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Old 07-Jan-2007, 20:31   #1
Simon82
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Default Which game pushed console to the limits?

For every consoles you've tried which game or tech demo do you think pushed the hardware to the limit?
I think...

Game Gear: Mortal Kombat

Game Boy Advance: ** Name: Yeti3D (tech demo)
** Desc: Portable GameBoy Advanced 3D Engine
** Auth: Derek J. Evans

Saturn: Shenmue (rewritten on Dreamcast)

Playstation: Gran Turismo 2

Playstation 2: Gran Turismo 4

XBOX: PGR or Ninja Gaiden
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Old 07-Jan-2007, 20:46   #2
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Quote:
Originally Posted by Simon82 View Post
For every consoles you've tried which game or tech demo do you think pushed the hardware to the limit?
I think...

Game Gear: Mortal Kombat

Game Boy Advance: ** Name: Yeti3D (tech demo)
** Desc: Portable GameBoy Advanced 3D Engine
** Auth: Derek J. Evans

Saturn: Shenmue (rewritten on Dreamcast)

Playstation: Gran Turismo 2

Playstation 2: Gran Turismo 4

XBOX: PGR or Ninja Gaiden
The Gran Turismo series, especially on PS2 was always about the art and not the technology... Ask nAo, he run the game through the Performance Analyser and saw the game pushed 3M polys PEAK, with the average being much lower...
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Old 07-Jan-2007, 20:52   #3
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Did he ever say which game was the most then on the PS2?
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Old 07-Jan-2007, 20:58   #4
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Originally Posted by london-boy View Post
The Gran Turismo series, especially on PS2 was always about the art and not the technology... Ask nAo, he run the game through the Performance Analyser and saw the game pushed 3M polys PEAK, with the average being much lower...
This is really interesting... I was thinking that also polygon number would be high to get car models realistic. So Polyphony can make realistic a car with the old PS2 hardware and in others example we can't reach this realism on newer games with any sort of effects existing on next (actual) generation console.
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Old 07-Jan-2007, 20:59   #5
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Did he ever say which game was the most then on the PS2?
Jak and Daxter 2
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Old 07-Jan-2007, 21:02   #6
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In metrics, it's between J&D and R&C for PS2 isn't it? They're the ones always talked about.
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Old 07-Jan-2007, 21:26   #7
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Zelda TTP on GC?
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Old 07-Jan-2007, 21:31   #8
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I think Killzone looked really good and probably utilized quite a bit of the PS2's power.
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Old 07-Jan-2007, 21:35   #9
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Sega Genesis/Megadrive : "Gunstar Heroes".
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Old 07-Jan-2007, 21:36   #10
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Turrican 2 on the C64.
Lionheart on the Amiga.


Sorry for the semi-OT. Those were the days...
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Old 07-Jan-2007, 21:42   #11
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SNES: Supermario RPG, Donkey Kong Country

N64: Banjo Kazooie, Goldeneye

Xbox: Ninja Gaiden, Chronicles of Riddick, Dead or Alive Ultimate
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Old 07-Jan-2007, 21:47   #12
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PS2 = SOTC, no dout about that
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Old 07-Jan-2007, 22:04   #13
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For the N64 I would say Conker. I remember thinking if Rare can push the N64 like that then how awesome their games would look on Nintendo's next console.
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Old 07-Jan-2007, 22:33   #14
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PS2 = SOTC, no dout about that
I have to agree. Either that or the Jak series. But i do put my money on SOTC, the amount of different effects running on PS2, when everyone else thought they couldn't be done at all, is quite amazing. Things like Fur, DOF, motion blur, HDR (ok it's "fake" but still) and the amount of particles, size of colossi, draw distance, all running in progressive scan... the game is absolutely out of this world. And this all on little old PS2!!

Jak, well we all know why the Jak series pushed PS2. Really quite amazing too.
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Old 08-Jan-2007, 02:42   #15
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Originally Posted by london-boy View Post
I have to agree. Either that or the Jak series. But i do put my money on SOTC, the amount of different effects running on PS2, when everyone else thought they couldn't be done at all, is quite amazing. Things like Fur, DOF, motion blur, HDR (ok it's "fake" but still) and the amount of particles, size of colossi, draw distance, all running in progressive scan... the game is absolutely out of this world. And this all on little old PS2!!

