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#20 | |
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Me me me
Join Date: Apr 2002
Posts: 15,349
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Quote:
Shaders will rule our world for a long long long time, and we already have machines capable of calculating more polygons than they can show us. Until it's cheaper to move a 2M polys model than it is to move a 100K one with normal maps that looks pretty much the same, we'll stick to faked geometry. The 100k model will become 200k in time, to a point where we can't distinguish the 2 versions of the model - could be 2M and 1M, don't know. Displacment maps will help, like Parallax mapping is helping a lot too. |
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