If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
|
|
#4801 |
|
Member
Join Date: Aug 2005
Posts: 278
|
Julidz, the difference is just what it says:
GPU wattage is wattage used by just the GPU (at default referance clocks) Board wattage is wattage used by the GPU + rest of the board (RAM etc.) at default reference clocks. The GPU on the XTX uses more power because presumably it is clocked higher. Both use 225W because both are limited in clocks either/or because that is what is availble of the use of the 2x6-pin connector and/or difference in RAM used (2.0 is just the closest flat number.) Obviously 225W limits R600. IIRC overclocking is disabled when using 225W (2x6-pin) because it is THAT close to using 225W at default speeds. All these overclocking scores are using 300W of available power, which in my mind explains the results, and the TDP is reality is going to be much higher when doing so. G80's TDP I believe is 177W, but overclocking may be limited by available power (225W), which of course will make the power usage increase. I am not sure on that though (G80's case), but I surely believe R600 benefits from having that extra 75W available to it.
__________________
"Do you suck? Because if you suck, just get up and say you suck." Last edited by turtle; 09-May-2007 at 05:00. |
|
|
|
|
#4802 | |
|
Senior Member
Join Date: Jun 2005
Posts: 1,320
|
Quote:
So we will have Q2, 2007. R600 HD2900XT 512MB GDDR3 So we will have Q3, 2007. R650 HD2950XTX 1024MB GDDR4 I guess for R650 mostly be high clocks @ 1GHz GPU maybe ? I wonder what Nvidia do? "I don't think Ultra will help, plus it is overpriced compare to ATI-R650"
__________________
What is the meaning of life? - Why I'm here, I know my past, because I return to the past but I'm going forward to see my future, to find the truth, meaning of the existence and purpose. |
|
|
|
|
|
#4803 | |
|
Member
Join Date: May 2007
Posts: 249
|
Quote:
What is texturing used for in most pre-DX10 games? Don't they use texture based bump mapping and lighting a lot? In the light of 3DMark06 scores, it seems HDR is well handled by the R600 (almost the same SM3.0 score as the G80) and non-hdr tests suffer from a texturing weakness. So, the question is: will upcoming games be full of dynamic lighting/geometry displacement or use mapped lights/shadows/bumps? |
|
|
|
|
|
#4804 | |
|
Regular
Join Date: Aug 2006
Posts: 7,272
|
Quote:
I think that could be where R600 makes ground. If it's poor at texturing but good at HDR texturing..well I think HDR is the future right? |
|
|
|
|
|
#4805 |
|
Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco
Posts: 4,308
|
in your tipical next gen game the vast majority of textures are LDR.
__________________
[twitter] More samples, we need more samples! [Dean Calver] First they ignore you, then they laugh at you, then they fight you, then you win. [Mahatma Gandhi] The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
|
|
|
|
#4806 |
|
Junior Member
Join Date: May 2004
Posts: 286
|
|
|
|
|
|
#4807 | |
|
Heteroscedasticitate
Join Date: Mar 2005
Posts: 2,362
|
Quote:
Come again on the bolded part?Unless you`re stuck somewhere in DX8 era, no, not quite, AFAIR. The thing is this:if you suck at math in DX9(it`s an example, I`m not saying that`s the case with R600 because, frankly, I dunno and I hate stating some crap personal assertion as fact), you`re still going to suck at it in DX10 mostly. There`s no huge paradigm shift, you`re not doing stuff essentially different. You have the ability to do them far more elegantly, that`s certain. The trump card with DX10, IMHO, is the GS...that one is new, and we don`t know how it`ll perform. The noise about the GS was that first-gen DX10 hardware wouldn`t be fast enough to make it a viable large-scale general use option for games. That makes me think it`s a point where an advantage could be gained:you have two ass-slow parts, but one is only half-ass slow...the difference from 0 to 20 fps is far more perceivable than the difference from 60-80(this is oversimplified, but I think it serves to get the point across). If ATi is actually better than nV at this(as some MS noise suggested), and if they can actually get devs to make use of the GS in such a manner that creates the opportunity of illustrating this performance delta(which I kindof doubt, because they`ve sucked the big one on this front ever-since first introduction of DX9, 3Dc, Fetch4 and so on, whilst nV managed to push everything they had in one way or another), it may actually matter. But notice there`s a lot of ifs in there. And again, consider AMDs and implicitly ATi's position as a company:are they really in such a situation that they can afford to release world-breaking performance at mid-range prices?Are they a charity?Ya think?There must be something else at play here.
__________________
Donald Knuth: Science is what we understand well enough to explain to a computer. Art is everything else we do. |
|
|
|
|
|
#4808 |
|
Naughty Boy!
Join Date: Sep 2006
Location: Far far away
Posts: 961
|
|
|
|
|
|
#4809 |
|
Regular
Join Date: Mar 2007
Posts: 9,227
|
And there's always the case that Dev's won't do much with Geometry Shaders even if R600 (and this is a gross exaggeration I'm sure) managed to outperform G80 by an order of magnitude (WRT GS).
