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#1 |
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meandering Velosoph
Join Date: Apr 2002
Location: Vienna
Posts: 3,677
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http://www.pcgameshardware.de/?article_id=571781
In an interview with AMD Technical Program Manager Lars Weinand the German based website PC Games hardware unearthed that AMD is working closely with game developers with regard to the eagerly awaited launch of its R600 GPU. As expected game devs had already access to the R600 for quite a while in order to test DX10 methods and effects. While Weinand didn't want to name a concrete developer, PC games hardware speculates that it could in fact be none other than Valve Software.
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"Anybody can be a glutton, but only a true cyclist is a bottomless pit." - Ken Kifer (R.I.P.) "I think you'll find the improved video is a part of Sony's integration of the cutting edge Placebo technology. They've integrated it into all firmwares and this fabulous system provides all sorts of minor upgrades at very little developer cost. Great stuff!" - Shifty Geezer |
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#2 |
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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I see smoke, could there be a fire underneath it?
With that said, if this marketing deal is true, what will be the game Valve will show for this R600 deal? HL²... Again?
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- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#3 |
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Regular
Join Date: Jun 2003
Posts: 6,179
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What have Valve got coming up? AFAIK, it's Team Fortress 2, Portal, and HL Episode 2, none of them massively cutting edge when it comes to graphics.
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#4 | |
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Senior Member
Join Date: Jan 2007
Location: TDO, Germany
Posts: 1,222
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Quote:
Maybe they've got some tech demo or oddball game using havok GPU physics? That could be it. Valve have a good history with their havok. I'm sure AMD would love to appear to be the first with HavokFX up and running, with a big name developer providing the experience. If popular conception was that only R6xx could do these spectacular things with upcoming source games, it would shift a lot of cards for them. Last edited by bigtabs; 17-Mar-2007 at 15:05. |
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#5 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,810
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I guess they got tired of seeing Nvidia at the top of the Steam charts
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What the deuce!? |
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#6 |
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Member
Join Date: Jul 2005
Posts: 687
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Well, Many new features have been added to the source engine latetly : http://en.wikipedia.org/wiki/Source_engine
and http://www.halflife2.net/forums/show...&postcount=861 http://forums.steampowered.com/forum...0&postcount=32 |
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#7 | |
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Regular
Join Date: Jun 2003
Posts: 6,179
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Quote:
It's not going to be a DX10 powerhouse like Crysis though is it? It's not even DX9 manditory like UT3/Crysis. I suppose they might be rustling up something special like Lost Coast, but it's not the same as a big launch with an upcoming triple-A game to say "look at this great game, works best on our hardware as endorsed by the devs." It's really just a tech demo if there isn't a full game showcasing the hardware. |
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#8 | |
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Senior Member
Join Date: Oct 2006
Location: Germany
Posts: 1,003
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They can use VALVe's multi-core benchmarks for their Barcelona launch.
But I don't think, they will cooperate with VALVe at R600's launch. I hope, it's not Halo 2. Maybe it's FS X with promised D3D10 path. For Episode One they used SM 2.X, because X800, X700, NV4x and G7x can it. For Ep. 2 VALVe will use 3.0, not more. http://www.gameinformer.com/News/Sto...1818.53359.htm Quote:
Edit: What do I mean? What can NVIDIA's NV40/G70? They can filter FP16 textures. What can't they? MSAA on FP16 render target ("FP16-MSAA"). What can AMD's R520/R580? They can do MSAA on FP16-RT, but they can't filter FP16 textures. That's why we got HDR implementation Nr. 4. And now look at this: http://www.driverheaven.net/articles...es/Slide27.JPG http://www.driverheaven.net/articles...es/Slide28.JPG R600 and G80 can do MSAA on FP16-RT and they can filter FP16 textures. I bet, it's HDR implemetation Nr.3 with full FP16 support. There is no magic.
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Hail Brothers and Sisters! Coranon Silaria, Ozoo Mahoke Eta Kooram Nah Smech! Find Chuck Norris. Last edited by Arnold Beckenbauer; 17-Mar-2007 at 19:44. |
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#9 | |
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Senior Member
Join Date: Jul 2005
Location: State of Illusionism
Posts: 2,091
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Quote:
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Everything's Eventual Oedipus On The Orpheum Circuit! |
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#10 |
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Heteroscedasticitate
Join Date: Mar 2005
Posts: 2,362
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Since then, realising that DX10 needs pimping, they`ve turned the boat a bit, stating that extra graphics-fu will be available only on DX10. I guess we`ll see. But certainly no DX10 powerhouse
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Donald Knuth: Science is what we understand well enough to explain to a computer. Art is everything else we do. |
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#11 |
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Regular
Join Date: Jun 2003
Posts: 6,179
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It's the only thing we've got. Halo 2 isn't exactly pushing the graphics envelope despite its marketing led DX10 baseline.
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#12 | |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,057
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Quote:
And what about Hellgate London
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Last edited by AlStrong; 18-Mar-2007 at 20:50. |
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