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#51 |
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Senior Member
Join Date: Jul 2008
Location: camping with a mauler
Posts: 1,764
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Sorry for the confusion, I was actually referring to the whole undersampling thing Novum has been on about. And that seems like more than just a bug in the R8xx hardware.
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#52 |
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Member
Join Date: Oct 2006
Location: Germany
Posts: 821
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There is a speculation that it's a texture cache bandwidth problem/limitation - since R600.
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#53 |
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Junior Member
Join Date: Jan 2010
Posts: 73
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Tested with Catalyst 10.7 and it seems that nothing have changed.
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#54 |
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Junior Member
Join Date: Jan 2006
Location: France
Posts: 93
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Maybe this is not a problem for ATI, so they won't change it ?
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- I'm french. Sorry if you don't understand what i say - |
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#55 | |
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Senior Member
Join Date: Jul 2008
Location: camping with a mauler
Posts: 1,764
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Do you mean that ATI is not concerned with it? Or the problem does not exist?
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#56 | |
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Junior Member
Join Date: Jan 2006
Location: France
Posts: 93
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Quote:
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- I'm french. Sorry if you don't understand what i say - |
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#57 | |
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Senior Member
Join Date: Jul 2008
Location: camping with a mauler
Posts: 1,764
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Ha, well I'd wager they'll look into fixing it at least for the next refresh. It's not like they don't know about it at this point.
I'd also wager they won't mention they fixed it or that there was a problem in the first place. Which is understandable if a bit disappointing.
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#58 | |
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Junior Member
Join Date: Jan 2010
Posts: 73
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#59 | |
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Senior Member
Join Date: Jul 2008
Location: camping with a mauler
Posts: 1,764
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BTW Tamlin the thread title is redundant. Anisotropic Filtering filtering.
/nitpick
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#60 |
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Junior Member
Join Date: Jan 2010
Posts: 73
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#61 | |
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Senior Member
Join Date: May 2005
Posts: 1,558
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Quote:
I don't believe this is a software issue (whether the hard transition or sampling density)...
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Sorry for my English. But I hope it's better than your Czech |
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#62 | ||
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Senior Member
Join Date: Jul 2008
Location: camping with a mauler
Posts: 1,764
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Quote:
I wonder if it is a glitch or by design?
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#63 |
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Member
Join Date: Oct 2006
Location: Germany
Posts: 821
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Imagine: AMD releases a full trilinear fltering tool, which gives you full trilinear filtering quality without ugly samples savings, but it costs you eg 10% of fps. And then some hardware reviewers start to write their reviews using this tool...
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Hail Brothers and Sisters! Coranon Silaria, Ozoo Mahoke Eta Kooram Nah Smech! Find Chuck Norris. |
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#64 | |
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Senior Member
Join Date: Jul 2008
Location: camping with a mauler
Posts: 1,764
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NVIDIA has offered full quality filtering for a long time now...
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#65 |
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Senior Member
Join Date: May 2005
Posts: 1,558
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as for sampling density, Jawed mentioned cache bandwidth
As for the transition, I believe it can be related to the last minute changes of the gpu/architecture. It could be a bug arised from quick redesigning as well as an intention (transistor saving method). But I think the second variant (intention) is very unlikely. I can't believe that they would sacrifice milions of transistors to achieve perfect angle independent filtering and ruin it at the same time by using some strange tranzistor-saving-hard-transition-creating technique...
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Sorry for my English. But I hope it's better than your Czech |
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#66 | |
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Junior Member
Join Date: Jan 2010
Posts: 73
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Quote:
I'm not so into the programming part of AF, so I can only report my observations. Could anyone explain why this is not an issue with larger checkboard patters? If I use d3d-af-tester with checkerboard texture 4, there is no hard transitions and no grey mesh circles. I'll see if I can upload a picture of this later today. Could it be something wrong with the minification/magnification? ![]()
Last edited by Tamlin; 30-Jul-2010 at 01:10. |
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#67 | |
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Member
Join Date: Oct 2006
Location: Germany
Posts: 821
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Here is an official statement: http://www.computerbase.de/news/hard...xturfilterung/
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Hail Brothers and Sisters! Coranon Silaria, Ozoo Mahoke Eta Kooram Nah Smech! Find Chuck Norris. |
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#68 |
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Remind me what a GPU is?
Join Date: Jan 2008
Location: New Zealand
Posts: 1,670
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Hey Arnold! They are talking about the ancient R300+ past there...
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#69 |
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Member
Join Date: Oct 2006
Location: Germany
Posts: 821
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But this statement is still up to date.
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Hail Brothers and Sisters! Coranon Silaria, Ozoo Mahoke Eta Kooram Nah Smech! Find Chuck Norris. |
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#70 |
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Remind me what a GPU is?
Join Date: Jan 2008
Location: New Zealand
Posts: 1,670
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I guess you're right... Its just strange seeing something that old being brought up. Its funny how fast this industry moves...
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