Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Reply
Old 26-Apr-2004, 06:21   #1
Ardrid
Member
 
Join Date: Feb 2004
Posts: 165
Default Tony Tamasi Interview

Hey guys, TR's got an interview up with Tony Tamasi and it seems that the 6800 Ultra has gamma-corrected AA or at the very least "gamma adjusted"

http://www.techreport.com/etc/2004q2...i/index.x?pg=1
Ardrid is offline   Reply With Quote
Old 26-Apr-2004, 06:38   #2
BRiT
...
 
Join Date: Feb 2002
Location: Cleveland
Posts: 4,222
Default

Interesting, if the 6800 truely has gamma-adjusted/corrected AA, the screenshots certainly don't show it.
__________________
IBSL: 2835, 6541, 8531, 9299, 20484, 86985, 87130
FBSL: 7221, 9255, 15892, 20484
BRiT is offline   Reply With Quote
Old 26-Apr-2004, 06:42   #3
Geeforcer
Harmlessly Evil
 
Join Date: Feb 2002
Posts: 2,027
Default Re: Tony Tamasi Interview

Interesting, thanks for the link.

BTW:

Quote:
TR: Are the NV40 pixel shaders derived from NV30-series shaders, or are they a clean-sheet design?

Tamasi: It's a clean-sheet design. About the only thing they have in common is you could draw a block diagram and some of the blocks might look similar, but the code is all new.
This, if true, would yet again underscore what a colossal blunder NV3x PS design truly was.
Geeforcer is offline   Reply With Quote
Old 26-Apr-2004, 06:43   #4
AlphaWolf
Specious Misanthrope
 
Join Date: May 2003
Location: Treading Water
Posts: 7,459
Default

Quote:
Originally Posted by BRiT
Interesting, if the 6800 truely has gamma-adjusted/corrected AA, the screenshots certainly don't show it.
Obviously there is something not right either with what Tamasi is saying or with Nvidia's implementation of it.

I was also surprised to see that the non ultra is shipping with ddr1. Was he implying that it won't be available until July?
AlphaWolf is offline   Reply With Quote
Old 26-Apr-2004, 06:44   #5
DemoCoder
Regular
 
Join Date: Feb 2002
Location: California
Posts: 4,732
Default

http://www.beyond3d.com/forum/viewto...hlight=#253502

It's not implemented yet, but it can be, quite easily actually on the NV40.
DemoCoder is offline   Reply With Quote
Old 26-Apr-2004, 06:47   #6
Ardrid
Member
 
Join Date: Feb 2004
Posts: 165
Default

Yeah, that's what I was thinking. It's simply not enabled yet, just like the alternate 8X mode isn't enabled. As far as the July 4th date, I took it as meaning that their entire line up would be available by then. Not sure if that includes just the non-Ultra and Ultra or some extra stuff, like something to fill that $399 price point. Since he made a point of saying the "full line of the 6800 series", I'm thinking he means the 6800 and 6800U.
Ardrid is offline   Reply With Quote
Old 26-Apr-2004, 06:50   #7
AlphaWolf
Specious Misanthrope
 
Join Date: May 2003
Location: Treading Water
Posts: 7,459
Default

Quote:
Originally Posted by DemoCoder
http://www.beyond3d.com/forum/viewto...hlight=#253502

It's not implemented yet, but it can be, quite easily actually on the NV40.
Quote:
Originally Posted by Tamasi
What ATI does is do a gamma adjustment to gamma 2.2, which can be correct depending on your display, and that's essentially what we do, as well. Gamma correction would typically would mean you could do an adjustment to any gamma, and that would require a shader pass.
Odd he didnt mention that? It sounds like he is saying its being done now to me.
AlphaWolf is offline   Reply With Quote
Old 26-Apr-2004, 07:02   #8
noko
Member
 
Join Date: Feb 2002
Posts: 502
Default

Yes very interesting, especially that the NV40 is a complete new design! Didn't take Nvidia too long to make a good card, ATI really woke up a napping giant is the feeling I got. Now is Nvidia going to up the frequency some on the 6800U, if so I think they will win this round if not then their extra features will get trouched upon by sheer performance from the ATI camp.
noko is offline   Reply With Quote
Old 26-Apr-2004, 07:02   #9
Geeforcer
Harmlessly Evil
 
Join Date: Feb 2002
Posts: 2,027
Default

Quote:
TR: Inside of the pixel pipeline, you've got two of the FP32 pixel shaders in each pixel pipe. Can both of them do parallel vector operations per clock?

