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#151 |
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Senior Member
Join Date: Jan 2012
Location: Leicestershire - England
Posts: 1,448
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Its good to have this comparison. .although I would have expected 640m LE to be substantially more powerfull than that?.
Ipad 4 doesn't look all that bad too be honest, cant wait to compare the next generation |
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#152 | |
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Member
Join Date: Dec 2011
Posts: 274
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Quote:
APQ8064 however has been completely replaced by APQ8064T |
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#153 |
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Member
Join Date: Dec 2011
Posts: 274
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#154 |
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Member
Join Date: Apr 2010
Posts: 285
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That makes you question the use of this benchmark.
EDIT: Forget I said anything, see ams' post below this one as to why. Last edited by Helmore; 01-Apr-2013 at 17:44. |
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#155 | |
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Member
Join Date: Jul 2012
Posts: 400
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Quote:
http://images.anandtech.com/graphs/graph6872/53938.png http://images.anandtech.com/graphs/graph6872/53944.png The differences may be even more pronounced with games (depending on the game and the detail settings). On a side note, the Fill Rate data on GT 640M LE and HD 4000 still looks strange. How is it possible that GT 640M LE and HD 4000 gain ~ 50% and 100% texel fillrate, respectively, when moving from Onscreen to Offscreen (1080p)? Last edited by ams; 01-Apr-2013 at 16:58. |
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#156 | |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,762
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Quote:
__________________
People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
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#157 |
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Member
Join Date: Jul 2012
Posts: 400
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Technically Kayla is a not-yet-released GPU that supports OpenGL 4.3 (while GT 640M LE supports OpenGL 4.1). So Kayla is probably a modified lower power version of the newly announced GT 735M.
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#158 |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,762
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Probably yes; however either way it's hard to believe that it'll be a 1:1 performance mirror for all GPU aspects for the future Logan SoC GPU block. 32 TMUs would be insane in terms of die area and a 8x times increase compared to Wayne in terms of unit amount only, since DX11 TMUs are quite a bit more expensive than DX9L1 TMUs in Wayne.
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People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
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#159 |
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Member
Join Date: Jul 2012
Posts: 400
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Yes, the Tegra 5 "Logan" GPU will likely be significantly reworked compared to any current Kepler GPU variant (including Kayla).
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#160 | |
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Tiled
Join Date: Oct 2003
Location: Kings Langley, UK
Posts: 2,675
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Quote:
__________________
A major redesign of the core ALU pineapple boomerang fortress. |
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#161 | |
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Junior Member
Join Date: Feb 2013
Posts: 68
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#162 |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,762
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I'm not sure about alpha blending, but since Arun said alpha tests and there are suggested workarounds in their developer recommendations for SGX and alpha tests I'd bet on the latter.
I'd say it's time we see some Rogue performance in GLB2.7 and then we can move on to GLB3.0 later for another session of single digit framerates glory By the way I'd love to know why the Adreno330/S800 results have been removed from the GLB2.7 database. Was there something wrong with the score? Apple protested for losing the top spot and Kishonti felt sorry for them what?
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People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
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#163 |
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Tea maker
Join Date: Feb 2002
Location: In the Island of Sodor, where the steam trains lie
Posts: 4,379
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Err? If you are saying that 1000 layers of transparent triangles renders slower than 1000 layers of opaque triangles, then, in that sense, alpha blending is "weaker" than not alpha blending, but that's nothing to do with the shader hardware.
If you mean alpha testing, that's a different beast entirely, because it enforces an interaction between the texturing unit and the HSR/visibility test.
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"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." -(attributed to) Samuel Johnson "I invented the term Object-Oriented, and I can tell you I did not have C++ in mind." Alan Kay |
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#164 | |
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Junior Member
Join Date: Feb 2013
Posts: 68
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Quote:
Kishonti informatics tweeted that alpha testing is used on the foliage elements of GLBenchamrk 2.7, I suppose this is why even the mighty SGX 554 MP4 is struggling to fend off its rivals vs 2.5.1. As alpha test / discard is standard part of OpenGL 2.0, I cannot see any reason why the GLBenchmark team should not have used it in 2.7. A more open question, if an Android game developer wanted to use alpha test, they would be forced to rewrite parts of their code for PowerVR platforms to achieve optimal FPS, is that a valid statement? |
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#165 |
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Tiled
Join Date: Oct 2003
Location: Kings Langley, UK
Posts: 2,675
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I think it's most correct to say that we don't mind use of discard where it makes sense. Yes it causes some extra work for the hardware but it should have considered use by the developer. It doesn't help any GPU that does pre-pixel shading optimisations based on early Z reject, so it's not just our architecture where performance can suffer if you don't use it only where needed.
So no rewrite required, just considered usage. 2.7 makes heavy use of it in some frames but they don't really have much choice given the types of scene they're rendering, and they use it optimally (we helped them out with that in recent times).
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A major redesign of the core ALU pineapple boomerang fortress. |
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