone like EA as they release the MOST multiplatform games compared to any other developer/publisher. Btw, yes we do know how efficiently EA's benchmark was coded as they explain it in the article. If I recall correctly it was a siggraph article. You can discount this if you want, but you haven't done any multiplatform development, have you? You have no reason to believe they are wrong. Quote:
[edit] the aqrticle that I post later on actually has the CPU idle snce they assume AI and other program oriented tasks would be running on it. However the actual EA document I'm looking for gave stats on skinning and a few other areas that wold invovle teh CPU on gamecube (due to the fixed function T&L flipper uses)[end edit] Quote:
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So, perhaps you should put some thought into your statement before trying to appear like you know what you are talking about. Quote:
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If you want to bring up factor 5 and their claims then go ahead. I have trouble believing anything they said as they seemed to frequently BS performance numbers IMO. Even still those numbers where from the firs rouge squadron on the GC, correct? It's not hard when you have nothing but static animating objects ( no characters or skinning), to get the most performance out of a hardware T&L system like flipper. Too bad he didn't mention the game was running in 16 bit color with FSAA enabled. Quote:
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#183 |
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Senior Member
Join Date: Mar 2002
Posts: 3,674
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Zidane...your picture comparisions......
Well, for one, the psx shots doesn't show the polygon popping that would exist on a real psx. And halflife was not a top notch title at the time when skies of arcadia came out...if you're going to show halflife as least use shots from the hd pack. Anyhow, quake 3 was out by then, or you could just take a pc shot of final fantasy 8, or emulated chrono cross. From the pc and dc shots you used, even n64 looks better.... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() See, any game can have bad pictures.(couldn't really do a best example n64 case against worst example something else though, as I can't recall any n64 games that basically used all their power on a single object, so I just stuck to similar looking games) Edit: I guess drag the ones that don't show up to the link bar..particularly the m2 screenshot of d2..... |
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#184 | ||
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Junior Member
Join Date: Jul 2002
Posts: 38
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I don´t think either that MS would be less aggressive, MS wants to be a leader in the biz and if you look at all the investments they have made so it´s safe to say that they are here to stay. I spoked with Allard at X02, we spoke about MS loosing all this money... he said that MS was in it for the long run and he thought that MS would get the money back in about 15 years... Regarding NIntendo.. Sure, NIntendo has some billions in the bank but they will have to distribute it amongst lots of machines and will have to makes some investments soon about their Online-strategies. I believe that it will be very competitive from the get go, now that all the machines will be released rather close to each other. Price will be a huge argument on why to buy X machine before Y... and if MS is really serious about establishing themselves... then there isn´t nothing Nintendo can do. They cannot match MS if they bet for a stronger hardware... because they will not be able to take that loss that MS can... I don´t see Nintendo doing it...
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"Sir, MS changed my hacked Xbox back to normal when I tried to log on to their service" /Linux-zealot with a strong case. |
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#185 |
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Senior Member
Join Date: Feb 2002
Posts: 3,859
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Here's one of the EA siggraph papers and they explain what they are doing for the platforms, it seems pefectly reasonable to me that they are doing thier best to be optimial on each one.
http://www.cs.brown.edu/~tor/sig2002/ea-shader.pdf Perhaps you're argument regarding EA not doing things in a optimial manor are out of line. Also there's a few performance numbers in this document from the other EA performance document I can't seem to find. I'm still looking for it btw. |
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#186 |
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Great Member
Join Date: Feb 2003
Posts: 1,286
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MS might be thinking ahead, but i think they will only burn so much money before they get out of the business.
And a good price alone won't automatically sell XBOX2. GC is dirt cheap and still doing worse than expected (by Nintendo). In the end it will be about the games and if they can get into the japanese market. Even in they make #1 in USA/Europe they will never really succeed if SONY/Nintendo have a whole market on their own. And the japanese devlopers won't seriously consider MS either until their consoles are a success in japan. Unless MS buys them or pays them that is of course. I read that they got a 10 year plan to get into the japanese market, sounds like they are not rushing anything. About Nintendo, i think Nintendo is gonna survive without problems. There are still millions of Mario, Zelda, Pokemon fans out there. Their 1st party and exclusives will save them. But i don't expect them to come back big in the near future to be honest. I think MS is more focused on SONY anyway. |
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#187 | ||
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Naughty Boy!
Join Date: Feb 2002
Location: End of time
Posts: 899
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Though, I know the pc and dc are more than capable to run psx esque games, the comparison just serves as a testament to the psx power, showing that some models present in its games can compete with some on more capable h/w and next-gen consoles. That is, for my favorite genre, the psx delivered, with visuals that in some camera angles, had no iq problems that are competent and sometimes exceed modern title character models in animation, polygonal, and texture detail. As for the pc pics... True the pc pics were bad, that was on purpose, but it was just for fun, no real comparison there. |
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#188 | |
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Senior Member
Join Date: Mar 2002
Posts: 3,674
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Oh, and if we want to focus on just single models, well the pokemon in pokemon stadium 1 and 2 look exactly the same as the ones in super smash bros melee, and the ones in pokemon colosseum.(actually, the pokemon stadium games look overall better than colosseum, better effects and everything)[/quote] |
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#189 | ||
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Member
Join Date: May 2004
Posts: 658
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Now as for the PC shots, man you picked the worst that you could, Doom3 and Half-life 2 are gorgeous, but if I were to run it at the lowest quality settings, it will look like trash. |
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#190 | |
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Junior Member
Join Date: Jun 2004
Posts: 95
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#191 | ||
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Senior Member
Join Date: Mar 2002
Posts: 3,674
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Anyhow, what else is the difference between a p3 and a celeron besides the cache? I think the mobile p3s were just celerons with lower power requirements. The only thing I can think of that xcpu might have that celerons may not is sse. |
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#192 |
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Naughty Boy!
Join Date: Feb 2002
Posts: 6,802
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Celeron IIs also have SSE.
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I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at temperatures above absolute zero therefore is not very overclocker friendly. |
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#193 | |
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Junior Member
Join Date: Jun 2004
Posts: 95
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#194 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,767
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"I see Subversion as being the most pointless project ever started." Linus Torvalds |
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#195 | |
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Hoopy Frood
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Lord knows Microsoft wouldn't be lowering the price of their console if PS3 and N5 launch evenly, unless their sales were severely slumping and they needed to spruce things up. (At which point you could start getting echoies of GC/Xbox in reverse.) |
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#196 | ||||||||||||
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Join Date: Oct 2003
Location: AZ
Posts: 540
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"The things we touch, have no permanence."-Li Mu Bai |
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#197 | ||
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Member
Join Date: Oct 2003
Location: AZ
Posts: 540
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"The things we touch, have no permanence."-Li Mu Bai |
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#198 | ||
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Member
Join Date: May 2004
Posts: 658
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#199 | |||
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Naughty Boy!
Join Date: Feb 2002
Location: End of time
Posts: 899
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#200 | |
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Member
Join Date: May 2004
Posts: 658
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