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#5026 |
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Member
Join Date: Nov 2007
Posts: 938
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This is the silliest rumor I have heard for a long time. Anyone with any technical background can see that all the technical details are just wrong...
And there's zero business sense to do something like this: "Let's sabotage our own launch sales and reputation by making our 3x faster console look like it's only equal to competition" I remember that there were similar rumors with the original Wii. It was supposed to have some extra hidden chips that would make it faster than x360/PS3 Good laughs though |
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#5027 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,006
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Quote:
There is only three ways this can pan out: 1) TRUE - Nintendo deliberately gimped their console to lose early interest 2) TRUE - Nintendo's engineers are incompetent and didn't realise their hardware could perform much better than expected 3) FALSE Option 3 is the only one that's positive for Nintendo.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#5028 |
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Junior Member
Join Date: Jan 2010
Posts: 48
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Somone raised an interesting point on another forum that Nintendo's eventual goal will be to shrink down the size of the components enough that the whole circuitry can fit inside the tablet, so that it becomes truly portable.
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#5029 |
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Senior Member
Join Date: Jul 2008
Posts: 2,147
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Someone raised that interesting point in this forum over half a year ago.
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#5030 |
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Join Date: Feb 2002
Location: Cleveland
Posts: 4,222
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And some Mod is responding on this forum saying how that has nothing to do with their current non portable offering. That would be more of a 3DS followup. It will be at least 3 years out given Nintendos current pace. Also, there's an existing thread talking about all of that here.
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IBSL: 2835, 6541, 8531, 9299, 20484, 86985, 87130 FBSL: 7221, 9255, 15892, 20484 |
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#5031 | |
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Junior Member
Join Date: Sep 2002
Posts: 55
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Quote:
All of those PLLs on the SoC are sourced from the same reference clock, so you can also change the frequency by changing the oscillator on the PCB. Then you're keeping the same multiplier relative to the reference frequency because you haven't changed the register settings. Eg, changing from a 27MHz reference to 30MHz changes the processor bus frequency from 243 (9*27) to 270 (9*30) on Wii. Software still thinks it is running at 243 because it expects the reference clock to be 27 MHz. You can do the same thing with software by changing the registers to generate a 10x clock rather than a 9x clock, but now it knows it is running at 270. It doesn't have to be whole numbers either, though many PLLs will produce a better clock when using a whole multiple of the reference clock. Changing the reference clock rather than the register settings can also cause problems. That same reference is used for the PLL that generates the display output. When it needs to generate a specific pixel clock to output something like 720p, the registers are set based on a 27MHz reference. If you move far enough away from 27 without changing the PLL programming software, you'll eventually get far enough out of spec that the TV won't be able to make sense of your no-longer-720p signal. |
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#5032 |
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Member
Join Date: Jul 2012
Posts: 224
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Overclocking rumours are funny
The concept isn't out fo the realms of possibility, however. (Didn't they do somthing similar with the 3DS? I guess they could have underclocked it due to o/s inefficiency etc and were struggling to keep the heat down). Its just the extent to which the rumour went which made it laughable. Had they said the clock speed had been increased by like 2-5% I might have beleived it. They went for broke though with an almost 200% increase and as such this rumour shouldn't have ever been reported by anybody. |
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#5033 |
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Senior Member
Join Date: Mar 2005
Location: Oregon
Posts: 1,695
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They didn't change any clockspeeds in 3DS, they just released some of the previously reserved CPU time on one core.
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#5034 |
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Junior Member
Join Date: Apr 2013
Posts: 17
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Well they put it to damn good use in luigis mansion. Damn DAMN impressive work they got out of that arm11, and its incredibly picky vfp's. Props to next level games.
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#5035 | |
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Member
Join Date: Jul 2012
Posts: 224
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Quote:
Last edited by TheLump; 14-May-2013 at 14:57. |
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#5036 |
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Member
Join Date: Aug 2005
Posts: 309
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To get back on topic. I have been looking more at the gpu in the wiiu. Based on comparable cards it seems fourth storm finding might be the correct makeup of 160:8:8.
Power Consumption was talk about months ago and under 15 seem to be the range needed for the gpu. HD 5550 320 shader card @ 550 MHz is 33 Watts 40 nm card HD 6450 160 Shader card @ 625 Mhz is 13 watts 40 nm card http://www.techpowerup.com/reviews/S...assive/25.html http://www.techpowerup.com/reviews/H...D_5550/27.html Performance- based on what we seem in games it looks to have a little extra performance compare to ps360. Radeon HD 6450 40nm 160:8:4 293 Nvidia 7900 gt. 238 http://www.videocardbenchmark.net/gp...%2FGTO&id=1253 http://www.videocardbenchmark.net/gp...HD+6450&id=267 function i known brought up this gpu benchmarks before. the only thing that doesnt fit with 160 ALU is the size of the ALU blocks themselves. What if they spread the ALU out to reduce the heat? |
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#5037 |
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Senior Member
Join Date: Feb 2004
Posts: 2,442
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Yeah but this is RV7xx based, not Northern Islands based. It'll likely be slower than your link...
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