If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#1 |
|
Member
|
In the August issue of Game Developer Magazine they had a nice article about Scattered light. The physics they used to implement this was kindof roundabout, but I was wondering if a few of you with DX8 capable cards could give me your thoughts on the demo?
http://www.gdmag.com/code.htm It is the aug02.zip. I was wondering what kind of performance it would get and if it could be coupled with pvrdev's demo on shadows from an infinite light source. Anyhow, thanks. |
|
|
|
|
|
#2 |
|
Senior Member
Join Date: Feb 2002
Location: CT
Posts: 2,024
|
Looks beautiful, and very smooth.
It is locked at about 40 fps according to fraps 1.8A. My screen is at 1280x1024x32@85Hz and the applicable draw space in the window looks like about 960x480 or something (too lazy to get a pixel position reporting tool at the moment). Note that using Alt+Enter to go to full screen resulted in a banded, distorted image that looks like a partial section of what I saw in windowed mode, and the fraps reading dropped to 30, so it doesn't seem to be working properly for me. I would be very pleased with a game with graphics like that...looks MUCH better than any flight simulator I've seen, even with a farily blocky terrain (the lighting effects help disguise the blockiness even fairly close up), though things like nice looking water and building/vehicle shadows would likely be a fair additional performance load on the GPU. I think Morrowind may use some similar principles in its graphics, so I guess pixel shaders aren't just limited to the water in that game...but that is just a layman's guess. |
|
|
|
|
|
#3 |
|
Member
Join Date: Jun 2002
Location: Vault Thirteen
Posts: 266
|
The sun "glow" in Morrowind doesnt need PS as it works without them enabled as well.
Only water is using PS (sigh). |
|
|
|
|
|
#4 |
|
Senior Moment
Join Date: May 2002
Location: SurfMonkey's Cluster...
Posts: 1,813
|
I agree, it looks pretty good. The framerate was locked at 34fps for me both at full screen (640x480) and in a window. I would guess it CPU limited as alot of the calculations would have to be done off card. I think the banding results from it using a 16bit display.
The way the cloud reflections move across the scenery is v.realistic. Neat!
__________________
"We're a virus with shoes" - Bill Hicks "The fact that a believer is happier than a sceptic is no more to the point than the fact that a drunken man is happier than a sober one. " — George Bernard Shaw "The Tree of Life is Self-Pruning" - The Darwin Awards |
|
|
|
|
|
#5 |
|
Member
Join Date: Feb 2002
Posts: 497
|
Very beautiful and realistic demo. I had the same problems in full-screen as you ppl. Hope to see this used in games soon...
|
|
|
|
|
|
#6 |
|
Senior Member
|
I haven't checked out the above-mentioned demo yet, but have you seen this one?
http://www.ati.com/developer/gdc/GDC...anPreetham.pdf Runs great on my 8500. |
|
|
|
|
|
#7 | |
|
Member
|
Quote:
|
|
|
|
|
|
|
#8 | |
|
Senior Member
|
Quote:
|
|
|
|
|
|
|
#9 |
|
Member
|
GROAN, all these ppl running DX 8 demos ;(
Come on PowerVR come out with a DX 8 CARD!!! |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| ATI Benchmarking Whitepaper | Dave Baumann | 3D & Semiconductor Industry | 112 | 27-Oct-2003 19:50 |
| Provocative comment by Id member about PS2 (and Gamecube)! | bbot | Console Technology | 539 | 26-Oct-2003 12:37 |
| How many forum posters does it take to change a light bulb? | AAlcHemY | General Discussion | 2 | 05-Aug-2003 22:04 |
| 3D Glossary Update | Dave Baumann | 3D Architectures & Chips | 57 | 07-Nov-2002 13:30 |
| Mark Rein comments on the 'UT2K3' "leaked" demo | Aurra_Sing | 3D Architectures & Chips | 0 | 11-Jun-2002 22:25 |