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Old 16-Sep-2005, 20:45   #1
barnak
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Default Anyone dissappointed by the lack of Silent hill?

I know that as gamers we got more than we should of this TGS with , Mgs4, Warhawk, assassin , Gt invision for Ps3 and Kameo, Gears of wars and etc for 360, but was anyone expecting Silent hill? I was really hyped up thinking it would be here. Hmm maybe at next e3 or something...

Sorry for the typos

Last edited by barnak; 16-Sep-2005 at 20:51.
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Old 16-Sep-2005, 20:50   #2
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What? What? What?

I haven't seen anything for Warhawk.

What's assassin?

God of War is coming to the 360?? Surely you mean GEARS of war?

Well, if it makes you feel any better I was hoping to see some SE coverage. A little more FFXII, KH2, DoC, and so on... almost nothing. Maybe there's still time for Silent hill stuff, but buck up. Prolly only a month or two more.

Last edited by Mefisutoferesu; 16-Sep-2005 at 21:11.
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Old 16-Sep-2005, 20:53   #3
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Assassin







warhawk trailer isnt out to public yet but screens are out from the trailer
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Old 16-Sep-2005, 20:57   #4
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Also a new screenshot of Lair is shown.


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Old 16-Sep-2005, 21:09   #5
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OH! Thank you, Barnak
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Old 16-Sep-2005, 21:21   #6
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heh np. Nothing on these being real time or prerendered yet. But one things for sure they look amazing
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Old 16-Sep-2005, 21:25   #7
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WOW...Lair...looks VERY good. It has an Unreal3'esque look to it (Textures?). The fact that its made by Factor 5 ALONE puts this game on my anticipation list. WarHawk has a good potential to be a Fantasy/Flying Shooter type of game (which I like alot) the screens shown have a cool look to them. Assasin? I don't know much about...but the mystique in the picture shown is pretty cool, GameTrailers should be updated alot eventually...can't wait.
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Old 16-Sep-2005, 21:34   #8
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Quote:
Originally Posted by BlueTsunami
WOW...Lair...looks VERY good. It has an Unreal3'esque look to it (Textures?). The fact that its made by Level 5 ALONE puts this game on my anticipation list. WarHawk has a good potential to be a Fantasy/Flying Shooter type of game (which I like alot) the screens shown have a cool look to them. Assasin? I don't know much about...but the mystique in the picture shown is pretty cool, GameTrailers should be updated alot eventually...can't wait.

THATS FACTOR 5 to you, MR.!!!!!!!!

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Old 16-Sep-2005, 21:35   #9
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Lair is by Factor 5, not Level 5.

edit: Aww, too slow!
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Old 16-Sep-2005, 21:50   #10
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I'm pretty sure the Lair screen is real time. The vid they had at the Sony Conference was real time so I don't see why this wouldn't be.
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Old 16-Sep-2005, 23:41   #11
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that chainmail in Assassin looks pretty impressive.
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Old 16-Sep-2005, 23:53   #12
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Quote:
Originally Posted by Bad_Boy
that chainmail in Assassin looks pretty impressive.
My thoughts exactly, especially since game chainmail sucked in every incarnation I've seen up to now. Now it would be very interesting to see how they animate it.

And lair rocks, but I knew that since the first trailer . A game being based on dragons is reason enough for me to get it anyway.
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Old 17-Sep-2005, 01:02   #13
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That chainmail is not realtime, I'm sure. The only relatively easy way to do it as far as I know would be through a combination of displacement mapping and alpha masking, which would require some sort of a higher order surface tesselated to tiny tiny polygons. This way you could use a tileable displacement map generated from a few dozen chain links.
The actual HOS object could then be 'wrapped' to a simulated cloth mesh, that would with the proper parameters minimize the stretching of the links well enough to sell it as rigid pieces of metal knit together.

The alternative is to actually work with the tens of thousands of individual chains. now a tubular shape is going to take at least 16 rings of at least 6 segments of quad polygons; that's 16*6*2 = 192 triangles per link. And how would you animate them, keeping them together?

So it's definitely not realtime, not with this gen....
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Old 17-Sep-2005, 01:47   #14
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I took a closer look at the pic, and this is what I think:


The green area should be quite doable with some clever pixel shading, i.e. parallax and shadowing, or something like steep parallax.
The red part is more questionable, though I think with a lot of effort you could do it in realtime on this generation. One idea: Use steep parallax on the inside and model the outer chains, or something similarly hackish...

