Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Reply
Old 05-Aug-2012, 14:18   #76
Shifty Geezer
Grumpy Mod
 
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,045
Default

Quote:
Originally Posted by Arwin View Post
Also, your comments play to the too much story in modern games bit.
Yes, I noticed the crossover. The idea of opening up variables for local coop to eveolve extends to the solo experience too. By all means create the uber cinematic super story game extravaganza, but then let the player just play with the game mechanics after that to have fun expeiences. It seems a very cheap way to add value to a game to me.
__________________
Shifty Geezer
...

Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents.
Shifty Geezer is online now   Reply With Quote
Old 05-Aug-2012, 14:57   #77
fearsomepirate
Dinosaur Hunter
 
Join Date: Sep 2005
Location: Kentucky
Posts: 2,566
Send a message via AIM to fearsomepirate
Default

I think there's a unifying theme here--developers need to let gamers play the way we want to play instead of trying to force the gamers to play the way they think we ought to play. There are so many examples of developers failing to do this and not being responsive to gamers. An example of more or less doing it right is the COD series, which has been steadily increasing rather than decreasing the ways you can play and responding to consumer behavior since early on.
__________________
Don't vote; it just encourages them.

Last edited by fearsomepirate; 05-Aug-2012 at 18:55.
fearsomepirate is offline   Reply With Quote
Old 05-Aug-2012, 15:53   #78
tuna
Senior Member
 
Join Date: Mar 2002
Posts: 1,370
Default

Quote:
Originally Posted by fearsomepirate View Post
I'm not sure what you think "use vehicles" means, tuna.

You know, you can make an AI do almost anything. Telling it what loadouts to use on a given map is probably the easiest part, you just encode the variables in the map file. Or you just tell the bots to randomly choose kits and let things happen as they may.

I'm also not sure where you're getting this idea that programming an AI to have certain conditions where it uses or stops using a vehicle is an insurmountable task. They did it in BF2 and BF2142. The AI in Just Cause 2 can do it. There are user mods for Tribes 2 where the bots will use the vehicles.

Of course the AI isn't human. You'll always find something you can do that it hasn't been programmed to do. But it's not necessary for an AI to be humanly clever in order to be functional in a game.
Well, it seems to be a lot of work for the core engineering people at least.
tuna is offline   Reply With Quote
Old 05-Aug-2012, 16:21   #79
Acert93
Artist formerly known as Acert93
 
Join Date: Dec 2004
Location: Seattle
Posts: 7,702
Default

Quote:
Originally Posted by tuna View Post
Do they enter/exit vehicles? Do they change loadout based on the map?
Yes, they have to run slowly to a vehicle just like you--and when you have their vehicle near death they often try to bail, just like a normal newb

As for load outs, '42/DC had 5 load out slots and they used them all. Now they are dumb AI so they were not the best at selection but you would have snipers and anti-armor, etc and they would use all the vehicles.
__________________
"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate
Acert93 is offline   Reply With Quote
Old 05-Aug-2012, 22:29   #80
Arwin
Now Officially a Top 10 Poster
 
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,890
Default

Incidentally I played the full version of Foosball on PS3 today and it does support local same screen 4 player.

I can't recommend this one enough if you have Move controllers, just great fun.
Arwin is offline   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 10:10.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.