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#1 |
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Unknown.
Join Date: Aug 2002
Location: UK
Posts: 4,877
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This week, we'll be looking at the business and marketing side of things, and what goes into the first phases of the decision making process - basically, why the chips out there are what they are, and how you can judge for yourself how competitive they seem to be, based on a small number of factors - excluding the engineering side of things, which we'll touch upon next week. So, let's take a look at the various dynamics taking place in the market. |
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#2 |
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Tea maker
Join Date: Feb 2002
Location: In the Island of Sodor, where the steam trains lie
Posts: 4,382
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Hmm... Nice opening paragraph...introducing the two leaders in the handheld market.
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"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." -(attributed to) Samuel Johnson "I invented the term Object-Oriented, and I can tell you I did not have C++ in mind." Alan Kay |
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#3 | |
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Unknown.
Join Date: Aug 2002
Location: UK
Posts: 4,877
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Quote:
So let me just quickly explain my reasoning here - first of all, I wanted this article to be media-centric, not 3D-centric. Img Tech certainly also have some interesting things in terms of video and DVB-H etc., but I am not under the impression that they are the category leader there (I'd love to be proved wrong, though, ofc). Secondly, the introduction is aimed at explaining people why we are even writing anything on this, considering Beyond3D never focused much on handhelds (on the webpage, that is - not the forums), and that this isn't even about the 3D part of things. So, considering the two companies we traditionally focus on the most are NVIDIA and ATI/AMD, it made sense to begin insisting on how much they were trying to grow in that domain, as one of the several reasons why we are writing something on this subject. And finally, Part II of the article is going to take a few specific examples to illustrate some points. I just took the examples I personally understood the best, and that I thought would show the most constrast. So, I did what I could not to be biased there, but I can see how some may wish to disagree - that's your prerogative, of course. And of course, once we'll do a 3D-focused article on the handheld industry, you would expect PowerVR and Imagination Technologies in general to get a pretty big focus. I'm not sure yet how we'll present that article and what we'll focus on, but I'll figure out something soon enough! Anyhow, I hope this made the situation clearer. Uttar
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Focusing on non-graphics projects in 2013 (but I still love triangles) "[...]; the kind of variation which ensues depending in most cases in a far higher degree on the nature or constitution of the being, than on the nature of the changed conditions." |
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#4 |
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Senior Member
Join Date: Oct 2002
Posts: 2,833
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The article states that most of the semiconductor companies in the space are fabless with TI and Samsung being the only exceptions, but between them and other major players like Renesas and NXP (Philips), which also have their own fabs, exists much of the total market.
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#5 | |
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Unknown.
Join Date: Aug 2002
Location: UK
Posts: 4,877
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Quote:
The percentages of outsourcing are not public though; so it's hard to judge how far or near both are from being fabless, although I'd suspect they do at least a small majority of things in-house, and possibly more. This is also why, when I checked (at least for Renesas), I didn't realize they weren't fabless, since I could find agreements with TSMC via Google - oops! We'll correct the article Real Soon(TM). Uttar
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Focusing on non-graphics projects in 2013 (but I still love triangles) "[...]; the kind of variation which ensues depending in most cases in a far higher degree on the nature or constitution of the being, than on the nature of the changed conditions." |
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#6 |
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Junior Member
Join Date: Aug 2005
Posts: 25
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Can't wait for part 2
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#7 |
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Mostly Harmless
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/me imagines Simon kicking his dog while muttering "3rd para!" under his breath.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#8 |
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Junior Member
Join Date: Mar 2006
Posts: 66
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This is great, Uttar!
It really highlights an area becoming ever more prevalent, especially among the GPU world. As mentioned above, I can't wait for part 2. Nelsieus |
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