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#11 | |
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Plus, with streamout, any vertex data written and then read by the GPU consumes bandwidth twice. But, apart from anything else, my emphasis on GRAM is a balance of space and bandwidth. Which is why DDR (cheap) might be all that's needed for GRAM. And, if GRAM is also used to hold constant buffers and post-GS cache then GRAM space becomes more useful, and not dedicated solely to input vertex data. Jawed |
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