Jak, well we all know why the Jak series pushed PS2. Really quite amazing too.
On the NES, Kirby.
On the Snes I'd say Tales Of Phantasia, it had an audio voice track and everything.
On the megadrive Sonic Dash? Or Spin. That isometric looking Sonic.
On the Gameboy, hmmmmmm thats a tough one, probably some Kirby game.
One the Gamegear, MK2 is pretty good (but damn it was framy)
On the PS1, never really played that many PS1 games but MGS did okay so did Vandal Hearts or Vargant Story one of those two.
On the Dreamcast Shenmue 2.
On the PS2, hmmmm, FF12? SOTC?
On the N64, Conker hands down and Battle for Naboo
On the Cube Zelda TTP but what about the second Factor5 game, Rebel Assault X?
On the XBox, HL2, Doom3.
On the Saturn PD
On the DS, probably FF3 and Mario Hoops (funny they're both Square games).
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Old 08-Jan-2007, 02:48   #16
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On the Cube Zelda TTP but what about the second Factor5 game, Rebel Assault X?
Rebel Strike.
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Old 08-Jan-2007, 03:11   #17
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Hmm.... fun thread. =)

SNES - Yoshi's Island
NES - Batman 2
Gameboy Color - Shante
PS1 - Wipeout 3
PS2 - SOTC or GT4
Genesis - Dynamite Headdy ??
Saturn - VF2 ?
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Old 08-Jan-2007, 03:16   #18
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C64- Airborne Ranger (or any micropose game)
Amiga- SWIV or anything by Reflections/DMA design or Cinemaware.
Megadrive- Gunstar Heroes
Xbox- Unreal Championship 2
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Old 08-Jan-2007, 04:44   #19
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...
Genesis - Dynamite Headdy ??
...
That was one sweet game. Can't belive how much time I wasted on that.

I also remember that on the Genesis, Syndicate had a fmv intro. That was pretty sweet looking.
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Old 08-Jan-2007, 07:33   #20
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Turrican 2 on the C64.
Lionheart on the Amiga.


Sorry for the semi-OT. Those were the days...
I was thinking at Defender of Crown that could it be the most optimized game graphic related.
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Old 08-Jan-2007, 10:25   #21
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On the PS2, Black. The first time through the forest at Treneska was surreal for me.
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Old 08-Jan-2007, 11:32   #22
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On the PS2, Black. The first time through the forest at Treneska was surreal for me.
I agree with Black - the whole game is just amazing. No matter how many bullets you fired on the walls, they stayed on until you leave the area.
The lightning on the bridge level was exceptional.
Also the animations. And the levels are huge.

SOTC is also a great achievment, but then so is FFXII, or Killzone (glitches aside).
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Old 08-Jan-2007, 11:36   #23
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Quote:
Originally Posted by Simon82 View Post
For every consoles you've tried which game or tech demo do you think pushed the hardware to the limit?
All games push the hardware to the limit - just that some do it while getting better results than others, either by looking a.) simply better because of art, b.) being technically more advanced by being more efficiant etc or c.) pushing to the limit while doing nothing in particular impressive.

The answer really isn't an easy one. As one of the most impressive achievements, I would possibly rate the Jak series (part 2 & 3). Even if the Gran Turismo isn't as polygon pushing as other games, it's an impressive achievement in itself with the amount of physics being pushed, the texturing detail (better than most games), large levels and drawing distance and the 60 fps framerate. It's probably also easier to write a game to the distinct advantages of the PS2 hardware (okay texturing, lots of geometry) rather than the exact opposite that Polyphony achieved with the Gran Turismo series.

I would also note ZOE2 / Metal Gear Solid engine as a very impressive achievement. Especially MGS3 has some amazing visuals going on together with the huge amount of freedom that the engine allows.
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Old 08-Jan-2007, 12:06   #24
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C64 Armalyte:
http://www.zzap64.co.uk/cgi-bin/disp...ap&check=1

Interview:
http://www.lemon64.com/interviews/da...robin_levy.php

Amiga, well one of the best from a technical view was Starglider II i guess:
http://amigareviews.classicgaming.ga...m/stargli2.htm

My best experience was clearly Millennium 2.2 http://amigareviews.classicgaming.ga...m/milleniu.htm i played it more or less for 24 hours straight until i was done
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Old 08-Jan-2007, 12:47   #25
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Quote:
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All games push the hardware to the limit - just that some do it while getting better results than others, either by looking a.) simply better because of art, b.) being technically more advanced by being more efficiant etc or c.) pushing to the limit while doing nothing in particular impressive.

The answer really isn't an easy one. As one of the most impressive achievements, I would possibly rate the Jak series (part 2 & 3). Even if the Gran Turismo isn't as polygon pushing as other games, it's an impressive achievement in itself with the amount of physics being pushed, the texturing detail (better than most games), large levels and drawing distance and the 60 fps framerate. It's probably also easier to write a game to the distinct advantages of the PS2 hardware (okay texturing, lots of geometry) rather than the exact opposite that Polyphony achieved with the Gran Turismo series.

I would also note ZOE2 / Metal Gear Solid engine as a very impressive achievement. Especially MGS3 has some amazing visuals going on together with the huge amount of freedom that the engine allows.
Thanx for your opinion. I think that my pov on "pushing to the limit" mean: "looking better being more efficiant" and the second point delete the third.

I think that GT4 achieve an excellent result because can reach realism with right use of right texture, right lights, right reflects, right geometric proportion with right polygons count (for the hw). All this taking out tricks and workaround that make this game not "technically" comparable to a modern complex one.
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