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Old 14-Apr-2004, 04:56   #451
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Quote:
Originally Posted by Doomtrooper
Quote:
Originally Posted by radar1200gs

No, Doom 3 is not capped at 60 fps, it is capped at 60 tics per second.

If you don't understand the difference, I suggest you download the doomsday engine, install doom and try changing the tickrate.

I suggest you educate yourself ....here I will bold the part that is most educational for you

http://pc.ign.com/articles/456/456054p1.html?fromint=1

Quote:
October 22, 2003 - At a recent NVIDIA Editors' Day, id Software CEO Todd Hollenshead announced that DOOM 3 will be capped to 60 frames per second in the rendering engine. <----


We checked with John Carmack himself about why DOOM 3 will be hard-capped at 60fps in the renderer, and he had this to say:

"The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is."
ROTFLMAO...
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Old 14-Apr-2004, 05:01   #452
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On the downside, now that Humus works for ATI, he'll have to watch his posts on these boards and others such a rage3d because his opinions could be misconstrued as those of ATI.

Large companies gernally give staff guidelines on what can / cannot be said on particular subjects.

Anyway - perhaps shader speed will increase with new driver revisions. Perhaps NV30 shader code optimisations are having a negative impact on NV40 shading abilities.

Ok, im clutching at straws here
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Old 14-Apr-2004, 05:07   #453
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NV40= $499 retail(ouch) available in 45 days on shelves.

http://biz.yahoo.com/rc/040414/tech_nvidia_1.html
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Old 14-Apr-2004, 05:09   #454
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...and 'slightly slower' 6800NU is $299 (according to them).
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Old 14-Apr-2004, 05:13   #455
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the 299 jives with what was posted before, perhaps the 499 was a typo? i dont see how the ultra version could be $200 more and have virtually the same specs?
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Old 14-Apr-2004, 05:14   #456
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Quote:
Originally Posted by AlphaWolf
Quote:
Originally Posted by mreman4k
Now the question has surfaced..."Is that really a GeForce 6800 Ultra thats being benched?"
Surfaced where? All the screenshots say 6800U and graphs say 6800 Ultra. Unless you are thinking its just a misinformation campaign.
At NVNews...

http://www.nvnews.net/vbulletin/showthread.php?t=27297
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Old 14-Apr-2004, 05:14   #457
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Quote:
Originally Posted by onetwo
...and 'slightly slower' 6800NU is $299 (according to them).
Anyone wanna guess vanilla 6800 clocks? 350/500(1000) has my bet.
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Old 14-Apr-2004, 05:17   #458
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Well, I've (more than once) specifically outlined how [H] fails to provide the reader information about graphics cards, and is moreso providing information about games, and covered the issues with the approach and what information it fails to provide readers. It is encouraging at least to see that Brent recognizes it and is telling readers about it somewhere, because there is at least some hope they'll avoid conclusions their approach isn't suited to making.

However, an NV40 versus R380 review is about the perfect place for the problems for it to be most prominent, because all the AA, AF, shader, vertex processing, and CPU limitation relationship factors between the cards and on the selected games are uncharted territory. Hopefully there are 1) other results from some tool to establish these relationships usefully included (strangely enough, a successfully cheat-policed 3dmark 03 could be such a tool), 2) some other article(s) released in a timely fashion with such info (without the issues with Anandtech's article splitting), and/or 3) they have a disclaimer prominently displayed directing readers somewhere else for such info and thoroughly educating readers about what their approach doesn't inform about (might be required on every page or under every graph to be successfully communicated). The forum blurb indicates that 3) at least is quite possible, so the article could still be successfully informative in the intended way once reviews that more clearly inform about hardware comparison are available.

