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#1 |
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The Wii is mine! Oh, and PS3 too
Join Date: Feb 2002
Location: Brooklyn, NY
Posts: 1,913
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For those of you old enough to remember (god I feel like I should be in a nursing home just for saying that, and I'm only 26.
That year had Donkey Kong Country, Paper Mario, and Yoshi's Island on the 16bit consoles, Aliens Vs Predator on the Jaguar along with "infinite" worlds in the form of CyberMorph (a sorely underrated game) and graphically superior mech games such as Iron Soldier. Then saw the coming of the Playstation with phenomenal games such as Wipeout, Warhawk, and Toshinden, each of which re-defined their respective genres. The following year we were all floored by Super Mario 64, and have basically watched the 3D platform genre copy its genius. The prior shift occured in 1985 with the advent of the NES and the subsequent release of the seminal Legend of Zelda, Metroid, and Super Mario Bros. games which created their respective genres and led to a decade long boom until the PS1/N64 era. Looking ahead, I don't see where the next shift comes from, but they seem to occur in 10 year timeframes. Any thoughts as to what we'll see that will truly change the face of gaming in this next generation?
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"We must scrupulously guard the civil rights and civil liberties of all citizens, whatever their background. We must remember that any oppression, any injustice, any hatred, is a wedge designed to attack our civilization." -- Franklin D. Roosevelt |
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#2 |
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Naughty Boy!
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I don't believe so.
I don't really beleive the jump from the intellivison to the nes was a big deal. Really the only big shift was to 3d . I don't see a change like that happening again . Sure graphics will get nicer adn everything will look better but nothing that great . Next jump i guess has to be true 3d imaging or mabye vr . Vr has been promised many times and allways fails . SO i don't see it So your wrong natoma p.s this is my turf so behave . You wont last long if you behave like you do in the general forum. |
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#3 |
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The Wii is mine! Oh, and PS3 too
Join Date: Feb 2002
Location: Brooklyn, NY
Posts: 1,913
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Intellivision/Colecovision/Vectrex/Odyssey/Atari 7800/Atari 5200/Atari 2600 all paled badly compared to the graphic detail and freedom, let alone sound quality, seen in the games that came from the NES/SMS generation.
That's a laughable thing to say jvd. You know I wub you but I gotta say it.
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"We must scrupulously guard the civil rights and civil liberties of all citizens, whatever their background. We must remember that any oppression, any injustice, any hatred, is a wedge designed to attack our civilization." -- Franklin D. Roosevelt |
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#4 | |
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Naughty Boy!
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#5 |
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The Wii is mine! Oh, and PS3 too
Join Date: Feb 2002
Location: Brooklyn, NY
Posts: 1,913
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So you're saying the gaming world freedom and interactivity that came with Zelda and Metroid and SMB wasn't a huge shift from the prior generation of consoles? Just getting away from graphics and going to play mechanics and what gaming conventions the technology helps you foster.
Those games were usually 1 screen only and no movement. Dig Dug, Pac-Man, Centipede, Asteroids, Missile Command, etc etc etc. The NES/SMS generation brought a tremendous change from that. It wasn't just that they got prettier.
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"We must scrupulously guard the civil rights and civil liberties of all citizens, whatever their background. We must remember that any oppression, any injustice, any hatred, is a wedge designed to attack our civilization." -- Franklin D. Roosevelt |
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#6 | |
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Naughty Boy!
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Zelda did the same but with pretty graphics. Then again when the game i speak of came out that too had pretty graphics . |
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#7 |
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Itchy
Join Date: Feb 2002
Location: United Queendom
Posts: 2,858
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The shift to me was a little like this:
1. Monochrome graphics with beeps and little interaction. 2. Simple colours (8 or less) with slightly more interesting beeps and increased interaction. 3. Nice colours with a fuller pallette, cartoon style 2D graphics, pretty decent ditties (tunes that is) that were polyphonic, interaction increased substantially but mainly on a 2D plain. 4. Simple shaded 3D graphics, 2D worlds in a 3D environment, same kind of music, similar interaction but with the illusion of depth. 5. Increase in textured graphics and complexity of 3D worlds with CD Quality music in many cases but still a heavy reliance on 2D backdrops and the attempt at increasing freedom to a level that was really non-linear. 6. Increased resolution and increased effects, CD Quality music, true 3D freedom and interaction. 7. The future to come, increased 3D graphics resolution, simulated photo-realism in many cases, CD Quality music, same amount of freedom but in more realistic settings, controls that are tactile may help realism etc. 8... snip more of the same 9. snip more of the same... 10. 2D display discarded and entering a new phase of development. So... erm I think the next gen is going to simply (hah he says 'simply') be an extension of what we have now. So no paradigm shift for me in the next generation. Just more power to do more of the same.
