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#26 | |
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Regular
Join Date: Oct 2005
Posts: 6,628
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#27 | ||
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Naughty Boy!
Join Date: May 2012
Posts: 200
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Quote:
![]() edit: Quote:
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"If we look at this objectively, then color is definitely scientifically better." |
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#28 |
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Dinosaur Hunter
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Then PC fans cry about the "consolization of PC games." What they want are the assets associated with AAA console budgets and the graphics associated with PC exclusives. There just aren't that many publishers who can sell enough PC-exclusives games to justify that level of production more than once in a blue moon.
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Don't vote; it just encourages them. |
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#29 |
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Member
Join Date: Jun 2008
Posts: 155
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The character movements and animation aren't really all that good though. (which was your issue with Witcher 2)
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#30 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,011
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Games are games. An interpretation of PC game or console game is in the eye if the beholder, unless the mechanics are obviously different (eg. mouse based strategy turned awkwardly into a thumbstick pointer strategy).
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#31 | |
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Senior Member
Join Date: Sep 2008
Posts: 1,876
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That said, I thing The Witcher 2 is actually animated rather nicely as well. The faces are a little stiff, but as far as Western RPGs go it's still about as good as they come. |
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#32 | |
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Dinosaur Hunter
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"Consolization" isn't about mouse vs. thumbsticks. Console games are designed around closed hardware, has a simple interface, and is often played from a fairly large viewing distance. So there are lots of little differences associated with those things that, when you add them up, can result in a pretty clear difference between a "PC game" and a "console game" when something is really tailored for the platform. Obviously, there's a lot of overlap, but I don't think PC gamers were imagining things when they said MW2 was more of a console game than a PC game.
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Don't vote; it just encourages them. |
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#33 | |
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Junior Member
Join Date: Aug 2010
Posts: 76
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Look at your old Chief ![]() Now back to me ![]() Now back at your old Chief ![]() Now back to me ![]() Sadly, he isn’t me. But if you give him a few years in cryo and some major engine overhaul - he could smell like me. I'm on a Warthog!
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#34 |
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Naughty Boy!
Join Date: May 2012
Posts: 200
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offtopic: "I'm on a warhog, driving into bullshot land" ? :-0
If anything, Halo upgraded their 3dsmax render plugins! edit: though, if they handed Halo to SOny Santa Monica then it would look like that in realtime!
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"If we look at this objectively, then color is definitely scientifically better." Last edited by antwan; 04-Jul-2012 at 19:26. |
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#35 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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You seem to be missing the point of the response to the quoted statement. If you can't see the difference between the two games (beyond just focusing on these screenshots to support ignorant statements, although how you missed the change in how they do lighting is beyond me), then you have some other more pressing issues. If you want more obvious examples in variation between early and current games, there's Gears 1 vs Gears 3, Bad Company vs Battlefield 3... and others. There are pretty big differences in asset quality and rendering, so it's a pretty daft statement for the OP to make.
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#36 | |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,605
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But at the end...there are still lots of flaws, still jaggies all over the place, still super low rez textures all over the place when walking close, still lot's of jagged razor like shadows, still lots of unpleasent explosions and effects, foliage and thin geometry...it is much improved to console games...but it is miles away from being bullshots at 60Hz...with all the available raw horsepower of PCs...the quality is indeed: meh! I just bought ghost Recon Future Soldier and Spec Ops the line...with everything maxed at 1080p, graphcis are meh. Lots of shimmering, lots of jaggies and overall noisy image. I hope for next gen consoles: focus on AA and shadow quality to deliver near film like quality in this regard. Get rid of the damn jaggies. I hope TXAA brings an improvement and will be adopted for next gen consoles...
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I bid farewell with a rebel yell... Last edited by Billy Idol; 04-Jul-2012 at 23:12. |
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#37 | |
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Naughty Boy!
Join Date: May 2012
Posts: 200
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He is comparing pre-rendered images which (to my understanding) don't even use in-game assets or realtime light renders. edit: I agree that there is probably a big difference between Halo3 and Halo4 in game. Even though Halo4 probably uses LDR instead of HDR now, and had higher resolution and better AA methods, and what not. The assets certainly have changed and look a lot better now (even without polycount, just the art quality) He could have also picked this Halo 3 image: ![]()
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"If we look at this objectively, then color is definitely scientifically better." Last edited by antwan; 04-Jul-2012 at 22:31. |
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#38 | |
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Regular
Join Date: Mar 2007
Posts: 8,961
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And I'm not even sure the animations are much better, if at all, than the aforementioned Witcher 2. Different? Yes. Better? Questionable. And certainly the scale and detail of the surrounding scenery isn't even a contest. It's like saying 10% of this games graphics are better than 10% of that games graphics, hence the entire games graphics are better (just please ignore the other 90% of the graphics). Regards, SB |
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#39 |
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Interwebz Hijacker !
Join Date: Mar 2009
Location: Liverpool
Posts: 2,979
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Oh dear...are we still not over calling post process AA methods 'just a blur filter' ?
If anything GOW3's MLAA should be the last candidate for that, it's quite phenomenal both in terms of image clarity and edge smoothing. Ofcourse the artstyle helped quite a bit as you don't see a lot of sub pixel edges but in then end that's not what we are arguing about here. His point was that GOW3's cutscene models are impressive while gameplay model isn't, when infact (as far as I know) they just so happen to be the exact same model.
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wookies love cookies ! Last edited by nightshade; 05-Jul-2012 at 01:10. |
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#40 | |
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Member
Join Date: May 2010
Posts: 115
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#41 | |
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Registered
Join Date: Jul 2012
Posts: 1
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http://youtu.be/3VcNiMgQGSo http://youtu.be/1LJnR6E6sEU?t=46s |
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#42 |
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Member
Join Date: May 2010
Posts: 196
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Hmm... I wonder if this console gen would've been a bigger leap had we been stuck with SDTVs even now?
I mean the consoles were made with HD in mind, but I wonder how if the console manufacturers and many developers really understood the trade-offs between resolution, textures, physics, and frame-rate to make things work? |
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#43 | |
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Junior Member
Join Date: Aug 2010
Posts: 76
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And then on the other hand, you are actually putting here for comparison a screenshot which clearly states Halo 3 CG Trailer.Are you even aware that there was no such scene in the actual game? Or was your whole point to claim that Halo 4 footage looks like a pre-rendered CG movie and therefore it shouldn't be compared to regular game footage? (Plus, I think you got it backwards: as far as I recall The Sony Santa Monica games are the ones with some cutscenes being pre-rendered. The Halo cutscenes, at least in the Bungie era, were done in realtime) |
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#44 | |||
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Naughty Boy!
Join Date: May 2012
Posts: 200
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As for Halo, my memory was cloudy, for that I apologize. Some Xbox-only friends were showing me Halo footage back in the days, claiming it was realtime, that was with Halo 3. I even read it was realtime in a lot of places. But I guess I saw the CGI trailer instead of the supposed realtime trailer.
Btw, was this ever claimed as using lightning and effects representative of the realtime renderer? ![]() I was looking up some posts on the internet comparing Halo3 realtime to trailers, and this is what people on the Halo fan forum had to say: http://www.bungie.net/Forums/posts.a...1-p=1#39653138 Quote:
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back ontopic: Quote:
edit: don't get me wrong, a lot of aspects of the Witcher 2's graphics are really amazing and could not be done with the same detail/precision on any console ever released!
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"If we look at this objectively, then color is definitely scientifically better." Last edited by antwan; 19-Jul-2012 at 22:49. |
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