After all IF the current high end market leader cannot run GS worth a damn, yet their competition can run it well, it's still not going to gain major traction. I'd imagine this is a major reason NV doesn't seem very concerned with GS, even if ATI goes gangbusters on it. If both companies can't do it at least reasonably well, why put a lot of resources into developing a game that will make major use of it? Personally, the main selling point of a performant DX10 part at this point in time is for people like me. Someone who only upgrades a video card once every 1-2 years. (This year might be an anomaly for me as I might upgrade 2 systems graphics cards this year.) So, considering that I'm getting either G80 or R600 with the expectation of using it at the VERY least until next summer (more likely next winter) then I, for one, am VERY interested to see anything that might give an indication of how each might possibly perform with regards to DX10 and its use of Geometry Shader. Regards, SB |
|
|
|
|
#4810 |
|
Senior Member
Join Date: Jul 2002
Posts: 2,178
|
When Nvidia has been this quiet, I think you can always expect them to drop something beeg.
So the G80 has ruled the roost for 7 months and the Ultra might just own the HD2900XT for a short while until the XTX is released then ATI is expected to own for +- 5-6 months, but then I expect Nvidia to release it's next GPU which should put the hurting back(if what we've seen with both the NV40-G80). Questions is, what does ATI plan to do for the following 6 months after that? US
__________________
God put me on earth to do a certain number of things. Right now i'm so far behind that i'll never die. Random 512Kb onboard -> S3 Virge 4MB -> RivaTNT2 -> GeforcePro -> GF3 -> NV3x -> R420 -> R580 -> G80 -> G92 -> 5870 -> ??? |
|
|
|
|
#4811 | |
|
Senior Member
Join Date: Jul 2002
Posts: 2,178
|
Quote:
US
__________________
God put me on earth to do a certain number of things. Right now i'm so far behind that i'll never die. Random 512Kb onboard -> S3 Virge 4MB -> RivaTNT2 -> GeforcePro -> GF3 -> NV3x -> R420 -> R580 -> G80 -> G92 -> 5870 -> ??? |
|
|
|
|
|
#4812 | |
|
Senior Member
Join Date: Oct 2006
Location: Germany
Posts: 1,003
|
Quote:
![]() Reading horizontally I see two shader clusters with 12 5D ALUs and one TU per shader cluster (RV630). The RV610 has then one shader cluster with one TU and 8 5D ALUs. My problem is: Why ATi says, RV630 has 3 SIMDs and RV610 2 SIMDs? http://www.beyond3d.com/content/articles/4/7
__________________
Hail Brothers and Sisters! Coranon Silaria, Ozoo Mahoke Eta Kooram Nah Smech! Find Chuck Norris. |
|
|
|
|
|
#4813 | |
|
Member
Join Date: Mar 2004
Posts: 759
|
Quote:
If the Radeon HD 2900XT releases at $399 and performs nicely I see it as a good trend. Admittedly it is late, and very late indeed, if it were to compete against the G80 in the first place. I still think it has its place though and hopefully the mid-range and low-end parts is very competitive against anything NVIDIA currently has on the market.
__________________
Never Argue With An Idiot. They'll Lower You To Their Level And Then Beat You With Experience! |
|
|
|
|
|
#4814 | ||
|
Junior Member
Join Date: Oct 2006
Location: France / China
Posts: 85
|
Quote:
Quote:
|
||
|
|
|
|
#4815 | |
|
Member
Join Date: Nov 2005
Location: Rome, Italy
Posts: 475
|
Quote:
Now, the disparity of TU in regard to SIMD can mean two things IMHO: 1) Each cluster can access every TU indipendently because they are fully decoupled or 2) organization of R6XX is far more complex, with the TU coupled "orthogonally" to SIMD clusters, i.e. every SIMD cluster is further divided into blocks (i.e. 4 for R600, 2 for RV630 and only one for R610) and each block is coupled with a TU (8 address, 4 filtering, 20 fetching units each). I already wrote a lot of posts ago that a very reliable source told me that R600 is structured as 4-4-4-5 whereas G80 is 8-2-8. In this case it can be that in R600 every 80-SP cluster is divided in 4 blocks with (4x5)SP each each working on a quad, and every one of these blocks has a dedicated TU. In this way, block 1s in SIMD 1,2,3,4 access TU 1, block 2s in SIMD 1,2,3,4 access TU 2, and so on. If you take a look at the block diagram there could be some hints about this possibility. The benefits of doing so I cannot understand, however. Same souce told that R600 performs better with long shaders, but on simple shaders this organization, by having one "level" more with respect to G80, incurs in some penalty. Last edited by leoneazzurro; 09-May-2007 at 12:15. |
|
|
|
|
|
#4816 | |
|
Senior Member
Join Date: Jul 2002
Posts: 2,178
|
Quote:
I think though that the most important thing will be the DX10 performance. Of course we'll still have to wait for any worth while software to come out and by then(most probably) newer and faster hardware will be available. US
__________________
God put me on earth to do a certain number of things. Right now i'm so far behind that i'll never die. Random 512Kb onboard -> S3 Virge 4MB -> RivaTNT2 -> GeforcePro -> GF3 -> NV3x -> R420 -> R580 -> G80 -> G92 -> 5870 -> ??? |
|
|
|
|
|
#4817 |
|
MSI Man
|
__________________
I miss you CJ, 1976 - 2010 |
|
|
|
|
#4818 | ||
|
KEPLER
Join Date: Jun 2005
Posts: 1,893
|
From Tweaktown
Quote:
Quote:
__________________
People like you - Silent_Buddha laying an epic smackdown on XMAN26's double standards. So you're mixing apples and oranges to calculate grapes and then compare it to apples. - silent_guy's witty retort on sweeping comparisons. |
||
|
|
|
|
#4819 | |
|
Member
Join Date: Mar 2004
Posts: 759
|
Quote:
I do not really care whether or not the Radeon HD2900XT beats the Geforce 8800GTX, what I care about if it enables me to do more things in real-time when editing video and applying effects. In the end of the day I hardly play games anymore and there is hardly any games released for Mac OS X regardless. Hopefully Apple will use the Radeon HD 2900XTX 1GB OEM version in its Mac Pro line-up. The Radeon 2k family should bring more to the table than just 3D-performance afterall But sure, performance figures is always fun to look at.