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Time is an illusion. Lunchtime doubly so - Douglas Adams |
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#8 |
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Senior Member
Join Date: May 2002
Posts: 4,307
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I think the next leap will probably be in the way we interact/control videogames. V.R., sensory control, etc.
Each 5 year leap in graphics is not enough of a shift alone anymore. unless we went from PS1 graphics directly to XB2/N5/PS3 graphics. but PS2/GCN/Xbox bridges that gap. |
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#9 | ||||||||
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The Wii is mine! Oh, and PS3 too
Join Date: Feb 2002
Location: Brooklyn, NY
Posts: 1,913
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__________________
"We must scrupulously guard the civil rights and civil liberties of all citizens, whatever their background. We must remember that any oppression, any injustice, any hatred, is a wedge designed to attack our civilization." -- Franklin D. Roosevelt |
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#10 |
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Itchy
Join Date: Feb 2002
Location: United Queendom
Posts: 2,858
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I would argue 6. covers beyond 1996 and includes the present day like Prince of Persia Sands of Time, Zelda Windwaker etc and argue games like Wipeout and Toshinden were in fact pretty limited 3D games.. more like 2D and a half.
These were PS1 generation so going beyond that 6. overlaps into DC and PS2 era... this is based on my list rather than anything else. And it is in this era we have remained apart from one important fact. Physics and AI have improved but the Online human AI has also caused a slight shift as to how we perceive games but this is really a more recent development in my timeline. Other than that I agree with your pinning down of these milestones Natoma.
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Time is an illusion. Lunchtime doubly so - Douglas Adams |
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#11 | ||||
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Senior Member
Join Date: Dec 2003
Posts: 6,201
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Apart from that I don't know how else to revolutionarize the computer gaming business. Real 3D graphics (holograms, retinal projectors, whatever) or player inputs using brain waves or such are really just evolutions of existing concepts.
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Top one reason why capital punishment is immoral and wrong: You can release an innocently convicted man from jail, but you cannot release an innocently convicted man from death. |
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#12 |
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Itchy
Join Date: Feb 2002
Location: United Queendom
Posts: 2,858
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Oh and I thought it was Slipheed not Silpheed.
Slipheed is more in 4. than 5. for me. 5. = early PS1 games that were transitions from 2D to full 3D. It was not until Tomb Raider (yea that game) and SM64 we saw 3D worlds exploited brilliantly and in a manner that was user-friendly (mainly overcoming the obstacle of the camera). Cybermorph was good by the way, but I preferred Starfox with its lavish designs excellent score and focus on linear obstacle-type platformer gameplay, rather than the freedom in Cybermorph. Sure you could go anywhere you liked on the planets but there wasnt much to do apart from collect those pods and shoot a few bad guys... ooops aren't most games like this? :P Actually I discredit Cybemorph - I hardly ever finish games and this was one I did manage to 'clock' so it must have been good
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Time is an illusion. Lunchtime doubly so - Douglas Adams |
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#13 | |
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The Wii is mine! Oh, and PS3 too
Join Date: Feb 2002
Location: Brooklyn, NY
Posts: 1,913
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Quote:
I dunno if I'd consider Wipeout a limited 3D game considering all the loops, crests, valleys, and ability to turn around and go back the other way completely. hehe. Toshinden? Wasn't it was the first game where you could change your axis of movement at will, as opposed to the VF games where your environment was 3D but your characters fought basically on a 2D plane?