Tamasi: Yep. The way to think about it is that you can dual (or more) issue instructions per shader unit, and then you can co-issue between them as well, so, in fact, you can have four, or in some cases more than four, instructions being issued on a single pixel pipeline—two in shader unit one and two in shader unit two—two independent instructions in shader unit one and another two independent instructions in shader unit two. We also have mini-ALUs in each of those shader units, as well, which also can have instructions issued to them. We gave a shader example that actually had up to seven instructions being executed in parallel in one pass.
So, he saying that each NV4x pipeline can work on 4 vector ops per clock, and each of the 2 PS Units has a mini-ALU. Which brings the question, since 12 pipeline R420 can outperform NV40 by up to 100% in shader-intensive cases, would that indicate that each R420 pipeline has 3 PS Units?
Geeforcer is offline   Reply With Quote
Old 26-Apr-2004, 07:19   #10
radar1200gs
Guest
 
Join Date: Nov 2002
Posts: 900
Default

Quote:
Originally Posted by BRiT
Interesting, if the 6800 truely has gamma-adjusted/corrected AA, the screenshots certainly don't show it.
Early drivers.
radar1200gs is offline   Reply With Quote
Old 26-Apr-2004, 07:23   #11
Ardrid
Member
 
Join Date: Feb 2004
Posts: 165
Default

Quote:
Originally Posted by Geeforcer
Which brings the question, since 12 pipeline R420 can outperform NV40 by up to 100% in shader-intensive cases, would that indicate that each R420 pipeline has 3 PS Units?
Since when?
Ardrid is offline   Reply With Quote
Old 26-Apr-2004, 07:37   #12
Chalnoth
 
Join Date: May 2002
Location: New York, NY
Posts: 12,678
Default Re: Tony Tamasi Interview

Quote:
Originally Posted by Ardrid
Hey guys, TR's got an interview up with Tony Tamasi and it seems that the 6800 Ultra has gamma-corrected AA or at the very least "gamma adjusted"

http://www.techreport.com/etc/2004q2...i/index.x?pg=1
Notice that it did state that a shader pass would be required. Therefore don't expect the ability to force gamma correction in the driver, and if it is forceable, expect some performance hit.

At least it would be configurable, though.
Chalnoth is offline   Reply With Quote
Old 26-Apr-2004, 07:43   #13
FUDie
Member
 
Join Date: Sep 2002
Posts: 559
Default

Quote:
Originally Posted by DemoCoder
http://www.beyond3d.com/forum/viewto...hlight=#253502
It's not implemented yet, but it can be, quite easily actually on the NV40.
NVIDIA also claimed gamma corrected AA for the NV30 and we all know how that worked out...

-FUDie
__________________
Ph.D. - Piled Higher and Deeper
FUDie is offline   Reply With Quote
Old 26-Apr-2004, 07:44   #14
Althornin
Senior Lurker
 
Join Date: Feb 2002
Posts: 1,326
Default

Quote:
Originally Posted by radar1200gs
Quote:
Originally Posted by BRiT
Interesting, if the 6800 truely has gamma-adjusted/corrected AA, the screenshots certainly don't show it.
Early drivers.
huh.
you crucify ATI for problems in early drivers, where are your harsh words for nVidia?
__________________
An open mind is like a fortress with its gates unbarred and unguarded.
GRAAAH!!
There is no innocence, only degrees of guilt.

Beware of altruism. It is based on self deception, the root of all evil.
Althornin is offline   Reply With Quote
Old 26-Apr-2004, 07:48   #15
Geeforcer
Harmlessly Evil
 
Join Date: Feb 2002
Posts: 2,027
Default

Quote:
Originally Posted by Ardrid

Since when?
Quote:
Originally Posted by [url=http://www.beyond3d.com/forum/viewtopic.php?t=11836&postdays=0&postorder =asc&start=15
MuFu[/url]]
Still much faster than nV when running full precision shaders in the vast majority of cases; sometimes by ~100% in synthetic benchmarks (and that's just the X800 Pro, heh). How's that?
Quote:
Originally Posted by Chalnoth
Notice that it did state that a shader pass would be required. Therefore don't expect the ability to force gamma correction in the driver, and if it is forceable, expect some performance hit.

