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#1 |
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Senior Member
Join Date: Jun 2002
Location: Sydney Australia
Posts: 575
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Waiting, hoping...
When will such a wrapper Dawn I wonder (Colourless)? |
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#2 |
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Monochrome wench
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At this stage i'm leaning to the 'probably wont happen' stage. 3Dc isn't a problem. Emulating that will be 'easy'. The problem is the demo requires PS_2_b and VS_2_b HLSL compile targets, that suggests that there are shaders that can not be run on the R300 in there somewhere. Of course I"m going to see what I can do, but no promises.
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#3 |
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Senior Member
Join Date: May 2002
Posts: 2,657
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Could it work on NV3*? I suppose NV4* is not an issue.
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Keep in mind, these threads are for entertainment purposes, if 3D tech is your hobby. These rumors should be taken with a grain of silicon - Luminescent |
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#4 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,314
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Quote:
It fits the requirement for PS2.0b or better which is all the game checks for starting up, but it has a problem with the 390MB of memory needed since it lacks 3Dc or whatever. (Or else it's a texture format issue...whichever, it crashes.)
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#5 |
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Senior Member
Join Date: May 2002
Posts: 2,657
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Yes, but i suppose that 3dc is the issue over here, otherwise i don't see why
__________________
Keep in mind, these threads are for entertainment purposes, if 3D tech is your hobby. These rumors should be taken with a grain of silicon - Luminescent |
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#6 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,314
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Quote:
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#7 |
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Junior Member
Join Date: Oct 2003
Posts: 90
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Interesting! Finally, maybe they'll be at least one use for a 512MB card sooner than expected...
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#8 |
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Member
Join Date: Feb 2002
Location: Germany / Thuringia
Posts: 241
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Ruby without 2_b shaders doesn't look too impressive. 3Dc(aka 'ATI2' is not the problem, if not available, the engine doesn't use it....
![]() ![]() ![]() Thomas
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http://www.tommti-systems.com |
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#9 | |
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Regular
Join Date: Feb 2002
Posts: 5,951
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Quote:
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#10 |
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Member
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tb:
Well, looks like we only need to rewrite the skin and hair shaders. Maybe we should ask the NV-driver people, they seem to have quite a bit of experience in that area... |
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#11 | ||
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Senior Member
Join Date: May 2002
Posts: 2,657
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Quote:
__________________
Keep in mind, these threads are for entertainment purposes, if 3D tech is your hobby. These rumors should be taken with a grain of silicon - Luminescent |
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#12 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,314
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Quote:
I'm REALLY interested!
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#13 |
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Senior Member
Join Date: May 2002
Posts: 2,657
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I'm asking, i will give you the answer when available
__________________
Keep in mind, these threads are for entertainment purposes, if 3D tech is your hobby. These rumors should be taken with a grain of silicon - Luminescent |
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#14 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,314
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Quote:
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#15 |
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Monochrome wench
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A teaser from a 9700 Pro:
![]() It's not quite right (shader on her face is too dark among other things) yet, but it kind of works. It's also 'really' slow for me. Mostly caused by oh so much ram paging... ow, this thing likes a LOT of memory (especially since I have to make it use the Managed pool for textures instead of the Default pool). Simplifing shaders isn't difficult, but it takes a while. In all there are just under 40 shaders that are too long. I'll try to get a DLL out 'soonish' that will allow others to play. The thing about it is, it will not look like what you get on an X800. I've also put some 'stuff' here for people http://www.users.on.net/triforce/ruby/. Note that the DLL's will allow you to run the demo, but the output will be far from correct (and no, you will not get output like the teaser pic). |
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#16 |
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Senior Member
Join Date: May 2002
Posts: 2,657
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Thanls Colourless
__________________
Keep in mind, these threads are for entertainment purposes, if 3D tech is your hobby. These rumors should be taken with a grain of silicon - Luminescent |
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#17 |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,314
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I don't think I've ever been so happy to be proven wrong! Thanks Colorless!
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#18 |
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Great Member
Join Date: Feb 2003
Posts: 1,286
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Most excellent work!
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#19 |
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Monochrome wench
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An addition to my post above. The someruby.zip file 'might' make it possible to run the demo on Nvidia cards. I'd expect that it would be extremely slow on NV3x cards though. Those cards shouldn't have a problem using the shaders, they might just have a problem running them at a reasonable speed (you think ATI uses partial precision!
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#20 |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,314
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You're on our frontpage Colourless, nice work! 8)
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#21 |
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Great Member
Join Date: Feb 2003
Posts: 1,286
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Any ETA on the soonish DLL?
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#22 |
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Monochrome wench
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An optimistic projection is hopefully tomorrow.
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#23 |
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Junior Member
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Deja Vu ???
Thanks colourless////
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EMunXT ABIT AN8 Ultra (nForce4 Ultra) || AMD Athlon64 X2 3800+ || 2GB Patriot PC3200 DDR SDRAM || ATI All-in-Wonder Radeon X800 XL 256MB || Audigy 2 || 120GB & 80GB Seagate HDs || Lite-On DVD Drive & DVD RW || Antec P160WF Case || Antec TruePower 2.0 430W PSU || Samsung 204T (20.1") & Hitachi CML174SX (17") LCDs I'm black, I'm still sexy, my computer is now sexier though.â„¢ |
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#24 |
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Junior Member
Join Date: Mar 2004
Location: Canada ... Eh?
Posts: 23
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wow! Thanks, that is so damm cool.
Setting my AGP aperature size to 256mb seems to have gotten rid of all the stuttering for me. Worth a try if you have the ram and the time. |
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#25 |
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Junior Member
Join Date: Apr 2004
Posts: 48
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Wow, that was pretty quick!
Thanks Colourless! |
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