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#2 |
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Friends call me xbd
Join Date: Feb 2005
Posts: 6,309
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Kirkland - unfortunately - just seemed either unused (or apathetic) to answering questions that go beyond the regular gaming site norm I guess. These answers here are not even the originals; I had to send those back due to their overly brief nature. But I think he did finally catch on to the fact that those that would be reading his answers would actually understand what he was saying, and that this wasn't 1Up or anything.
That said, so much time was spent in simply establishing a structure and framework for the answers, that the majority of what I had wanted to ask ultimately had to be abandoned in the face of time constraints on his end. But, oh well... at least there was some worthwhile information gleaned about Evo's own take on future development for the console, and info into what their present efforts reflect in terms of hardware utilization.
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Somebody set up us the bomb. |
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#3 |
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Regular
Join Date: Jun 2005
Location: Gravity Always Wins
Posts: 6,169
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well done XBD.... thanks!
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#4 |
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Senior Member
Join Date: Jun 2005
Posts: 1,089
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Hopefully the next time he/Evolution come across B3D they'll be a little more forthcoming.
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#5 |
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Senior Member
Join Date: Aug 2005
Posts: 1,576
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I love the game for the most part. After plugging away for a couple months, taking one challenge at a time I've managed to get all Golds completed up to ticket 15 but it's getting really frustrating now.
Physics are great,but I wish more devs would spend less time on the new techie stuff and more on the basics like balancing difficulty. Edit: Very encouraging article,thanks. Motorstorm is such a good game graphically and physics wiseand to think that little of the PS3 is being tapped. I can't wait to see games a few years out. Last edited by ninzel; 11-May-2007 at 00:41. |
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#6 | |
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Member
Join Date: Mar 2004
Location: Maryland, USA
Posts: 877
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Kudos Carl! Thanks for the efforts! If these were the follow up answers, I hate to see the originals!!
One piece I found interesting was the mention of only using 15-20% of the SPUs. With this going on: Quote:
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#7 |
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Senior Member
Join Date: Apr 2007
Posts: 3,056
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Wow great interview guys.
"MotorStorm only uses between 15 and 20 percent of available SPU resource, so we’re aiming to achieve a 5 fold increase in SPU performance, which should allow us to do some awesome stuff!" This surprised me. For such an amazing looking game...they don't use the spu's that much! Thus, the future looks bright and in the case of Motorstorm, the future looks orange. |
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#8 | |
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Quote:
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is all about the games !! |
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#9 |
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Member
Join Date: Nov 2005
Posts: 809
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(+rep) Carl
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#10 | |
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Senior Member
Join Date: Sep 2002
Posts: 4,066
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Quote:
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Help BE3D, donate some money: http://forum.beyond3d.com/announcement.php?f=37 2nd hand market talk here: http://forum.beyond3d.com/showthread.php?t=59311 |
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#11 |
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Senior Member
Join Date: Jun 2006
Location: London
Posts: 1,551
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#12 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 13,228
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Awesome little interview. I almost wish they were all like that.
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#13 | |
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Senior Member
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Quote:
Ninja Gaiden looks pretty good... F1 is ok, VF5 needs way better skin shaders but I personally think DOA4 visually is just as impressive... I just dont see any differences in the consoles yet in terms of anything that would cause you to make this statement... However I do think Blast factor could be end up being better than Geometry wars! Carl Thanks for the interview. You work waaaaaay harder than Scott did.
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"The bible is how god supposedly relays his message to the people. That means he wants people to understand wtf he is talking about. ." L233 *Justice --- When you get what you deserve *Mercy ----- When you don't get what you deserve *Grace ----- When you get what you don't deserve Last edited by blakjedi; 11-May-2007 at 17:14. |
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#14 | |
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Friends call me xbd
Join Date: Feb 2005
Posts: 6,309
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I know there's a temptation to extrapolate from this interview in terms of future visuals, but think of it rather as helping to understand exactly what Motorstorm *is* to begin with, and from that point, although predictions of the future may gain better context... they are still predictions all the same.
