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#1 |
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Senior Member
Join Date: May 2002
Posts: 2,657
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Here some interesting point of view from Ati's Technology Marketing Manager on what's intriguing ATM
http://techreport.com/etc/2004q2/nalasco/index.x?pg=1
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Keep in mind, these threads are for entertainment purposes, if 3D tech is your hobby. These rumors should be taken with a grain of silicon - Luminescent |
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#2 |
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Member
Join Date: Mar 2003
Posts: 210
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Lots of great info for ATI.
Summary:- 1. Catalyst drivers will be updated monthly. 2. Supports for FP32 needs 33% more transistors. 3. No F-buffer in SM2.0b (directx9). 4. Shaders in the Ruby demo kind of range are what you can expect to see running at decent frame rates in real time on an X800. 5. How useless is SM3.0 6. Temporal AA will be exposed in future drivers for the older Radeon. 7. The adaptive Trilinear filtering on X800 is same or better IQ than R3xx full trilinear filtering. 8. ATI satisfied with its OpenGL performance. ________ K Engine Last edited by mikechai; 12-Mar-2011 at 09:49. |
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#3 |
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Senior Member
Join Date: May 2002
Posts: 2,657
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On OGL i would desagree, and un F-buffer, it's not exposed... Otherwise, i need to read more in detail what he said, but he tried to show the advantages of X800s which is normal.
__________________
Keep in mind, these threads are for entertainment purposes, if 3D tech is your hobby. These rumors should be taken with a grain of silicon - Luminescent |
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#4 | |
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Trollipop
Join Date: May 2003
Location: Australia
Posts: 1,630
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I found this interesting
Quote:
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Trolls find me soo tastey :P |
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#5 |
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Member
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At the bottom of page 5 it implies that the R300 derived chips also support two pixels per clock provided that MSAA is enabled. Does this mean that the R3x0 based chips can do a maximum of 16 Z/Stencil ops per clock (even when color writes are enabled) when AA is turned on? Is this a correct assumption?
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#6 | ||
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Member
Join Date: Jul 2002
Posts: 359
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#7 | ||
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Off-season
Join Date: Feb 2002
Location: On the pursuit of happiness
Posts: 3,019
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Quote:
Quote:
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Binary prefixes for bits and bytes |
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#8 | |
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Senior Member
Join Date: Feb 2002
Location: LuleĂĄ, Sweden
Posts: 1,775
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This part was pretty interesting:
Quote:
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"Yeah, well, i'm gonna build my own theme park, with Black Jack, and hookers. In fact, forget the park" //Bender - Futurama - episode 2 |
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#9 | ||
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Member
Join Date: Jul 2002
Posts: 380
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Quote:
Quote:
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Vah! Denuone latine loquebar? Me ineptum. Interdum modo elabitur. |
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#10 |
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Casual Member
Join Date: Feb 2002
Location: switzerland
Posts: 2,088
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according to sireric they have a beta extension for f-buffer
http://66.224.5.66/board/showthread....eadid=33758176 |
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#11 |
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Senior Member
Join Date: May 2002
Posts: 2,657
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Good to know, that's new!
__________________
Keep in mind, these threads are for entertainment purposes, if 3D tech is your hobby. These rumors should be taken with a grain of silicon - Luminescent |
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#12 | |
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Member
Join Date: May 2003
Posts: 191
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Quote:
Not the same as a dynamic, adaptive algorithm. |
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#13 |
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Mostly Harmless
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Well, since Wavey has told us they are rewriting their OGL drivers from the ground up it would seem they can't be too satisfied.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#14 | |
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Senior Member
Join Date: Jul 2002
Location: BelleVue Sanatorium, Billary, NY. Patient privileges: Internet access
Posts: 2,694
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#15 | |||
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Trollipop
Join Date: May 2003
Location: Australia
Posts: 1,630
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Quote:
So therefore it trilinear serve's no greater purpose then brilinear.
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Trolls find me soo tastey :P |
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#16 | |||
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Trollipop
Join Date: May 2003
Location: Australia
Posts: 1,630
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Quote:
So therefore it trilinear serve's no greater purpose then brilinear.
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Trolls find me soo tastey :P |
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#17 | ||
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Trollipop
Join Date: May 2003
Location: Australia
Posts: 1,630
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Quote:
Okay I'll rephrase "So basicly that is saying brilinear is fine for a trilinear replacement". I think you find the the nvidia doesn't create visible boundaries as their but it creates a uniform LOD band but that same thing happens with bilinear away from the mipmap transistion.
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Trolls find me soo tastey :P |
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#18 | |
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Senior Member
Join Date: Apr 2004
Posts: 2,226
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#19 |
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Senior Member
Join Date: May 2002
Posts: 2,657
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That will be a wait & see like for a long time with Ati & OGL
__________________
Keep in mind, these threads are for entertainment purposes, if 3D tech is your hobby. These rumors should be taken with a grain of silicon - Luminescent |
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#20 | |
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Trollipop
Join Date: May 2003
Location: Australia
Posts: 1,630
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Quote:
__________________
Trolls find me soo tastey :P |
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#21 | |
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Member
Join Date: Jul 2002
Posts: 359
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#22 |
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Senior Member
Join Date: May 2002
Posts: 2,657
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Considering the R420 will be decline in lower parts of the Market, doing trilinear sometimes must be a requirement. Don't know is people enable AF on the lowest parts :?
__________________
Keep in mind, these threads are for entertainment purposes, if 3D tech is your hobby. These rumors should be taken with a grain of silicon - Luminescent |
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#23 | ||
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Off-season
Join Date: Feb 2002
Location: On the pursuit of happiness
Posts: 3,019
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Quote:
ATI suggests R420 has a stencil/Z-op advantage over NV40 when multisampling is enabled. But apart from the higher clock speed, it has not.
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Binary prefixes for bits and bytes |
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#24 | |
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Mostly Harmless
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This is what I found most interesting:
Quote:
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#25 | |
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chaos dunk
Join Date: May 2003
Location: Mountain View, CA
Posts: 3,274
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