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Old 13-Aug-2008, 07:40   #1
AnarchX
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Default AMD Cinema 2.0 tech demo: real-time photo-realistic human models

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At first, this image may seem rather boring. Who's this woman and why is she on the front page of Joystiq? This image is rather uneventful until two facts are revealed: a) she's a CG creation and b) she's being rendered in real time with new AMD technology. AMD's new effort, "Cinema 2.0," promises to bring photorealistic graphics that blend the visual fidelity found only in the most recent of Hollywood movies to the interactive space. AMD is imagining a future where consumers won't just play movies, they'll play in them.
http://www.joystiq.com/2008/08/12/am...-human-models/
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Old 13-Aug-2008, 08:15   #2
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From the demo movie they posted a few months back, the rotoscoping of the actors is extraordinarily realistic, which triggers all kinds of perception response that really make you think you're looking at film of an actor. Seriously, it's like image capture down to every muscle and milimetre of skin. The level of realism is a huge, huge jump over what we've seen previoiusly for this type of hardware.

It's not just the fact that AMD has got these terrabit processors, but the software and hardware they've built around it to take advantage of it in the form of Cinema 2.0.
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Old 13-Aug-2008, 08:32   #3
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Looks very promising. Any link to the video in question?

Other than the ones that were shown at the RV700 release.
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Old 13-Aug-2008, 10:40   #4
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In one of the other threads about this tech they have the guy showing how its captured.
Of note is that at least currently they don't know how to put arbritrary animations into it, can only run the animations they have captured.
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Old 13-Aug-2008, 10:41   #5
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The Joystiq article heading should have been...

"AMD Cinema 2.0 tech demo: real-time photo-realistic human head which is already maxing out the 3d hardware its running on, thus pointless since not many games with graphics, sound, physics, a.i are based on a single human head onscreen, restricted above the shoulders"


(excluding Brainage)
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Old 13-Aug-2008, 10:52   #6
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Quote:
Originally Posted by slapnutz View Post
The Joystiq article heading should have been...

"AMD Cinema 2.0 tech demo: real-time photo-realistic human head which is already maxing out the 3d hardware its running on, thus pointless since not many games with graphics, sound, physics, a.i are based on a single human head onscreen, restricted above the shoulders"


(excluding Brainage)
That's the question, is it something usable, or just a boutique technology? I'm not really sure whether it's aimed at games, or the movie industry. Maybe both?
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Old 13-Aug-2008, 10:54   #7
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It seems like you couldn't use it for a FPS any time soon but I can see some types of game that it could be amazing for eg Myst type puzzles
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Old 13-Aug-2008, 10:59   #8
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Quote:
Originally Posted by hoom View Post
It seems like you couldn't use it for a FPS any time soon but I can see some types of game that it could be amazing for eg Myst type puzzles
I can see it could be quite useful for rotoscoping actors (those hybrid performances like Gollum, King Kong, Hollow Man, I Robot, etc), but without being able to independently animate what you capture, you can't get to virtual actors. These are two key things for this kind of technology, so I can't see that AMD would have embarked down this road without some idea of how to get to those goals.
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Old 13-Aug-2008, 12:34   #9
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Quote:
Originally Posted by slapnutz View Post
restricted above the shoulders

they should of at least got to the boobies
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Old 13-Aug-2008, 12:42   #10
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that had me cracking up Davros. But truly awe inspiring stuff from AMD.
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Old 13-Aug-2008, 12:52   #11
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I really want to see the video of :

http://www.joystiq.com/photos/amd-ci...0/970668/full/

as the clothing and environment seems rather more complex.

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Old 13-Aug-2008, 22:34   #12
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Here is a video of that pic in #1 post.

at 1:45- http://www.youtube.com/watch?v=Bz7AukqqaDQ
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Old 14-Aug-2008, 14:16   #13
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More vids:
http://www.techcrunch.com/2008/07/09...ng-technology/

They also plan a cloud computing based game on base of this amazing graphics:
http://www.techcrunch.com/2008/08/11...-in-the-cloud/

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Old 14-Aug-2008, 14:39   #14
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I refuse to believe all this is a real-time render!
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Old 14-Aug-2008, 14:47   #15
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Quote:
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I refuse to believe all this is a real-time render!
I find your lack of faith disturbing.

