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#151 | |
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Member
Join Date: Dec 2009
Posts: 264
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#152 |
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Senior Member
Join Date: Dec 2006
Location: So. Cal.
Posts: 2,651
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#153 |
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Member
Join Date: Dec 2009
Posts: 264
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Oh. Sorry I didn't get the proper context. What's MS bringing to the table as far as profitability for devs? I was under the impression IOS was making the big bucks and everyone else was fighting over very small margins. |
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#154 | |
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Senior Member
Join Date: Dec 2006
Location: So. Cal.
Posts: 2,651
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- Microsoft takes a smaller cut, 20% (with sales >$25k) compared to 30% on iOS. You can negotiate if you have the clout but you are still negotiating from a better % baseline on the Windows app store anyways. - More exposure on the Windows app store since it's not so saturated. On iOS it's very difficult now to not get lost. - One codebase lets you ship an app that works on desktop, laptop, tablet, phone and (possibly?) their future console. There is no one else out there that can offer this now or anytime soon so you aren't dependent on a customer having a particular phone to be able to upsell to them, any Windows 8 device is a potential customer. - Windows is still huge, so long term your Win8 apps will reach an utterly massive audience unless that 91% of Windows XP/Vista/7 desktop users all decide to defect to Linux. |
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#155 | ||
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,011
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__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#156 |
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Member
Join Date: Dec 2006
Location: France
Posts: 671
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Samsung got a Winphone 8 for end of year, and others follow… They're need to be less dependent from Androïd.
But yes MS need to help (financial and tech) devs to have a strong Apps catalogue. And also target customers with high potential buy apps, market got by Apple actually, with their ecosystem, phones and apps. |
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#157 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,011
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This is going OT though, unless MS announce a standardised control attachment for their Win 8 phones or something.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#158 | ||
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Senior Member
Join Date: Dec 2006
Location: So. Cal.
Posts: 2,651
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I'm already leverage this as best I can. I'll have three Windows 8 based apps on the app store before Windows 8 ships to the masses (with more to come), and the instant I get a Windows 8 phone I'll make them all work on it. I can do that because the code base is all similar so it's easy for a one man team to do that. They will also work on Windows RT tablets once they are out, I'll buy such a tablet to test them out as well. Naturally they will work on x86 Win8 tablets as well, that's another set of customers, so in mere months my apps will be purchasable by desktop users, laptop/ultrabook users, phone users, rt tablet users and x86 tablet users. Next year with the Xbox 720 comes out, if it does run Win8 apps as I suspect it will then guess what? I'll get all my apps running on Xbox 720 Indie, letting me again leverage all my work with the greatest of ease to yet another set of eyeballs. No one else offers me the ability to do this. |
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#159 | |
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Member
Join Date: Dec 2005
Posts: 2,089
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In the USA, mac OS is the second largest OS at 16.03% marketshare (yes higher than XP & vista but behind win7 ) IOS sits at 5.48% And at the rates they're growing at we could be seeing windows desktop/mobile combined drop under 50% within the next couple years. Contrast this to 5 years ago at ~90% OK if you take a worldwide approach eg china & brazil etc then the apple OS's arent doing nearly as well, but how much money does one make in these high volume but poorer countries
__________________
stalk me on twitter |
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#160 | |
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Senior Member
Join Date: Dec 2006
Location: So. Cal.
Posts: 2,651
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Windows : 78.09% Mac OS: 6.78% iOS: 6.20% Android: 4.46% Worldwide matters far more in the grand scheme of things because all that really matters is paying customers. For example in my other business venture I get 28% of my revenues from USA, the rest from around the world. There are certainly many poor countries out there, but I've been told this is the list of countries where one can make good conversion/revenue: Australia, Austria, Belgium, Canada, France, Germany, Honk Kong, Ireland, Italy, Japan, Netherlands, New Zealand, Norway, Singapore, Spain, Sweden, Switzerland, United Kingdom, USA That is data from a very large player in my other business venture so not directly software related, however their data is about which countries you are most likely to convert a non paying customer to a paying customer so it's fairly important. Point being that Windows is still important, it's just that they've been without a proper app store or cohesive platform strategy so it never came together. That's all resolved now quick excellently I may add from a developers point of view. My main wildcard now is I wonder if they will try to make the Xbox 360 be capable of running Windows 8 apps. It has the specs to do it and that's millions more eyeballs out there, I just don't know if it's worth it to them to support yet another technology set and instead just stick with x86 and Arm. I'm definitely not gonna rag on Apple. It's very hard to get noticed on their app store but if you do you can make good coin. Most of the developers I know that tried to get on their have failed to gain any traction, although I have one buddy that has managed to get noticed and he's making some decent money. I'm going to partner with him at some point and have him port all my apps to iOS and fly them under their banner. Android is a different story though. You can read many articles about how people can't make money on Android but I prefer to get more direct examples so I've asked around and truth be told I know of no one that has been able to make money with Android. If anyone out there knows of anyone that has made money on Android then I've love to hear about their experiences. |
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#161 |
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Senior Member
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Which website?
