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Old 17-Jul-2002, 16:55   #1
Randell
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Default Time to scotch those R300 isnt fully DX9 rumours?

http://voodooninja.50megs.com/A2.jpg

taken from Rage3d where this ad appears in Septembers PC Gamer.
Apparently
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Old 17-Jul-2002, 16:59   #2
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Mmmmm, they are quick to adopt the 'VPU' terminology.
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Old 17-Jul-2002, 17:03   #3
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hmmm don't like the sound of only 9.0
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Old 17-Jul-2002, 17:03   #4
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aye I thought that, assuming V means Visual an not say Visual.

They are also promoting the 9000Pro as the fastest GPU arent they? Which would make sense then.

9000 - fastest Radeon GPU
9700 - fastest Radeon VPU
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Old 17-Jul-2002, 17:04   #5
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Quote:
Originally Posted by DaveBaumann
Mmmmm, they are quick to adopt the 'VPU' terminology.
Is GPU and VPU a trademark ??
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Old 17-Jul-2002, 17:05   #6
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Quote:
Originally Posted by phynicle
hmmm don't like the sound of only 9.0
err right, so you subscribe to the DX9 will be splintered into DX9 and DX9.1 again do you? On a DX version that isnt even out yet?

Is that what you mean?
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Old 17-Jul-2002, 17:06   #7
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Quote:
Originally Posted by phynicle
hmmm don't like the sound of only 9.0

Yes I wish it said DX 19...but of course DX9 will have to do since DX 9.1 is not even released yet
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Old 17-Jul-2002, 17:09   #8
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Well, DX 9.0 will probably be the lowest comon denominator for DX9 games
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Old 17-Jul-2002, 17:10   #9
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hey i don't really mind the direct x 9 part
but would've been better if it sed direct x 9.X
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Old 17-Jul-2002, 17:19   #10
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If there is a DX9.1 I don't think there will be any big changes over DX9, not like their were for DX8.1 over DX8. DX8 was sort of a faliure, with some devs complaining about the limited pixel amd vertex shader support, so they brought out DX8.1 to fix that. But I doubt that will happen with DX9. Pixel/Vertex shader 2.0 will likely be as good as it gets until DX10.
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Old 17-Jul-2002, 17:22   #11
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Quote:
But I doubt that will happen with DX9. Pixel/Vertex shader 2.0 will likely be as good as it gets until DX10.
I wouldn't be betting any body parts on that prediction Darren.
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Old 17-Jul-2002, 17:29   #12
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Quote:
*ATI's Radeon 9700 128MB DDR compared with Nvidia Geforce 4 Ti4600 128MB DDR, as measured by Unreal Performance Test v918 and 3DMark 2001 SE.
Tested on the following system: P4-2.4 GHz CPU, Intel 850e (?) chipset 512MB PC800 memory, Windows XP Pro with ATI driver v.Alpha1 and Nvidia driver v2832. Resolution 1024*768 and 1280*1024.
[/quote]
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Old 17-Jul-2002, 17:38   #13
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would that be tested by anandtech?
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Old 17-Jul-2002, 17:38   #14
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Quote:
I wouldn't be betting any body parts on that prediction Darren.
Nah, but it just seems sensible to me. MS have to stop somewhere for a decent amount of time or support for a good form of pixel shaders will never come from devs. The pixel shader tech in DX8 was obviously not good enough in allot of dev's opinions so it was changed in DX8.1 quite quickly to make it more adequate. But once 2.0 is out with DX9 it should be more then adequate, in which case it should be left like that at least until DX10. So that devs don't have a situation were they have one card supporting only 2.0, that they have to make sure runs the pixel shader ops in their game, and another card with 2.1 (or whatever) that they also need to support in their game to get the best out of that card. I just think their should be a standard pixel shading technique for a littlewhile so that devs have a chance to get their heads around it before they suddently have pixel shader 2.1/2.2/2.3/2.4 thrown at them.
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Old 17-Jul-2002, 22:41   #15
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1. Higher-level shading languages will make differentation between hardware designers easier.

2. We don't yet have any evidence as to whether or not the R300 will be truly a "DX9" part, provided you define this as follows:

A true DX9 part is one that is comprehensive, that includes everything truly important about DX9. If ATI has left out anything important that causes developers to just want to use the same codepath for the R300 as they use for DX8 cards, then the R300 is not a DX9 part.