Now witness the firepower of this fully armed and operational computer station!
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Old 14-Aug-2008, 14:58   #16
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Quote:
Originally Posted by fellix View Post
I refuse to believe all this is a real-time render!
Indeed, especially if you read this in the LiveSpace article:
Quote:
Here’s what OTOY’s Jules Urbach has to say:

The 14 mins of real time rendering in this material is streaming live to a Treo 700 at 240 kpbs. This was captured on March 2007, the server was running an ATI RX 1900 GPU. The tech has improved massively since then (as has the HW we now run on). There was never intention to show any part of this to the public until we could include voxel rendering and Lightstage based characters. I think anyone who liked what they saw, will find the final project much more impressive.
So I ask me, what did other studios wrong that these guy can just create such an amazing graphics.
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Old 14-Aug-2008, 15:15   #17
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Quote:
Originally Posted by AnarchX View Post
Indeed, especially if you read this in the LiveSpace article:


So I ask me, what did other studios wrong that these guy can just create such an amazing graphics.

There were links in this previous thread stating the work that was going on in this field and things like how the Transformers teasers were all done like this in real time.

I think the main thing is that graphics like these have been available for quite a while if you spend a lot on the software (or write your own) and have large render farms to render this stuff offline.

Now however, we have huge amounts of computing power in the form of these new graphics card. With new software and techniques, that computing power can be utilised to do complex graphics in real time. What was offline rendering with multiple computers has now come within reach of a single desktop system with a specialised number-crunchers in the form of a 4800 class card.

With a couple of X2 cards, that's basically a mini-farm of mega-processors - that's what, the best part of five terrabits (plus the CPU) of processing power in one desktop computer? Sheer madness!
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Old 14-Aug-2008, 16:04   #18
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Whatever is happening here, we talk about a huge amount of (non)temporal data for such ultra-high level of details being generated and processed.
Now, there is again the XSP on the X2 comes to mind and the rapid data streaming between the cores. But the other thing here is how the sheer integer processing capability of the shader array in RV770 would be used to do a real-time compression of those long data streams, passing the bi-directional link?!
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Old 14-Aug-2008, 20:28   #19
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New "extended" run of the Ruby 2.0 video
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Old 14-Aug-2008, 20:42   #20
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Fellix, you spoilt the ending for peeps who haven't seen it yet!

It's damned impressive, really hard to remember it's realtime - except the Ruby model has horrible geometry, particularly the hair and wrists. ARGH.

The continuity is extremely wonky for that final close-up, too.

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Old 14-Aug-2008, 20:44   #21
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Quote:
Originally Posted by Jawed View Post
Fellix, you spoilt the ending for peeps who haven't seen it yet!
You mean the "Game Over" green hologram, which certainly is not referring to Nvidia?
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Old 14-Aug-2008, 21:29   #22
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All this stuff is really amazing but until I can actually run it on my PC, as a demo but even more relevant, as a game, it doesn't mean much.

That 3d world supposedly rendered on a 1900XT for example.

I mean.. if a 1900XT was capable of that then why aren't we seeing anything remotely close to that in current games? The 360 has comparable power to a 1900XT and devs can code to the metal on that thing. And yet the best its produced doesn't come anywhere near that.
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Old 14-Aug-2008, 21:55   #23
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Quote:
Originally Posted by fellix View Post
Very Kewl. Translated

Quote:
PCGH presents the Ruby in the Black Edition: The brand-tech demo based on the 2.0-Cinema initiative from AMD shows Ruby's fight with a robot.

Even yesterday we were fresh pictures about Cinema 2.0 point from AMD (AMD Cinema 2.0: Photo-realistic characters with Radeon HD 4800 (Update: more pictures). PCGH Now came into the possession of the complete demo and can now exclusively new screenshots and a matching Video show.
News Source: http://translate.google.co.za/transl...hl=en&ie=UTF-8

US
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Old 14-Aug-2008, 22:05   #24
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Quote:
Originally Posted by AnarchX View Post


I believe it. the lighting is a bit off, and the facial expression is kind of off looking somehow. I don't know how to describe it exactly.

That said, it's clearly the most accurate rendering I've ever seen.
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Old 14-Aug-2008, 22:43   #25
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Everything in that video is cool except Ruby.
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