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Old 05-Nov-2012, 13:59   #76
tuna
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Quote:
Originally Posted by haihoo View Post
Rumors are that Vita cores are clocked at 700 or 800 MHZ.

Vita games like Uncharted or Assassins Creed only use half screen resolution, because the Vita has obviously not enough power.
Nothing has ever enough power.
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Old 24-Dec-2012, 16:27   #77
FATBOT
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Hi, any good explanation why so many games especially run with 720x408? Something special about this resolution?

See: http://forum.beyond3d.com/showpost.p...98&postcount=4
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Old 28-Dec-2012, 00:08   #78
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720 and 408 are both 75% of 960 and 544. This will be a sweet spot for upscaling quality. 640 is also 2/3rds, so will scale well.
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Old 04-Jan-2013, 20:11   #79
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problem isnt scaling, its the jaggies, Need for Speed supposedly has 4XAA even running at such low resolution, it looks cleaner than alot of games. Thought still a bit blurry and rough. I think something like Uncharted around 720x408 is sharp and crisp enough, just really need AA really bad. Little Big Planet looks amazing on the device and I believe its sub native but good AA.
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Old 14-Jan-2013, 17:55   #80
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They are also ports of existing engines and early releases. More may be possible at native res, though most games sticking to 30fps, it's probably still bandwidth that's the biggest issue? And therefore it may be hard. The tech teardown for Uncharted was interesting, especially where they found detail with polygons was basically cheaper than usng textures.
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