To me, the ideal would be to have the hardware-centric comparative analysis done, and then provide tools for users to pick comparison graphs based on their own image quality evaluations (maybe with a blind testing selection method to aid in objectivity) or for information on hardware comparison, depending on the information the reader wants to evaluate at the time. Similar to the type of comparison mechanism that has often been proposed in the past, maybe with [H]'s method thrown is as "reviewer's equivalence" settings as a guideline for a site like [H] that tries to do that for readers.
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Old 14-Apr-2004, 05:25   #459
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Something has got to be horribly wrong with the FarCry benchmark. The latest patch for FarCry says this:

Improved shader speed (up to two times faster) for NVidia Geforce FX cards on very high settings
- Fixed fog bug with NVidia drivers
- Added support for NVidia NV40 chipset
- Fixed realtime shadows from blended trees
- Made improvements to lighting shaders on very high settings
- Fixed bug with lake reflections
- Added support fro PS3.0 shader profile


So either the 6800U was terribly slow to begin with or there is a bug.
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Old 14-Apr-2004, 05:32   #460
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if you look at the screens, farcry wasn't useing vs/ps 3.0...
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Old 14-Apr-2004, 05:33   #461
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Quote:
Originally Posted by Helevitia
I'll save you guys the time and post what he says about his testing

Quote:
Be aware that not all results represent "apples to apples" comparisons. We try to find the highest playable resolution, anti-aliasing and anisotropic filtering settings for each card in each game. Keep that in mind as you look at the graphs and find that each card may be set at a different resolution, AA and AF level. What we strive to illustrate to our readers is consistency in performance and which cards provide the highest level of gameplay performance.

This is how HardOCP.com "video card reviews" have stopped being video card reviews, but rather truly a measure of what level of gaming experience the hardware can provide. Average frame rates only tell the full gaming experience story if every frame is "average," and we all know that is far from being the case.

That being said, it is HardOCP's goal to provide our readers with information that should help you understand what level of gameplay experience would be provided by the hardware in a similar computer of your own.
The problem I see with this method is that you have no idea on how much of impact (or little for that matter) the increased settings have on the other cards. So, these measurements are pointless in my opinion. For example, let's just say the in NFS, increasing the 9800XT to 1600x1200 reduces the FPS by only 5-10 (unlikely naturally of course), how would we know? Since the reviewer is taking the liberties to decide if the fps difference is enough or not is the problem. These numbers are pointless until the ENTIRE range of equal settings are shown and then the user can decide which settings is HIS / HER ideal gameplay settings / performance for their card.
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Old 14-Apr-2004, 05:34   #462
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Quote:
Originally Posted by plat
if you look at the screens, farcry wasn't useing vs/ps 3.0...
Right, so I would think that PS2.0 would be kicking ass right now. Don't you?

Dave
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Old 14-Apr-2004, 05:36   #463
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Quote:
Originally Posted by Helevitia
Something has got to be horribly wrong with the FarCry benchmark.
Keep in mind that the 6800 Ultra is running at higher settings than the other cards in the benchmark. Because the reviewer didn't test at the same settings, we don't know what the difference between those settings is.
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Old 14-Apr-2004, 05:37   #464
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Quote:
Originally Posted by McDusty
On the downside, now that Humus works for ATI, he'll have to watch his posts on these boards and others such a rage3d because his opinions could be misconstrued as those of ATI.

Large companies gernally give staff guidelines on what can / cannot be said on particular subjects.

Anyway - perhaps shader speed will increase with new driver revisions. Perhaps NV30 shader code optimisations are having a negative impact on NV40 shading abilities.

Ok, im clutching at straws here
I think the only concern would be people offering opinions as opposed to facts. ATI has programmers who frequent the board and they only talk to the topics they know. I don't see why any company would have an issue with that (at least any normal company) if it doesn't expose any IP.
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Old 14-Apr-2004, 05:38   #465
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i'm confused about something http://mbnet.fi/elixir/NV40/10817474...eutS_1_9_l.jpg
shows the board as version a1 yet there were a bunch of pictures on the web of board a2 and the board vegetto-ex posted about was also version a2. would a1 be a more recent board?
http://www.beyond3d.com/forum/viewtopic.php?t=10946&highlight=a2[/url]
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Old 14-Apr-2004, 05:39   #466
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No, A2 would be the more recent board, but unless there were major bugs in the A1 revision, I would expect that most reviewers would still get the A1 rev boards. HardOCP may have had their NV40 for a while.
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Old 14-Apr-2004, 05:39   #467
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Quote:
Originally Posted by Helevitia
Quote:
Originally Posted by plat
if you look at the screens, farcry wasn't useing vs/ps 3.0...
Right, so I would think that PS2.0 would be kicking ass right now. Don't you?