Of course, such hacks would probably fail at even moderately realistic animation, which is why I want to see a movie even more now.

But in the end, I have to agree that the most probable explanation may be that it's just not realtime
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Old 17-Sep-2005, 09:28   #15
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Silent Hill would kickass on PS3!

Twisted Metal too.
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Old 17-Sep-2005, 12:38   #16
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Silent Hill 5 is def. in development for a "nextgen" Console(s), and I`d be pissed infinitely if it aint PS3. Its rather that Sony still has some Games to annouce for other occasions - nextgen Naughty Dog Game for example?
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Old 17-Sep-2005, 13:34   #17
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Well I would hope its in works for PS3. Ive gotten every Sh game for PS1, PS2, so it would be nice to play them all again on PS3 with SH5
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Old 17-Sep-2005, 13:43   #18
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Quote:
Originally Posted by PeterT
I took a closer look at the pic, and this is what I think:

But in the end, I have to agree that the most probable explanation may be that it's just not realtime
Not that I'm saying this is realtime, and the technical reasons against are quite clear. BUT...there's only one picture for assasin and it shows nothing but some chainmail, in which half is readily attainable. Why would a developer show something so limited in content where all attention will be focussed on the quality of that mail helm if it was nothing but a fabrication? It's not like the picture makes you stop and wonder what the game is about, or what the gameplay is, All they've offered is some amazing chainmail and if that's totally fictitious then they're offering nothing at all.

With concept renders and promo shots, they bear some resemblance to the final product and are they're in essence to showcase the product. There may be lods of AA that the final doesn't have, and concept renders may have smoother animation then the real product. But you don't get Halo screenshots with fantastically detailed 100,000 poly models, or GT screenshots with 24 cars on the track. They are created within the conceptual boundaries of what is being advertised and delivered.

Focussing on some amazing chainmail, all Assassin is offering at the moment is amazing chainmil. Perhaps the entire game is you have to manufacture you're own mail coat? But if fantastic looking mail isn't in the game this isn't a promo shot like other 'enhanced' promo shots, but a bald-faced lie.

I'm not so ready to accept a company decided to offline render something so detailed as a teaser if it's not in some way part of their product. If they've gone to that trouble for the mail helm, why produce such uniform shirt mail? Why not use the same offline rendering process to make the whole lot look fantastic? Limiting the effect to just the helm is something they'd have to do if it's demanding of the system to the point they can't create that effect across the whole model, which isn't a problem with an offline renderer.

It might be phoney, but I'm not happy with that idea. Perhaps they've developed a procedural bump system, where the rings are calculated per pixel? Perhaps they're HOS/CSG donuts with no vertices whatsoever linked to a fabric-simulated mesh? As it's a simple repeated ring structure I imagine it would be efficient to use a SPE to render them as CSGs rather then transform vertices to fit and pass it to the RSX to render. Maybe a ray-traced normal-map?

But showing such a detailed model to gain attention when it's a total fabrication...well, marketting does some pretty wierd things on occassion... But when the publisher or whoever says 'let's see that amazing chainmail' and the dev replies 'there never was any, we just rendered that picture to get your attention, the actual game only has the simple bumps shown in that first image' it's gonna make the dev's name Mud. I'm more inclined to think the devs were showcasing their engine's capacity to do some clever render work that every other game's HDR, high poly, detail texture+normal mapped engines can't do. They're certianly not marketting their gameplay with this shot!
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Old 17-Sep-2005, 16:00   #19
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Quote:
Originally Posted by Npl
Silent Hill 5 is def. in development for a "nextgen" Console(s), and I`d be pissed infinitely if it aint PS3. Its rather that Sony still has some Games to annouce for other occasions - nextgen Naughty Dog Game for example?
Tell you what, Ridge Racer 6 is announced for X360, I'd be ever so pissed if that didn't come out as a PS3 launch title. Every single Playstation I've bought, PS1, PS2 and PSP, the first game I would buy is Ridge Racer, it's like tradition man! I got no problem with it being on X360, but it's a Playstation tradition for me, and I hope when I buy a PS3 on day one, I can also get RR6!
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Old 17-Sep-2005, 16:02   #20
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I'm thinking E3 2006 for Silent Hill.

I don't know why, but looking at that Lair screenshot is making me happy thinking about what a Godzilla game would look like on the PS3.
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