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#1 |
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Member
Join Date: May 2005
Posts: 120
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I know that as gamers we got more than we should of this TGS with , Mgs4, Warhawk, assassin , Gt invision for Ps3 and Kameo, Gears of wars and etc for 360, but was anyone expecting Silent hill? I was really hyped up thinking it would be here. Hmm maybe at next e3 or something...
Sorry for the typos Last edited by barnak; 16-Sep-2005 at 20:51. |
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#2 |
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Member
Join Date: Jun 2005
Posts: 717
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What? What? What?
I haven't seen anything for Warhawk. What's assassin? God of War is coming to the 360?? Surely you mean GEARS of war? Well, if it makes you feel any better I was hoping to see some SE coverage. A little more FFXII, KH2, DoC, and so on... almost nothing. Maybe there's still time for Silent hill stuff, but buck up. Prolly only a month or two more. Last edited by Mefisutoferesu; 16-Sep-2005 at 21:11. |
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#3 |
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Member
Join Date: May 2005
Posts: 120
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Assassin
![]() ![]() warhawk trailer isnt out to public yet but screens are out from the trailer |
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#4 |
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Member
Join Date: May 2005
Posts: 120
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Also a new screenshot of Lair is shown.
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#5 |
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Member
Join Date: Jun 2005
Posts: 717
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OH! Thank you, Barnak
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#6 |
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Member
Join Date: May 2005
Posts: 120
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heh np. Nothing on these being real time or prerendered yet. But one things for sure they look amazing
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#7 |
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I laugh at you! HA HA HA!
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WOW...Lair...looks VERY good. It has an Unreal3'esque look to it (Textures?). The fact that its made by Factor 5 ALONE puts this game on my anticipation list. WarHawk has a good potential to be a Fantasy/Flying Shooter type of game (which I like alot) the screens shown have a cool look to them. Assasin? I don't know much about...but the mystique in the picture shown is pretty cool, GameTrailers should be updated alot eventually...can't wait.
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"if the fixed resolution is 1080p it would take 2 times more time to make a game" ~ A B3D user that I will not expose... Last edited by BlueTsunami; 16-Sep-2005 at 21:40. Reason: DAMNIT...I"M A DARK CLOUD FAN AND I SPELL FACTOR 5 WRONG!! :( :( |
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#8 | |
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Member
Join Date: Jul 2004
Posts: 153
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Quote:
THATS FACTOR 5 to you, MR.!!!!!!!! -Josh378
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Spec are...what the hell.... Go PS3/Xbox2/Revolution!!! |
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#9 |
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Member
Join Date: Oct 2003
Location: Sweden
Posts: 272
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Lair is by Factor 5, not Level 5.
edit: Aww, too slow! |
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#10 |
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Junior Member
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I'm pretty sure the Lair screen is real time. The vid they had at the Sony Conference was real time so I don't see why this wouldn't be.
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#11 |
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god of war.
Join Date: Apr 2004
Location: Greensboro, NC.
Posts: 3,347
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that chainmail in Assassin looks pretty impressive.
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-BB| |
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#12 | |
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Member
Join Date: May 2002
Location: Austria
Posts: 699
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Quote:
And lair rocks, but I knew that since the first trailer |
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#13 |
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member
Join Date: Feb 2002
Posts: 7,506
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That chainmail is not realtime, I'm sure. The only relatively easy way to do it as far as I know would be through a combination of displacement mapping and alpha masking, which would require some sort of a higher order surface tesselated to tiny tiny polygons. This way you could use a tileable displacement map generated from a few dozen chain links.
The actual HOS object could then be 'wrapped' to a simulated cloth mesh, that would with the proper parameters minimize the stretching of the links well enough to sell it as rigid pieces of metal knit together. The alternative is to actually work with the tens of thousands of individual chains. now a tubular shape is going to take at least 16 rings of at least 6 segments of quad polygons; that's 16*6*2 = 192 triangles per link. And how would you animate them, keeping them together? So it's definitely not realtime, not with this gen.... |
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#14 |
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Member
Join Date: May 2002
Location: Austria
Posts: 699
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I took a closer look at the pic, and this is what I think:
![]() The green area should be quite doable with some clever pixel shading, i.e. parallax and shadowing, or something like steep parallax. The red part is more questionable, though I think with a lot of effort you could do it in realtime on this generation. One idea: Use steep parallax on the inside and model the outer chains, or something similarly hackish... Of course, such hacks would probably fail at even moderately realistic animation, which is why I want to see a movie even more now. But in the end, I have to agree that the most probable explanation may be that it's just not realtime |
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#15 |
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Registered
Join Date: Sep 2005
Posts: 8
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Silent Hill would kickass on PS3!
Twisted Metal too. |
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#16 |
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Senior Member
Join Date: Dec 2004
Posts: 1,746
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Silent Hill 5 is def. in development for a "nextgen" Console(s), and I`d be pissed infinitely if it aint PS3. Its rather that Sony still has some Games to annouce for other occasions - nextgen Naughty Dog Game for example?
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#17 |
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Member
Join Date: May 2005
Posts: 120
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Well I would hope its in works for PS3. Ive gotten every Sh game for PS1, PS2, so it would be nice to play them all again on PS3 with SH5
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#18 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,036
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Quote:
With concept renders and promo shots, they bear some resemblance to the final product and are they're in essence to showcase the product. There may be lods of AA that the final doesn't have, and concept renders may have smoother animation then the real product. But you don't get Halo screenshots with fantastically detailed 100,000 poly models, or GT screenshots with 24 cars on the track. They are created within the conceptual boundaries of what is being advertised and delivered. Focussing on some amazing chainmail, all Assassin is offering at the moment is amazing chainmil. Perhaps the entire game is you have to manufacture you're own mail coat? But if fantastic looking mail isn't in the game this isn't a promo shot like other 'enhanced' promo shots, but a bald-faced lie. I'm not so ready to accept a company decided to offline render something so detailed as a teaser if it's not in some way part of their product. If they've gone to that trouble for the mail helm, why produce such uniform shirt mail? Why not use the same offline rendering process to make the whole lot look fantastic? Limiting the effect to just the helm is something they'd have to do if it's demanding of the system to the point they can't create that effect across the whole model, which isn't a problem with an offline renderer. It might be phoney, but I'm not happy with that idea. Perhaps they've developed a procedural bump system, where the rings are calculated per pixel? Perhaps they're HOS/CSG donuts with no vertices whatsoever linked to a fabric-simulated mesh? As it's a simple repeated ring structure I imagine it would be efficient to use a SPE to render them as CSGs rather then transform vertices to fit and pass it to the RSX to render. Maybe a ray-traced normal-map? But showing such a detailed model to gain attention when it's a total fabrication...well, marketting does some pretty wierd things on occassion... But when the publisher or whoever says 'let's see that amazing chainmail' and the dev replies 'there never was any, we just rendered that picture to get your attention, the actual game only has the simple bumps shown in that first image' it's gonna make the dev's name Mud. I'm more inclined to think the devs were showcasing their engine's capacity to do some clever render work that every other game's HDR, high poly, detail texture+normal mapped engines can't do. They're certianly not marketting their gameplay with this shot!
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#19 | |
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Member
Join Date: Feb 2005
Posts: 176
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Quote:
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A.K.A. stanDarsh from PSiNext |
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#20 |
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Member
Join Date: May 2005
Location: Toronto, ON
Posts: 194
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I'm thinking E3 2006 for Silent Hill.
I don't know why, but looking at that Lair screenshot is making me happy thinking about what a Godzilla game would look like on the PS3. |
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