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#1 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Thought I should share this:
http://thunderpeel2001.blogspot.com/...ly-modded.html Quote:
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"A Revolutionary Age is an age of action; the present age is an age of advertisement, or an age of publicity: nothing ever happens, but there is immediate publicity everywhere." - Søren Kierkegaard http://culture.vg/ | http://storyofstuff.com/ | http://www.chomsky.info/ | http://www.artrenewal.org/ Last edited by green.pixel; 27-Jul-2012 at 09:14. |
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#2 |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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+rep.
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The optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true. - James Branch Cabell |
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#3 |
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Junior Member
Join Date: Sep 2009
Posts: 65
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I hate you! Now I'll have to play it again
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#4 |
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Member
Join Date: Oct 2008
Location: Croatia
Posts: 181
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By far the very best "game" ever released... On release I had bought the german edition, of course, played it through several times. Many years later I bought it on GOG and I do not even remember if I ever finished my "english" play through. Two weeks ago I even printed out the novelisation http://www.wischik.com/lu/senses/pst-book.html Cheers... |
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#5 |
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Member
Join Date: Mar 2009
Posts: 164
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I tried the resolution and UI patches but, performance becomes a problem, even at the default 640x480 I have some "slowdowns"
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#6 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,501
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Great timing, ive just bought this game
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#7 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Torment talk starts about 2:40.
__________________
"A Revolutionary Age is an age of action; the present age is an age of advertisement, or an age of publicity: nothing ever happens, but there is immediate publicity everywhere." - Søren Kierkegaard http://culture.vg/ | http://storyofstuff.com/ | http://www.chomsky.info/ | http://www.artrenewal.org/ |
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#8 |
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Member
Join Date: Oct 2008
Location: Croatia
Posts: 181
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I would really like to to know why his games after Planescape: Torment (at least the ones I have played) do exactly the opposite that PST did. Paint the game world in a black and white picture with almost no shade of grey, where PST you had grey that was shining a beacon on all those "black and white" moments.
For example, I liked KOTOR 1 & 2, but they are fun games but not even near the masterpiece that PST is. But lets see how the work on Wasteland 2 will look and how Brian Fargo will act as the filter... |
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