I suspect that the R300 will be considered a fully-DX9 part, but that the NV30 will just be better (And it had better be...considering it's coming out later).

I further suspect that the R300 will be a very high-end part for its lifetime, meaning it will have little impact on the market as a whole for this fall.

Personally, I'm much more interested in how the R300 performs FSAA/anisotropic and PS/VS than its performance.
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Old 17-Jul-2002, 22:49   #16
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Quote:
Originally Posted by Fin
Quote:
*ATI's Radeon 9700 128MB DDR compared with Nvidia Geforce 4 Ti4600 128MB DDR, as measured by Unreal Performance Test v918 and 3DMark 2001 SE.
Tested on the following system: P4-2.4 GHz CPU, Intel 850e (?) chipset 512MB PC800 memory, Windows XP Pro with ATI driver v.Alpha1 and Nvidia driver v2832. Resolution 1024*768 and 1280*1024.
[/quote]

Qoute from where?
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Old 17-Jul-2002, 23:50   #17
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Quote:
Originally Posted by T2k
Quote:
Originally Posted by Fin
Quote:
*ATI's Radeon 9700 128MB DDR compared with Nvidia Geforce 4 Ti4600 128MB DDR, as measured by Unreal Performance Test v918 and 3DMark 2001 SE.
Tested on the following system: P4-2.4 GHz CPU, Intel 850e (?) chipset 512MB PC800 memory, Windows XP Pro with ATI driver v.Alpha1 and Nvidia driver v2832. Resolution 1024*768 and 1280*1024.
Qoute from where?

The advertisement. Its on the right hand side. Its the explanation of the asterix next to "Fastest"
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Old 17-Jul-2002, 23:55   #18
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I was told that the plan always to forge ahead with the launch, even if DX9 was delayed; Orton was very keen to beat nVidia to market by a few months. They were confident that any minor problems could be patched over in software after the specification was finalised. I'm sure they have as good an idea of concrete DX9 specs as anybody though, seeing as they were heavily involved in its development. Same thing goes for AGP 3.0 which is supposedly still in "draft" form.

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Old 18-Jul-2002, 00:01   #19
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AGP 3.0 is not in 'draft' form. It is finalised... KT400 and NF2 both are AGP 3.0 compliant - INTEL finalised the spec many moons ago.

To be fully DX9.0 compatible you can assume it is also concrete [in specs at least] too.

Remember the rumours that occured last year about DX8.0 being late? It was not.
I even remember rumours that DX7.0 was going to be late. It was not.
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Old 18-Jul-2002, 00:18   #20
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Quote:
Originally Posted by misae
AGP 3.0 is not in 'draft' form.
Ah, ok. Sorry, I was just going by this: http://www.intel.com/technology/agp/agp_draft9.htm

Quote:
This draft version of the AGP Specification 3.0 (“Draft Specification”) may be downloaded and reproduced only for your internal review and comment to Intel. This document is NOT the final version of the Specification and is subject to change without notice. A modified, final version of this Specification (“Final Specification”) when approved by Intel will be made available for download at this Web Site.
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Old 18-Jul-2002, 00:20   #21
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I can just see it now . Ati only supports 9.0 and nvidia supports 9.1 and everyone will change thier arguements.
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Old 18-Jul-2002, 00:31   #22
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from the screenshot
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Old 18-Jul-2002, 00:48   #23
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From what I can see from the ad it says fully Directx 9 compliant & that must be what it', all of this ranting about pigs flying & gremlins messing with the technical aspects of airplanes in the early days,in other words stop making rumours that are not based at least on facts instead of this worthless ranting.

Anyway enough of my ranting,if they plan a paper launch tommorow I suspect there will be a lot of .PDF's to download tomorrow since most of us still have no idea what the full features of Directx 9 are.
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Old 18-Jul-2002, 02:15   #24
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Quote:
Originally Posted by jvd
I can just see it now . Ati only supports 9.0 and nvidia supports 9.1 and everyone will change thier arguements.
Hmm... DX9.1? Neither 9.0 isn't finished but NV for example in early September will know the next step? Ahem...
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Old 18-Jul-2002, 02:23   #25
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they know what it need to be direct x 9 or 9.1 compliant
just because the software ain't finished doesn't mean that the hardware isn't finished as well
company get the know-in way before so they can start designing the chip
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