At least it would be configurable, though.
That's not the way I am reading this at all:

Quote:
Tamasi: It does, and I want to be really specific about this, because there's a lot of confusion about it. There's a great deal of difference between gamma correction and gamma adjustment. What ATI does is do a gamma adjustment to gamma 2.2, which can be correct depending on your display, and that's essentially what we do, as well. Gamma correction would typically would mean you could do an adjustment to any gamma, and that would require a shader pass.
To me, he is saying that :
A) What ATi does should be called Gamma Adjustment, not Gamma Correction because it adjusts to a pre-set user-unchagable value.
B) NV40 can do it as well.
C) "Gamma Correction" would allow adjustmant to *any* value (not just the pre-set 2.2) but would requite a shager pass.
Geeforcer is offline   Reply With Quote
Old 26-Apr-2004, 07:53   #16
Geeforcer
Harmlessly Evil
 
Join Date: Feb 2002
Posts: 2,027
Default

Quote:
Originally Posted by Althornin
Quote:
Originally Posted by radar1200gs
Quote:
Originally Posted by BRiT
Interesting, if the 6800 truely has gamma-adjusted/corrected AA, the screenshots certainly don't show it.
Early drivers.
huh.
you crucify ATI for problems in early drivers, where are your harsh words for nVidia?
Why would there be any harsh worlds regarding such problems in NV40 drivers when neither the drivers nor the hardware is actually available? I don't think anyone is bothered by any flaws in the early drivers for the card they don't have. If the drivers included with shipping cards have said problems, that the parallel would actually hold water.
Geeforcer is offline   Reply With Quote
Old 26-Apr-2004, 09:19   #17
DemoCoder
Regular
 
Join Date: Feb 2002
Location: California
Posts: 4,732
Default Re: Tony Tamasi Interview

Quote:
Originally Posted by Chalnoth
Quote:
Originally Posted by Ardrid
Hey guys, TR's got an interview up with Tony Tamasi and it seems that the 6800 Ultra has gamma-corrected AA or at the very least "gamma adjusted"

http://www.techreport.com/etc/2004q2...i/index.x?pg=1
Notice that it did state that a shader pass would be required. Therefore don't expect the ability to force gamma correction in the driver, and if it is forceable, expect some performance hit.

At least it would be configurable, though.
That's a pass on a screensized quad, and the performance hit should be negligable (back in the old days, chips would do another pass in order to do the final downsample. Minor fillrate usage, mostly a bandwidth saver) I'm not sure the NV40 requires an extra pass tho.
DemoCoder is offline   Reply With Quote
Old 26-Apr-2004, 09:27   #18
radar1200gs
Guest
 
Join Date: Nov 2002
Posts: 900
Default

Quote:
Originally Posted by Althornin
Quote:
Originally Posted by radar1200gs
Quote:
Originally Posted by BRiT
Interesting, if the 6800 truely has gamma-adjusted/corrected AA, the screenshots certainly don't show it.
Early drivers.
huh.
you crucify ATI for problems in early drivers, where are your harsh words for nVidia?
We will have to see what the drivers supplied to consumers with the card are capable of. I'm already concerned about the lack of an anisotropic quality selection mechanism in the current drivers (and have stated my concerns twice in this forum previously if you care to open your bigotted eyes and actually look), that is something that being worked on also. Hopefully it will be an item of its own (like the trilinear option), not just part of the quality slider.

EDIT: The lack of gamma correction in nVidia's early drivers won't cause any program to fail to run, which is more than can be said of R300 and NOLF2.
radar1200gs is offline   Reply With Quote
Old 26-Apr-2004, 09:55   #19
Ailuros
Epsilon plus three
 
Join Date: Feb 2002
Location: Chania
Posts: 7,763
Default

Quote:
The lack of gamma correction in nVidia's early drivers won't cause any program to fail to run, which is more than can be said of R300 and NOLF2.
I can live w/o gamma correction for the record and haven't seen anything that I can't so far excuse in previews when it comes to NV40. The results were fine for me in such an early stage it was tested.