__________________
Never Argue With An Idiot. They'll Lower You To Their Level And Then Beat You With Experience! |
|
|
|
|
|
#4820 | |
|
Senior Member
Join Date: Jan 2007
Location: TDO, Germany
Posts: 1,222
|
That's an odd statement to make in a forum such as this.
Quote:
I'd also expect UT3 to want more than half a gig of VRAM at max settings. So I think their comparison is a little wrong there.
__________________
Trade Steam games with other B3D members |
|
|
|
|
|
#4821 | |
|
Member
Join Date: May 2007
Posts: 249
|
Quote:
Did you ask the same question when Intel released Conroe at a lower price point than AMD's X2 competing parts? |
|
|
|
|
|
#4822 |
|
Junior Member
Join Date: May 2007
Location: SWEDEN
Posts: 32
|
I was hoping to get some X-Fire results in real games, i don't think one XT will be enough with only 512MB. But it's only going to be X-Fire if it performs good, alot better than one card. Otherwise it's going to be XTX...
|
|
|
|
|
#4823 | |
|
Heteroscedasticitate
Join Date: Mar 2005
Posts: 2,362
|
Quote:
Intel released Conroe at the price-points that were characteristic for their market-a super high-end part is at 1000, for example, and from there down-wards. They could afford to sell it at that price and maintain considerable margins. AFAIR, Conroe had goodish yields. They also have much more flexibility:from a wafer they can get a lot of parts(let's say E6600/6700/X6800, depending on how they handle clock-rates). I don`t think you can make X2600s from failed X2900-I may be wrong here though. If some of you ppl can`t see why it`s fairly illogical, from an economic standpoint, to release your presumably top-end card at this price-point, if it is so much better/at least equal to your competitor, that`s that, I doubt anything I or anyone say will change the apparently universally accepted idea that ATi=God`s arm on earth.
__________________
Donald Knuth: Science is what we understand well enough to explain to a computer. Art is everything else we do. |
|
|
|
|
|
#4824 |
|
Senior Member
Join Date: Sep 2003
Location: Well within 3d
Posts: 4,263
|
Conroe is also a process node ahead of the top X2s.
It's roughly 140mm2 compared to a 90 nm X2 that is just under 200 mm2. Coupled with Intel's much larger fab capacity, a lower price point could be hit while simultaneously butchering AMD's margins. I do not see a die size advantage for R600 over G80, unless the NVIO significantly impacts manufacturing costs. Since both Nvidia and ATI are fabless and use the same foundry, there is no indication of any large differences in economies of scale between the two. Perhaps the lower price is due to AMD's newfound allergy to inventory. It sounds like they don't want too many R600s to experience old age in their warehouses.
__________________
Dreaming of a .065 micron etch-a-sketch. |
|
|
|
|
#4825 | |
|
Regular
|
Quote:
If, as suggested (and you rightly link Xenos), these lower GPUs have finer-granularity, then that definitely puts a different complexion on things. They have more sequencer complexity than I was expecting, which means they have better dynamic branching than I was expecting, too. Ouch That might point to the future of R6xx, where sequencer complexity increases, to bring batch sizes down. I'm expecting R600 to have batches of 64. It would appear that RV630 has a batch size of 32 and RV610 is 16. 3 SIMDs and 2 TUs in RV630 is really very curious just because it's a hybrid of R5xx and Xenos instruction (ALU + TEX) scheduling. But, well, this is a definite change of course for me. Ooh that's quite a nice surprise Jawed
__________________
Can it play WoW? |
|
|
|
| Thread Tools | |
| Display Modes | |
|
|