__________________
"We must scrupulously guard the civil rights and civil liberties of all citizens, whatever their background. We must remember that any oppression, any injustice, any hatred, is a wedge designed to attack our civilization." -- Franklin D. Roosevelt |
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#14 |
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Itchy
Join Date: Feb 2002
Location: United Queendom
Posts: 2,858
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You could side step in it IIRC. That's why I call it 2D and a half. 8)
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Time is an illusion. Lunchtime doubly so - Douglas Adams |
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#15 | ||||||||
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The Wii is mine! Oh, and PS3 too
Join Date: Feb 2002
Location: Brooklyn, NY
Posts: 1,913
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DKC otoh was out of this world, and that came in 1994. Quote:
I could dial my grandparents with that thing. Then again I have huge hands so it fit me well. Quote:
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More thoughts!
__________________
"We must scrupulously guard the civil rights and civil liberties of all citizens, whatever their background. We must remember that any oppression, any injustice, any hatred, is a wedge designed to attack our civilization." -- Franklin D. Roosevelt |
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#16 | ||
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The Wii is mine! Oh, and PS3 too
Join Date: Feb 2002
Location: Brooklyn, NY
Posts: 1,913
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Silpheed was graphically gorgeous. Reminded me of a souped up Space MegaForce/Axelay/Gaiares/Raiden/Thunderforce. Ah the days of the shooter. How I miss them. But it was definitely a rail game with a 3D backdrop. Quote:
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"We must scrupulously guard the civil rights and civil liberties of all citizens, whatever their background. We must remember that any oppression, any injustice, any hatred, is a wedge designed to attack our civilization." -- Franklin D. Roosevelt |
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#17 |
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Great Member
Join Date: Feb 2003
Posts: 1,286
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I don't think the next shift will be on graphics. The next shift will be on the interface and also on ideas (both tied together). Kinda like the DS, but on A LOT bigger scale. I think the Nintendo president really hit the nail on the head during the conference.
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#18 | ||
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The Wii is mine! Oh, and PS3 too
Join Date: Feb 2002
Location: Brooklyn, NY
Posts: 1,913
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Quote:
Btw, my rambling thoughts on graphics: Quote:
__________________
"We must scrupulously guard the civil rights and civil liberties of all citizens, whatever their background. We must remember that any oppression, any injustice, any hatred, is a wedge designed to attack our civilization." -- Franklin D. Roosevelt |
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#19 | |
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Great Member
Join Date: Feb 2003
Posts: 1,286
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PS. On Mario64: IMO the shift (minor one) was not only because of the fully explorable 3D world but also because of the analog controller. It really belongs together. I expect sth. like that for the next shift but in a more radical form: Interface will change drastically and allow for new ideas. |
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#20 | |
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Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
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PS : and Nitendo probably too ... |
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#21 | |
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All Ham & No Potatos
Join Date: Oct 2003
Posts: 1,224
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c: |
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#22 | |
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Senior Member
Join Date: Feb 2002
Posts: 3,267
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Though most of us here would consider that norm and hardly ground breaking. What about surround gaming ? Anyway there better be something big soon, cause I am getting tired of gaming. I might change it to fishing on a yatch or something like that for my spare time |
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#23 | |
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Senior Member
Join Date: Feb 2004
Posts: 2,443
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As I said before, Paper Mario is an N64 game, Natoma. No SNES version. |
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#24 |
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Member
Join Date: Feb 2002
Posts: 331
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I dont think there has been a major paradigm shift - it only seems so because you limit yourself to a false set of data ( ie VCS->NES>SNES>PS etc )
Apple II starts the gaming trend - with hires colour graphics VCS was a big shift away from 'single game' entertainment toys. After VCS the home computers started to pick up... ( Atari400 / C64 ) NES launched to renew collapsed console market. Atari ST and Amiga show new graphics PC graphics adapters become usable ( VGA ) SNES / Megadrive - faster versions of old sw.. DKC - Introduced the idea of 'rendered' sprites - A new look for people used to the hand drawn pixel art. 3DO introduced real 3D to the consoles 3DFx introduced 'game' accel. 3D to PC ( it wasnt the first, but it kickstarted PC games ) Everything else since then is just gradual improvements.. ( All of this is purely my own opinion of course |
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#25 |
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Member
Join Date: Oct 2003
Posts: 320
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I'm not pleased with these "paradigm shifts." The art of the 2-D scroller has been lost, and the charm of sprites largely gone. I'm glad a few games take advantage of next-gen hardware to render really nice high res sprites, like Guilty Gear X. Zelda Windwalker is pretty nice for its cartoon like style but that game would have been better with more sprite based scenes, 3-D engines are not all one needs!
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