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#101 | |
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Anas platyrhynchos
Join Date: Jul 2004
Location: Finland
Posts: 4,365
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Quote:
I thought that HDMI 1.4 would work just like the dual link DVI. I know HDMI 1.3 does not, for 1.3 the bandwith reguirement is too much I think.
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#102 | |
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Member
Join Date: Aug 2005
Posts: 741
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Quote:
HDMI can absolutely carry 1080p60, I've done it. That's 60Hz, interleaved (with the interleaving done in the card, not the monitor). As far as the monitor's concerned, there's no difference between that and a regular 1080p60 feed. And I know plenty of people can play 1080p120 on high-end systems, they've never mentioned if they're using HDMI or not. 1080p60 in 3D is going to be more limited by your graphics card than by the cable you're using. I've only got a few games that can run at 60fps in 3D (on a GTX680), and in some of them I have to turn a couple options down to get it that way.
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On the Soap Box - My online ranting spot. |
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#103 | |
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Moderator
Join Date: Feb 2002
Location: Redmond, WA
Posts: 3,172
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Quote:
The way it's done over HDMI is both frames are packet together, doubling the bandwidth per frame. Yes you can happily do 1080P@60Hz over HDMI, just not in 3D. Dual link DVI has 2 channels of data instead of one, the HDMI spec only has 1. But the critical part of that's Dual link, standard DVI cabling has exactly the same limitation as HDMI. FWIW strictly speaking the HDMI cabling is sufficient to run 1080P60HZ in 3D but the chips in the devices themselves run at to low a clock rate to decode/encode such a signal. |
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#104 |
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B3D Scallywag
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Yup you definitely need dual link for 1080p / 60fps / 3D. I tried with my "old" DVI cable originally and was limited to 720p for 60fps. Dual link resolved all that.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#105 | |
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B3D Scallywag
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Quote:
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#106 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,497
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you need to use 3D vision with nv surround next
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#107 |
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Anas platyrhynchos
Join Date: Jul 2004
Location: Finland
Posts: 4,365
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Well I played Crysis 2 for about two hours. Runs butter smooth with everything maxed in 3D, so my second GPU was put to good use
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#108 | |
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Moderator
Join Date: Feb 2002
Location: Redmond, WA
Posts: 3,172
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Quote:
It uses reprojection from the Z buffer, and as a result has to me horrible artifacts. Though it is the reason the framerate is so good. To reduce the artifacts they massively reduced the amount of depth disparity in the scene. |
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#109 |
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Anas platyrhynchos
Join Date: Jul 2004
Location: Finland
Posts: 4,365
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Which games in your opinion has the best 3D implementation?
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http://www.youtube.com/watch?v=hpz9USr1RHg&feature=fvw |
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#110 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,889
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#111 |
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Member
Join Date: Aug 2005
Posts: 741
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Three words: Just Cause 2.
The scale of the island is jaw-dropping in 3D (especially with 3D cranked up high, I have mine set at 95%). Climb to the top of the casino and look down, it really looks like it's as tall as it is. Then jump off. The Batman games are also quite good. Trine is amazing. Skyrim's pretty incredible too with some mods and the Helix 3D fix (the game has some issues out of the box). Pretty much any game listed as "3D Vision Ready" is good, especially third-person games. I can kick back with a controller at a more comfortable viewing distance than I can with FPS. That's one downside of a passive display; my seating position this close to the monitor is somewhat limited when using 3D, and FPS just doesn't work quite as well. Active 3D wouldn't have that problem.
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On the Soap Box - My online ranting spot. |
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#112 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,497
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Also burnout paradise
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#113 |
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Member
Join Date: Aug 2005
Posts: 741
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On the subject, what other racing games work really well with 3D? Going through the list in the 3D Vision settings, most racing games in general don't seem to work very well.
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On the Soap Box - My online ranting spot. |
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#114 |
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Member
Join Date: Aug 2004
Location: Indiana
Posts: 475
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Passive 3d is only using one 1080p frame, be it interlaced, side by side, or top/bottom, no bandwidth problem. active 3d uses 2 1080p frames packed into one frame hence the bandwidth issue.
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#115 |
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Member
Join Date: Aug 2005
Posts: 741
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But, 3D Vision aside, doesn't HDMI support 1080p120 in normal 2D gameplay?
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On the Soap Box - My online ranting spot. |
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#116 |
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Member
Join Date: Aug 2004
Location: Indiana
Posts: 475
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HDMI 1.4b does support 1080P @ 120, but I have yet to see a monitor or tv that does.
Most monitors have a listing towards the back of the manual listing what frequencies are supported for HDMI. |
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#117 | |
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B3D Scallywag
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Quote:
Incidentally, cross talk can usually be eliminated completely by adjusting the convergence settings. This is something I only learned recently after I wrote my last post about the cross talk being a problem. In fact the 3d effect can be changed entirely using the convergence settings and different games come with different levels and thus effects set as default. For example Skyrim and Battlefield 3 have quite a bit of cross talk in bright areas but the 3d effect gives you a sense of scale, i.e what you're looking at on screen seems much bigger than it would if you were looking at the screen in 2d. I really get the impression of playing on a cinema sized screen with Skyrim from about 2 feet away from the 27" screen. However by changing the convergence settings, (basically making the ghost shadows align with the main image) you can 1) eliminate the ghosting completely and 2) Greatly enhance the sense of 3d. For example GTA4 comes with this level of convergence set as default and while you don't get the same sense of scale as in say Skryim, the 3d is utterly insane (you need to turn shadows off in the game to make it work though). The effect is IMO very similar to having a real 3d remote control car and a full blown mini city to drive it around in. It really does feel like your driving a physical model car around a physical model city, crazy! The disadvantages of this though are first - you lose that sense of scale which in some games can be more valuable than the intense 3d IMO (e.g. Skyrim) and more importantly, some games won't work very well with the convergence set like this, I think it comes down to whether the viewpoint in the game changes significantly. So for example if you get perfect convergence from one viewpoint (in skyrim 3rd person) it will then totally screw up the 3d from another view point (Skyrim 1st person) and thus I've found this only tends to work in games that don't have a lot of variation in the viewpoints. It's also worth noting that even the 'lesser' 3d convergence settings that games like Skyrim and BF3 default to are still well beyond the 3d effect of 3dtv play.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#118 |
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B3D Scallywag
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As Jedi said, Just Cause 2 is excellent, Skyrim is also very good. The 3D effect in Farcry 2 is outstanding, even better than JC2 IMO. Also as I said in the post above GTA4 looks amazing with shadows turned off.
A few others I've played which work well: BF3, Tombraider Underworld, Assassins Creed Revelations, Mafia 2, Street Fighter 4 and Unreal Tournament 3 (with world detail turned down).
__________________
PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#119 | |
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Darlek ******
Join Date: Jun 2004
Posts: 9,497
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Quote:
also nfs shift, grid and the codemasters f1 games
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