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#76 |
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Senior Member
Join Date: Mar 2002
Posts: 1,442
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#77 |
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Junior Member
Join Date: Jul 2009
Posts: 48
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Hi, any good explanation why so many games especially run with 720x408? Something special about this resolution?
See: http://forum.beyond3d.com/showpost.p...98&postcount=4 |
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#78 |
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Hello :-)
Join Date: Sep 2005
Location: Cambridge, UK
Posts: 1,314
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720 and 408 are both 75% of 960 and 544. This will be a sweet spot for upscaling quality. 640 is also 2/3rds, so will scale well.
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#79 |
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Senior Member
Join Date: Nov 2007
Posts: 1,457
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problem isnt scaling, its the jaggies, Need for Speed supposedly has 4XAA even running at such low resolution, it looks cleaner than alot of games. Thought still a bit blurry and rough. I think something like Uncharted around 720x408 is sharp and crisp enough, just really need AA really bad. Little Big Planet looks amazing on the device and I believe its sub native but good AA.
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#80 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 13,244
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They are also ports of existing engines and early releases. More may be possible at native res, though most games sticking to 30fps, it's probably still bandwidth that's the biggest issue? And therefore it may be hard. The tech teardown for Uncharted was interesting, especially where they found detail with polygons was basically cheaper than usng textures.
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