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Posts: 991
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#2 |
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Regular
Join Date: Jun 2003
Posts: 5,210
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From the demo movie they posted a few months back, the rotoscoping of the actors is extraordinarily realistic, which triggers all kinds of perception response that really make you think you're looking at film of an actor. Seriously, it's like image capture down to every muscle and milimetre of skin. The level of realism is a huge, huge jump over what we've seen previoiusly for this type of hardware.
It's not just the fact that AMD has got these terrabit processors, but the software and hardware they've built around it to take advantage of it in the form of Cinema 2.0. |
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#3 |
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Join Date: Mar 2004
Posts: 269
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Looks very promising. Any link to the video in question?
Other than the ones that were shown at the RV700 release.
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Never Argue With An Idiot. They'll Lower You To Their Level And Then Beat You With Experience! |
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#4 |
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Senior Member
Join Date: Sep 2003
Posts: 1,670
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In one of the other threads about this tech they have the guy showing how its captured.
Of note is that at least currently they don't know how to put arbritrary animations into it, can only run the animations they have captured.
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However, the above is the heart of the foreskin capacitance |
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#5 |
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Member
Join Date: Jul 2006
Posts: 391
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The Joystiq article heading should have been...
"AMD Cinema 2.0 tech demo: real-time photo-realistic human head which is already maxing out the 3d hardware its running on, thus pointless since not many games with graphics, sound, physics, a.i are based on a single human head onscreen, restricted above the shoulders" (excluding Brainage)
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SHENMUE 3 ... Do you want to play it? Sign the petition. http://www.petitiononline.com/shen1986/petition.html |
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#6 | |
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Regular
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#7 |
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Senior Member
Join Date: Sep 2003
Posts: 1,670
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It seems like you couldn't use it for a FPS any time soon but I can see some types of game that it could be amazing for eg Myst type puzzles
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However, the above is the heart of the foreskin capacitance |
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#8 |
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Regular
Join Date: Jun 2003
Posts: 5,210
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I can see it could be quite useful for rotoscoping actors (those hybrid performances like Gollum, King Kong, Hollow Man, I Robot, etc), but without being able to independently animate what you capture, you can't get to virtual actors. These are two key things for this kind of technology, so I can't see that AMD would have embarked down this road without some idea of how to get to those goals.
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Darlek ******
Join Date: Jun 2004
Posts: 5,337
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#10 |
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Senior Member
Join Date: Aug 2004
Posts: 1,927
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#11 |
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Regular
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I really want to see the video of :
http://www.joystiq.com/photos/amd-ci...0/970668/full/ as the clothing and environment seems rather more complex. Jawed |
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Naughty Boy!
Join Date: Aug 2007
Posts: 222
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#13 |
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Member
Join Date: Apr 2007
Posts: 991
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More vids:
http://www.techcrunch.com/2008/07/09...ng-technology/ They also plan a cloud computing based game on base of this amazing graphics: http://www.techcrunch.com/2008/08/11...-in-the-cloud/ |
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#14 |
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Senior Member
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I refuse to believe all this is a real-time render!
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Baby, It's Cold Outside
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#15 |
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hardware monkey
Join Date: Mar 2007
Posts: 3,650
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#16 | |
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Member
Join Date: Apr 2007
Posts: 991
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Indeed, especially if you read this in the LiveSpace article:
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#17 | |
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Regular
Join Date: Jun 2003
Posts: 5,210
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There were links in this previous thread stating the work that was going on in this field and things like how the Transformers teasers were all done like this in real time. I think the main thing is that graphics like these have been available for quite a while if you spend a lot on the software (or write your own) and have large render farms to render this stuff offline. Now however, we have huge amounts of computing power in the form of these new graphics card. With new software and techniques, that computing power can be utilised to do complex graphics in real time. What was offline rendering with multiple computers has now come within reach of a single desktop system with a specialised number-crunchers in the form of a 4800 class card. With a couple of X2 cards, that's basically a mini-farm of mega-processors - that's what, the best part of five terrabits (plus the CPU) of processing power in one desktop computer? Sheer madness! |
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#18 |
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Senior Member
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Whatever is happening here, we talk about a huge amount of (non)temporal data for such ultra-high level of details being generated and processed.
Now, there is again the XSP on the X2 comes to mind and the rapid data streaming between the cores. But the other thing here is how the sheer integer processing capability of the shader array in RV770 would be used to do a real-time compression of those long data streams, passing the bi-directional link?!
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Baby, It's Cold Outside
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#19 |
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Senior Member
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Baby, It's Cold Outside
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#20 |
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Regular
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Fellix, you spoilt the ending for peeps who haven't seen it yet!
It's damned impressive, really hard to remember it's realtime - except the Ruby model has horrible geometry, particularly the hair and wrists. ARGH. The continuity is extremely wonky for that final close-up, too. Jawed |
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#21 |
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Senior Member
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You mean the "Game Over" green hologram, which certainly is not referring to Nvidia?
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Baby, It's Cold Outside
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#22 |
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B3D Scallywag
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All this stuff is really amazing but until I can actually run it on my PC, as a demo but even more relevant, as a game, it doesn't mean much.
That 3d world supposedly rendered on a 1900XT for example. I mean.. if a 1900XT was capable of that then why aren't we seeing anything remotely close to that in current games? The 360 has comparable power to a 1900XT and devs can code to the metal on that thing. And yet the best its produced doesn't come anywhere near that.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 5850 1GB |
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#23 | ||
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Senior Member
Join Date: Jul 2002
Posts: 1,994
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Quote:
Quote:
US
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God put me on earth to do a certain number of things. Right now i'm so far behind that i'll never die. Random 512Kb onboard -> S3 Virge 4MB -> RivaTNT2 -> GeforcePro -> GF3 -> NV3x -> R420 -> R580 -> G80 -> G92 -> 5870 -> ??? |
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#24 | |
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Senior Member
Join Date: Feb 2004
Posts: 1,251
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I believe it. the lighting is a bit off, and the facial expression is kind of off looking somehow. I don't know how to describe it exactly. That said, it's clearly the most accurate rendering I've ever seen. |
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#25 |
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Member
Join Date: Feb 2003
Location: Cambridge, MA
Posts: 544
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Everything in that video is cool except Ruby.
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