Dave
actually from the talk on this board 3.0 is supposed to make things more efficient i believe.

i just pointed it out because the patch log says added nv40 support and ps 3.0 and the game is detecting it as nv3x hardware.
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Old 14-Apr-2004, 05:42   #468
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Quote:
Originally Posted by plat
actually from the talk on this board 3.0 is supposed to make things more efficient i believe.
The key is that it can make things more efficient. There will be no change if the shaders in question don't use any of the added efficiency improvements in PS 3.0. There may be a speed drop if the programmer doesn't write a PS 3.0 shader properly (i.e. using dynamic branching for deciding whether or not to do a texture fetch, or just having a very small number of instructions to choose between in the branch).
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Old 14-Apr-2004, 05:44   #469
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Quote:
Originally Posted by Chalnoth
Quote:
Originally Posted by Helevitia
Something has got to be horribly wrong with the FarCry benchmark.
Keep in mind that the 6800 Ultra is running at higher settings than the other cards in the benchmark. Because the reviewer didn't test at the same settings, we don't know what the difference between those settings is.
True, but most of the time ATI takes a far greater hit from NoAA to 2xAA than from 2xAA to 4xAA. I don't think ATI will drop in score very much going to 4xAA.

I think we need to somehow get FarCry to do the same shaders on both cards. NV40 fixes a lot of image problems of NV3x, but some are still there.

Personally, I'm starving to see Shadermark scores, or maybe even some framerates from some of Humus' demos.
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Old 14-Apr-2004, 05:52   #470
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I want all nv3x,4x and R3xx,4xxx tested against each other in one giant arena of Quake 1 engine.
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Old 14-Apr-2004, 05:55   #471
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Quote:
Originally Posted by Mintmaster
Personally, I'm starving to see Shadermark scores, or maybe even some framerates from some of Humus' demos.
That and Half Life 2
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Old 14-Apr-2004, 06:01   #472
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Wonder why no one has run or shown NVShaderPerf stats? Also - does this only run on Nvidia hardware???

http://developer.nvidia.com/object/n...perf_home.html
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Old 14-Apr-2004, 06:23   #473
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Last time i checked it reported performance only for the chips in the NV3X series.
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Old 14-Apr-2004, 06:26   #474
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One can get a few apples to apples comparisons from the IQ pics, of course only for one frame meh.

CoD:
NV40 - 214fps
9800XT - 114fps

Splinter Cell:
NV40 - 63fps
9800xT -35fps

???:
NV40 - 42fps
9800XT - 33fps

NV40 - 53fps
9800XT - 40fps

Anyway, I'm sure there will be much better information in the morning .
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Old 14-Apr-2004, 06:32   #475
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1. Why is 6800U still running in NV3x fuglified mode in Far Cry? Note the 9800XT, in addition to not showing banding, also appears to show brighter brights (to coin a phrase). Puzzling, considering NV40's supposedly huge shader performance gains.

2. The majority of [H]'s tests appear to be CPU or bandwidth-limited. Why don't they use a synthetic that's known to stress the GPU, even if they have to acknowledge potential cheats? There was a big flap when Ace's showed how GPU-limited 3DM03 was, yet now it appears that same limitation makes it superior to bench these new cards.

3. Interesting to note the core is only 400MHz. NV has decreased GPU clock speed for each of their last three high-end cards, and all are 130nm. I don't remember that happening to them ever, though I'm sure they're hitting more process limitations and dealing with far greater architectural complexity now. I'm expecting ATi to debut with much faster clocks, but I wonder if that'll matter, given the frankly uninspiring performance leap of the 6800U (per Brent's review, though I suspect the CoD improvement may be more in line with what we'll see from more conventional reviews comparing cards at the same settings).
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