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Old 05-May-2004, 11:06   #1
g__day
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Default How long before a X800 wrapper (Ruby demo) appears?

Waiting, hoping...

When will such a wrapper Dawn I wonder (Colourless)?
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Old 05-May-2004, 20:25   #2
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At this stage i'm leaning to the 'probably wont happen' stage. 3Dc isn't a problem. Emulating that will be 'easy'. The problem is the demo requires PS_2_b and VS_2_b HLSL compile targets, that suggests that there are shaders that can not be run on the R300 in there somewhere. Of course I"m going to see what I can do, but no promises.
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Old 05-May-2004, 21:03   #3
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Could it work on NV3*? I suppose NV4* is not an issue.
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Old 05-May-2004, 21:18   #4
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Quote:
Originally Posted by Evildeus
Could it work on NV3*? I suppose NV4* is not an issue.
It won't run on an nV40. It'll start loading, but crash out.

It fits the requirement for PS2.0b or better which is all the game checks for starting up, but it has a problem with the 390MB of memory needed since it lacks 3Dc or whatever. (Or else it's a texture format issue...whichever, it crashes.)
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Old 05-May-2004, 21:27   #5
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Yes, but i suppose that 3dc is the issue over here, otherwise i don't see why
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Old 05-May-2004, 21:32   #6
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Quote:
Originally Posted by Evildeus
Yes, but i suppose that 3dc is the issue over here, otherwise i don't see why
390MB of viddy data is a BIT of an "issue" to get over!
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Old 05-May-2004, 22:04   #7
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Interesting! Finally, maybe they'll be at least one use for a 512MB card sooner than expected...
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Old 06-May-2004, 04:19   #8
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Ruby without 2_b shaders doesn't look too impressive. 3Dc(aka 'ATI2' is not the problem, if not available, the engine doesn't use it....





Thomas
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Old 06-May-2004, 04:21   #9
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Quote:
Originally Posted by tb
Ruby without 2_b shaders doesn't look too impressive. 3Dc(aka 'ATI2' is not the problem, if not available, the engine doesn't use it....
Well, whatever you did...just do the opposite and you'll have yourself the "Nude" patch.
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Old 06-May-2004, 09:56   #10
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tb:
Well, looks like we only need to rewrite the skin and hair shaders. Maybe we should ask the NV-driver people, they seem to have quite a bit of experience in that area...
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Old 06-May-2004, 19:13   #11
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Quote:
Originally Posted by digitalwanderer
Quote:
Originally Posted by Evildeus
Could it work on NV3*? I suppose NV4* is not an issue.
It won't run on an nV40. It'll start loading, but crash out.
The NV40 is able to play this demo if you reduce the quality it seems
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Old 06-May-2004, 19:15   #12
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Quote:
Originally Posted by Evildeus
The NV40 is able to play this demo if you reduce the quality it seems
Really? How did it run? How did you get it to work?

I'm REALLY interested!
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Old 06-May-2004, 19:21   #13
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I'm asking, i will give you the answer when available
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Old 06-May-2004, 19:23   #14
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Quote:
Originally Posted by Evildeus
I'm asking, i will give you the answer when available
Thank you kind sir, you are a scholar and a gentleman. 8)
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Old 06-May-2004, 19:53   #15
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A teaser from a 9700 Pro:


It's not quite right (shader on her face is too dark among other things) yet, but it kind of works. It's also 'really' slow for me. Mostly caused by oh so much ram paging... ow, this thing likes a LOT of memory (especially since I have to make it use the Managed pool for textures instead of the Default pool).

Simplifing shaders isn't difficult, but it takes a while. In all there are just under 40 shaders that are too long.

I'll try to get a DLL out 'soonish' that will allow others to play. The thing about it is, it will not look like what you get on an X800.

I've also put some 'stuff' here for people http://www.users.on.net/triforce/ruby/. Note that the DLL's will allow you to run the demo, but the output will be far from correct (and no, you will not get output like the teaser pic).
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Old 06-May-2004, 19:57   #16
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Thanls Colourless
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Old 06-May-2004, 20:00   #17
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I don't think I've ever been so happy to be proven wrong! Thanks Colorless!
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Old 06-May-2004, 20:01   #18
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Most excellent work!
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Old 06-May-2004, 20:04   #19
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An addition to my post above. The someruby.zip file 'might' make it possible to run the demo on Nvidia cards. I'd expect that it would be extremely slow on NV3x cards though. Those cards shouldn't have a problem using the shaders, they might just have a problem running them at a reasonable speed (you think ATI uses partial precision! ).
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Old 06-May-2004, 20:12   #20
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You're on our frontpage Colourless, nice work! 8)
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Old 06-May-2004, 20:37   #21
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Any ETA on the soonish DLL?
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Old 06-May-2004, 20:51   #22
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An optimistic projection is hopefully tomorrow.
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Old 06-May-2004, 20:54   #23
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Deja Vu ???





Thanks colourless////
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Old 06-May-2004, 21:08   #24
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wow! Thanks, that is so damm cool.

Setting my AGP aperature size to 256mb seems to have gotten rid of all the stuttering for me. Worth a try if you have the ram and the time.
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Old 06-May-2004, 21:11   #25
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Wow, that was pretty quick!
Thanks Colourless!
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