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#1 |
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Mostly Harmless
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As any 3D application developer will be acutely aware, intimate knowledge of your target APIs and hardware will only take you so far down the development path. Hardware and software bugs and quirks will forever conspire against you, throwing mini spanners in any 3D works; APIs can get in the way with caps bit hell, poor documentation and lack of good examples to learn from (to name just a few hurdles there); and no developer is perfect, so mistakes are bound to be made at some point in the development process.Therefore any 3D application developer should also be acutely aware that excellent developer tools are a key component in the dev process, helping you avoid the pitfalls and obstacles when developing anything that relies on 3D hardware acceleration on all manner of target platforms. Even the Sweeneys, Carmacks, McGraths and Wenzels of this world need a helping hand now and again. So who better to get that help from than an IHV's devrel and tools development groups, right? Today we have a look at the updates to NVIDIA's developer tools just released at GDC. |
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#2 |
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Senior Member
Join Date: Apr 2006
Location: Io, lava pit number 12
Posts: 2,108
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Did i read this article correctly ?
Shader Model 5.0 support already present in NV's developer toolkit ? http://www.xbitlabs.com/news/video/d...312152413.html |
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#3 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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__________________
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#4 |
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Member
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link to the comments at the end of the page doesn't seem to be working.
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#5 |
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Tiled
Join Date: Oct 2003
Location: Kings Langley, UK
Posts: 2,675
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Fixed.
__________________
A major redesign of the core ALU pineapple boomerang fortress. |
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