Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

 
Prev Previous Post   Next Post Next
Old 26-Sep-2005, 15:33   #20
london-boy
Me me me
 
Join Date: Apr 2002
Posts: 15,349
Default

Quote:
Originally Posted by LunchBox
Oops! Sory for the fragmented post...

I meant real geometry on where the industry is headed.
Well it really depends. Today's top CGI obviously has more geometry than any game. But a wall will still be a flat surface. The tiny little grooves you might encounter in a wall will not be fully 3D for a long time if ever.
Shaders will rule our world for a long long long time, and we already have machines capable of calculating more polygons than they can show us.

Until it's cheaper to move a 2M polys model than it is to move a 100K one with normal maps that looks pretty much the same, we'll stick to faked geometry. The 100k model will become 200k in time, to a point where we can't distinguish the 2 versions of the model - could be 2M and 1M, don't know.

Displacment maps will help, like Parallax mapping is helping a lot too.
london-boy is offline   Reply With Quote

 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 03:47.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.