However that last part of the sentence was entirely unnecessary too; if you really want me to start splitting hair, there's no perfection either in NV40's premature drivers. Understandably so, but do I really need to start listing things that do not work yet as they should?
Ailuros is offline   Reply With Quote
Old 26-Apr-2004, 10:12   #20
volt
Member
 
Join Date: Oct 2002
Posts: 364
Default

Quote:
Originally Posted by FUDie
Quote:
Originally Posted by DemoCoder
http://www.beyond3d.com/forum/viewto...hlight=#253502
It's not implemented yet, but it can be, quite easily actually on the NV40.
NVIDIA also claimed gamma corrected AA for the NV30 and we all know how that worked out...

-FUDie
They did?

In any event, one might think NV40 is "broken" (wasn't this the term used when NV3x was launched? ) or not fully capable. However, I'd rather not see a ~10% performance hit once gamma-correction is "enabled" -- would make the [p]reviews useless.
volt is offline   Reply With Quote
Old 26-Apr-2004, 10:17   #21
radar1200gs
Guest
 
Join Date: Nov 2002
Posts: 900
Default

Quote:
Originally Posted by Ailuros
Quote:
The lack of gamma correction in nVidia's early drivers won't cause any program to fail to run, which is more than can be said of R300 and NOLF2.
I can live w/o gamma correction for the record and haven't seen anything that I can't so far excuse in previews when it comes to NV40. The results were fine for me in such an early stage it was tested.

However that last part of the sentence was entirely unnecessary too; if you really want me to start splitting hair, there's no perfection either in NV40's premature drivers. Understandably so, but do I really need to start listing things that do not work yet as they should?
Do they bring entire games to a screaming halt?

Volt: Yes, nVidia did initially claim Gamma correct AA for NV30. In a couple of PDF's IIRC, probably the ones pertaining to Intellisample.
radar1200gs is offline   Reply With Quote
Old 26-Apr-2004, 10:18   #22
anaqer
Senior Member
 
Join Date: Jan 2004
Posts: 1,287
Default

Quote:
Originally Posted by radar1200gs
Do they bring entire games to a screaming halt?
Is there a point to this?
anaqer is offline   Reply With Quote
Old 26-Apr-2004, 10:25   #23
Ailuros
Epsilon plus three
 
Join Date: Feb 2002
Location: Chania
Posts: 7,763
Default

There isn't a point in this to answer anager's questions. To put things into perspective I consider both R300 and NV40 premature previews being on a very high level. As I said hairsplitting and it's really a topic that will result into another senseless pages long debate over nothing.

Depends what you're really aiming for radar.
Ailuros is offline   Reply With Quote
Old 26-Apr-2004, 13:27   #24
hoom
Senior Member
 
Join Date: Sep 2003
Posts: 2,076
Default

I loved the way he fudged between criticising fp24 as 'insufficient precision' (hmm seen all those back at nv30 launch) and meanwhile saying that fp16 is ok though for nv3x

So much so bollocks in that interview.

Is he admitting that the 'sm3.0 mod' is actually a sm2.0 extension to the existing sm2.0 functionality in the game???
Certainly, having seen hummus' demos, Farcry itself & those nv40 presentation videos, I can't see what is actually sm3.0 in that mod.
[edit]nevermind, discussed here: http://www.beyond3d.com/forum/viewtopic.php?t=11873 [/edit]
hoom is offline   Reply With Quote
Old 26-Apr-2004, 13:32   #25
Bjorn
Senior Member
 
Join Date: Feb 2002
Location: Luleå, Sweden
Posts: 1,775
Default

Quote:
Originally Posted by arrrse
I loved the way he fudged between criticising fp24 as 'insufficient precision' (hmm seen all those back at nv30 launch) and meanwhile saying that fp16 is ok though for nv3x
That's not necessarily BS though since perhaps the NV3X wasn't really capable of running shaders long enough to create problems with FP 16
__________________
"Yeah, well, i'm gonna build my own theme park, with Black Jack, and hookers. In fact, forget the park"

//Bender - Futurama - episode 2
Bjorn is offline   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
"GDC 2005: Interview With J Allard" Wunderchu Console Technology 8 16-Mar-2005 04:20
TechReport interviews NVIDIA's Tony Tamasi marco Beyond3D News 3 23-Jul-2004 15:27
Can U.S. schools survive liberalism? Sabastian General Discussion 124 07-Oct-2003 22:30
GeForce FX Preview Update: Tony Tamasi Q&A Dave Baumann Beyond3D News 88 06-Mar-2003 14:44
NVIDIA CEO Interview Dave Baumann Beyond3D News 5 01-Sep-2002 01:45


All times are GMT +1. The time now is 08:28.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.