Which apps? I guess Rovio is making money with their Android versions of Angry Birds, from all the ad impressions. Or they were. |
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#162 |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,389
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As a developer myself, Windows 8 looks extremely attractive.
It's true that iOS is where the majority of the cash is flowing, but the competition is also scathing. I think I read somehting like 40,000 iOS games were released in 2011, double the year previous, and double the year before that. Presumably we're looking at 60-80,000 new games in 2012, or around 216/day! Often it's easier to stand out in a small pond. Smaller risk, smaller reward. For example, several developers I know and myself have found surprising success on Blackberry Playbook. Not get rich money, but pay your rent money maybe... So, what you're really looking for is a small pond, with highly active and growing userbase. I'd say Windows 8 fits that to a tee. Being there on Day 1, as a quality game in a mass market genre, would be money in the bank. As opposed to iOS, which is more like money on the craps table
__________________
Current Project: Bardbarianhttp://treefortress.com Recent Games: http://arcade.atari.com HTML5 Retro Remakes (I did Combat, Lunar Lander, Centipede, Pong) http://pirateslovedaisies.com - HTML5 Tower Defence My Apps: http://esdot.ca |
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#163 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,011
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Ah, misunderstanding as I thought by device you meant phone device. Yes, you're right, that you aren't dependent on them having a particular phone and could sell Win 8 apps to iPhone owners to run on their PC. That is a significant advantage.
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__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#164 | |
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Senior Member
Join Date: Dec 2006
Location: So. Cal.
Posts: 2,651
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#165 | |||
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,011
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I don't disagree at all that Win 8 is a great looking platform with loads of potential, so I'm not quite sure what you're arguing. Confusion about your position after saying: Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#166 |
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Senior Member
Join Date: Dec 2006
Location: So. Cal.
Posts: 2,651
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The quick answer...the thread title is "is it the end of handheld consoles?" I think it is and I used the Win8 universe as an example of why it's dead both for developers who can more cheaper target multiple devices by sticking with Win8 based code, and for users who will have multiple portable play options with Win8 devices, and not have to spend more money on dedicated hardware when what they already have fits the bill. That's it really. The idea of a dedicated gaming device will seem quaint one day in the not so distance future, and Win8 is part of the reason why. The reason I use Win8 as my example is that I don't think Android will do it because as far as I hear from developers it's not an appealing platform for various reasons...but if someone has evidence to the contrary on that I'd be interested in hearing it.
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#167 | |
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Member
Join Date: Dec 2005
Posts: 2,089
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heres the approx numbers of applications Apple 650k (including 250k ipad) Android 500k WP 100k so ~7:1 but the thing is IOS devices outnumber WP devices by about 30:1 so statistically youre about 4x better off developing for IOS. that and the fact are the average IOS owner prolly outlays more cash than android or WP owners
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stalk me on twitter |
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#168 | |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,389
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Quote:
There's tons and tons of dormant games on all the markets, these "total apps" figures are grossly misleading. According to a study i read recently, up to 60% of iOS apps have never even been downloaded! Plus, where are you getting the assumption that the Windows Phone 7 apps will work on Windows 8? First I've heard of this....
__________________
Current Project: Bardbarianhttp://treefortress.com Recent Games: http://arcade.atari.com HTML5 Retro Remakes (I did Combat, Lunar Lander, Centipede, Pong) http://pirateslovedaisies.com - HTML5 Tower Defence My Apps: http://esdot.ca |
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