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#1 |
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Member
Join Date: Jul 2006
Location: Italy - Genoa
Posts: 236
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For every consoles you've tried which game or tech demo do you think pushed the hardware to the limit?
I think... Game Gear: Mortal Kombat Game Boy Advance: ** Name: Yeti3D (tech demo) ** Desc: Portable GameBoy Advanced 3D Engine ** Auth: Derek J. Evans Saturn: Shenmue (rewritten on Dreamcast) Playstation: Gran Turismo 2 Playstation 2: Gran Turismo 4 XBOX: PGR or Ninja Gaiden |
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#2 | |
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Me me me
Join Date: Apr 2002
Posts: 15,348
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#3 |
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Senior Member
Join Date: Sep 2005
Posts: 1,251
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#4 | |
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Member
Join Date: Jul 2006
Location: Italy - Genoa
Posts: 236
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Quote:
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#5 |
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Member
Join Date: Jul 2006
Posts: 621
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#6 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,005
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In metrics, it's between J&D and R&C for PS2 isn't it? They're the ones always talked about.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#7 |
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Senior Member
Join Date: Sep 2006
Posts: 1,365
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Zelda TTP on GC?
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#8 |
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Senior Member
Join Date: Sep 2005
Posts: 1,251
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I think Killzone looked really good and probably utilized quite a bit of the PS2's power.
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#9 |
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Senior Member
Join Date: Apr 2006
Location: Io, lava pit number 12
Posts: 2,108
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Sega Genesis/Megadrive : "Gunstar Heroes".
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#10 |
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Member
Join Date: Feb 2002
Location: Vienna, Austria
Posts: 582
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Turrican 2 on the C64.
Lionheart on the Amiga. Sorry for the semi-OT. Those were the days... |
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#11 |
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Senior Member
Join Date: Jul 2005
Posts: 2,192
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SNES: Supermario RPG, Donkey Kong Country
N64: Banjo Kazooie, Goldeneye Xbox: Ninja Gaiden, Chronicles of Riddick, Dead or Alive Ultimate |
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#12 |
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Senior Member
Join Date: Dec 2006
Posts: 2,283
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PS2 = SOTC, no dout about that
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#13 |
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Member
Join Date: Aug 2005
Posts: 992
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For the N64 I would say Conker. I remember thinking if Rare can push the N64 like that then how awesome their games would look on Nintendo's next console.
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"Who knows what evil lurks in the hearts of men? The Shadow knows!" |
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#14 |
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Me me me
Join Date: Apr 2002
Posts: 15,348
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I have to agree. Either that or the Jak series. But i do put my money on SOTC, the amount of different effects running on PS2, when everyone else thought they couldn't be done at all, is quite amazing. Things like Fur, DOF, motion blur, HDR (ok it's "fake" but still) and the amount of particles, size of colossi, draw distance, all running in progressive scan... the game is absolutely out of this world. And this all on little old PS2!!
Jak, well we all know why the Jak series pushed PS2. Really quite amazing too. |
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#15 | |
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Member
Join Date: Aug 2002
Posts: 275
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Quote:
On the Snes I'd say Tales Of Phantasia, it had an audio voice track and everything. On the megadrive Sonic Dash? Or Spin. That isometric looking Sonic. On the Gameboy, hmmmmmm thats a tough one, probably some Kirby game. One the Gamegear, MK2 is pretty good (but damn it was framy) On the PS1, never really played that many PS1 games but MGS did okay so did Vandal Hearts or Vargant Story one of those two. On the Dreamcast Shenmue 2. On the PS2, hmmmm, FF12? SOTC? On the N64, Conker hands down and Battle for Naboo On the Cube Zelda TTP but what about the second Factor5 game, Rebel Assault X? On the XBox, HL2, Doom3. On the Saturn PD On the DS, probably FF3 and Mario Hoops (funny they're both Square games). |
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#16 |
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Member
Join Date: Oct 2003
Posts: 270
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#17 |
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Member
Join Date: Sep 2006
Location: California, United States of Canada
Posts: 643
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Hmm.... fun thread. =)
SNES - Yoshi's Island NES - Batman 2 Gameboy Color - Shante PS1 - Wipeout 3 PS2 - SOTC or GT4 Genesis - Dynamite Headdy ?? Saturn - VF2 ?
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Stay off our mountain. |
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#18 |
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Member
Join Date: Feb 2005
Location: Ohio
Posts: 632
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C64- Airborne Ranger (or any micropose game)
Amiga- SWIV or anything by Reflections/DMA design or Cinemaware. Megadrive- Gunstar Heroes Xbox- Unreal Championship 2 |
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#19 |
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Member
Join Date: Aug 2002
Posts: 275
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#20 |
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Member
Join Date: Jul 2006
Location: Italy - Genoa
Posts: 236
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#21 |
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Senior Member
Join Date: May 2003
Location: Skirts of Vitosha
Posts: 1,377
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On the PS2, Black. The first time through the forest at Treneska was surreal for me.
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#22 | |
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Junior Member
Join Date: Dec 2006
Posts: 202
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Quote:
The lightning on the bridge level was exceptional. Also the animations. And the levels are huge. SOTC is also a great achievment, but then so is FFXII, or Killzone (glitches aside). |
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#23 | |
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wipEout bastard
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Quote:
The answer really isn't an easy one. As one of the most impressive achievements, I would possibly rate the Jak series (part 2 & 3). Even if the Gran Turismo isn't as polygon pushing as other games, it's an impressive achievement in itself with the amount of physics being pushed, the texturing detail (better than most games), large levels and drawing distance and the 60 fps framerate. It's probably also easier to write a game to the distinct advantages of the PS2 hardware (okay texturing, lots of geometry) rather than the exact opposite that Polyphony achieved with the Gran Turismo series. I would also note ZOE2 / Metal Gear Solid engine as a very impressive achievement. Especially MGS3 has some amazing visuals going on together with the huge amount of freedom that the engine allows.
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above 6000 rpm no one hears you scream |
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#24 |
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Senior Member
Join Date: Sep 2002
Posts: 3,891
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C64 Armalyte:
http://www.zzap64.co.uk/cgi-bin/disp...ap&check=1 Interview: http://www.lemon64.com/interviews/da...robin_levy.php Amiga, well one of the best from a technical view was Starglider II i guess: http://amigareviews.classicgaming.ga...m/stargli2.htm My best experience was clearly Millennium 2.2 http://amigareviews.classicgaming.ga...m/milleniu.htm i played it more or less for 24 hours straight until i was done |
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#25 | |
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Member
Join Date: Jul 2006
Location: Italy - Genoa
Posts: 236
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Quote:
I think that GT4 achieve an excellent result because can reach realism with right use of right texture, right lights, right reflects, right geometric proportion with right polygons count (for the hw). All this taking out tricks and workaround that make this game not "technically" comparable to a modern complex one. |
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