Like, I don't read his answers and think to myself, "only RSX used + 80% of SPEs left to be utilized = CGI graphics around the corner." Rather, use it simply as an informative baseline. I view it as this: 1) Only RSX used means future visuals will improve, even if it's only RSX used in the future as well. 2) A five-fold increase in the applicability of the SPEs will translate into material gameplay, simulation/modeling, and/or graphics enhancements. What that will play out as, I don't try to crystalize in my mind. I don't like to latch onto flags planted in the hypothetical, such as CGI trailers... rather I prefer simply to understand where we are and how we're headed towards the future - not where that future lies per se. Personally I do find Motorstorm to be technically impressive when compared to its contemporaries. Is it the best? No I wouldn't say that, but I'd say it would earn recognition in any such contest. As such to have such definitive statements on the part of Scott proves quite useful, because since at the minimum we can say that Evo thus far has been on the leading edge as opposed to the trailing edge, their insights into their own future efforts bare merit as potentially reflective of what trends among devs might be going forward that 'get it.' A year or so from now I hope there will be another such 'snapshot' interview conducted that hopefully will contrast the ways in which things have advanced, whether snags have been hit, and where expectations lie vs today. I'm a fan of Cell as many know, so a lot of what I pursue in this vein tends to be along that route. BUT... I promise that soon I intend on finding a dev willing/able/worthy of discussing the Xenos in an educated manner. Because I do think there is a lot to be learned there as well. So... I'm going to try and send some love down the 360's way. Quote:
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Somebody set up us the bomb. |
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#15 | |
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Senior Member
Join Date: Sep 2002
Posts: 4,066
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Quote:
Hope that doesn´t sound to crazy...
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Help BE3D, donate some money: http://forum.beyond3d.com/announcement.php?f=37 2nd hand market talk here: http://forum.beyond3d.com/showthread.php?t=59311 |
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#16 | |
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Regular
Join Date: Oct 2005
Posts: 6,829
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Quote:
As for VF5, Ninja Gaiden and Motorstorm unless you are biased or too picky you will always find something "negative" no matter how good these games look. VF5 better skin shaders or not it is still one of the most impressive titles out there if not the best looking fighter. VF5 has better skin shaders than DOA, better character models than DOA, and much better physics. It can also be reprodiced on 360 easilly but that doesnt make VF5 any less impressive Motorstorm is also one of the most impressive racing titles, and in addition to the visual quality it also stands out in terms of physics. Its the combination of all technical and artistic aspects of the game that count. Not one or two things lacking or any unsatisfied inflated and illogical expectations. No matter how good a game looks it is always easy to find something that could have been better. There are always things that could have been better Its very sad that people seem to grasp on unimportant details and avoid all the other impressive aspects of the game and use these details as arguements that a game is not impressive. Again these may or may not be perfectly reproduced on a 360. Assuming that the can be perfectly reproduced on a 360 (which is likely) the point is still unchanged. They are still some of the most impressive games released |
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#17 |
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Member
Join Date: Jan 2007
Posts: 347
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Am I right in assuming that better better usage of SPE's will translate in better:
Physics Geometry AI and not the actual in-game quality of the graphics (i.e. AA, textures, framerate, etc.). Therefore it is illogical to think that things will ever approach the 2005 trailer as the requirements to do so are mostly fill-rate and memory based... both of which SPEs can do nothing to improve. |
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#18 | |
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Senior Member
Join Date: Apr 2007
Posts: 3,056
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#19 | |
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Senior Member
Join Date: Apr 2007
Posts: 3,056
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#20 |
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Member
Join Date: Jan 2007
Posts: 347
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I think that you missed that AI, physics and geometry are three very general areas that encompass many things... the interview was more specific but mentioned nothing outside of the realm of these areas (with the exception of music and video decompression). I guess if I missed anything, it was lighting... and I do not think that will help anything on the fillrate/memory side.
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#21 |
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Friends call me xbd
Join Date: Feb 2005
Posts: 6,309
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SPEs can be utilized to aid in lighting, geometry work, and particle systems to name a few. Although in the interview Kirkland focused on the potential vertex alleviation provided to RSX, the truth is that there are a number of areas in which the SPEs can help graphically (and can link to my own past references in that regard). That said, yes I'm really trying to keep things away from E3/CGI discussions here, so let's try and stay away from the notion/idea of whether E3 2005 is plausible. Even the semantics surrounding what qualifies as 'matching' said CGI can be explosive.
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Somebody set up us the bomb. Last edited by Carl B; 11-May-2007 at 19:44. |
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#22 | |
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Regular
Join Date: Oct 2005
Posts: 6,829
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Although I didnt imply anything about the usage of the SPUs and 360. Just the games theirselves |
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#23 | ||
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#24 | |
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Naughty Boy!
Join Date: Jan 2006
Posts: 302
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The best looking next-gen game(so far) is only using 15-20% of the SPU!? The future look very bright for the PS3 IMHO |
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#25 | |
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Registered
Join Date: May 2005
Posts: 203
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