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#1 | |
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Mostly Harmless
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Oh. Wait. That was last year's knee-jerk. Never mind.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#2 | ||
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Senior Member
Join Date: Jul 2002
Location: BelleVue Sanatorium, Billary, NY. Patient privileges: Internet access
Posts: 2,694
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The 3dMk03 scandal, in which nVidia cheated by way of only processing the work necessary to properly render 3dMk03 on the static camera path, which became apparent when the camera was moved off the path manually (just as would be the case in any "real" 3d game), is what started the understandable chain reaction last year. nVidia only compounded the problem for themselves by trying to pass off the 3dMK03 cheat as an "optimization" and declaring war on FutureMark and every other game (such as TR:AoD) and benchmark supporting "DX9" functionality that its nV3x chips didn't support at all or else competitively. Thankfully, we are emerging from the dark time last year (almost exclusively the product of nV's misleading nV3x PR campaigns) and terms such as "application detection" and "optimization" no longer elicit negative, unthinking, knee-jerk reactions from the public, and the truth about the situation is once again becoming visibly apparent. The truth is that there are both beneficial and deceptive optimizations, and beneficial or deceptive application detections. Still, I think that some damage lingers in that some people unfortunately think that the only beneficial optimization or app detection is a "dead" one... |
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#3 |
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Regular
Join Date: Feb 2002
Location: California
Posts: 4,732
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...BOMBASTIC TRAILER MUSIC BEGINS...
"IN A WORLD ON THE BRINK" "IN THE YEAR 2050" "ON THE EVE OF A HISTORIC ANNIVERSARY" "ONE MAN..." "WILL..." "REMEMBER AN EVENT..." "SO EVIL..." "THAT HISTORY SHOULD NEVER FORGET..." "THE NVIDIA 3DMARK03 FIASCO" "WALTC *IS* 'THE VERBOSE 3DMARK03 REMEMBERER'" Release day: Christmas 04, in all theaters everywhere. "The Verbose 3DMARK03 Rememberer" |
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#4 |
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Join Date: Oct 2003
Posts: 350
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Walt, don't you think you are overdramatizing just a bit? Everyone does app-detection. Get over it.
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#5 | ||
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Mostly Harmless
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Quote:
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#6 |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,650
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Yes, some "mathematically equivalent" hand-coded shaders, swapped in for some less-efficient "native" code. Obviously the desire was to get ATi and nV to develop drivers that would output more efficient, mathematically-equivalent code on the fly, but I don't know how realistic that is with an 18- or even 36-month life cycle. Heck, how old is each Pentium generation, and how many more engineers do they have plugging away on their compilers?
I guses app-detection and hand-coded shaders are now shortcuts we'll have to live with. It just means reviewers have to study IQ with even keener eyes. |
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#7 | |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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April 20, 1979 - America must never forget. |
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#8 | |
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Mostly Harmless
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But we're getting OT here.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#9 |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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Well, since hardware from different IHV's is inherently going to have different optimizaiton characteristics, there's only so much optimization you can do "for everyone."
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April 20, 1979 - America must never forget. |
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#10 | |
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Mostly Harmless
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In the app-detecting-card case, I'd say resources are fungible if you get improvements you can rely on over time. This means shorter development times, cheaper games, greater profit margins (which is indirectly good for gamers), better art, add on packs, sequels, or some combination of all. That kind of "for everyone". And then I woke up.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#11 |
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Mostly Harmless
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A PM woulda been nice. I don't bite.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#12 | |
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Member
Join Date: Feb 2003
Location: Fantasy Land
Posts: 317
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"Somebody" should remember tho. Before the R300/nV30 I would never have imagined that the events that occured ...... uhm ... would occure. I still can't believe (to some extent) that FX owners are even now posting threads with plaintive cries of "what is wrong with my card". With what went on I think there is a need for somebody like Waltc to remind us. Lest we forget. |
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#13 | |
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Senior Member
Join Date: Dec 2003
Posts: 6,201
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Top one reason why capital punishment is immoral and wrong: You can release an innocently convicted man from jail, but you cannot release an innocently convicted man from death. |
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#14 |
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chaos dunk
Join Date: May 2003
Location: Mountain View, CA
Posts: 3,274
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Congratulations, DC. You win the "Best Post Ever" award.
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#15 | |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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Rolling on the floor laughing.....laughing.....laughing.....laughing... .exploded!
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April 20, 1979 - America must never forget. |
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#16 | ||
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Senior Member
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I speak only for myself. |
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#17 | |
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Senior Member
Join Date: Jul 2002
Location: BelleVue Sanatorium, Billary, NY. Patient privileges: Internet access
Posts: 2,694
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"Those who do not remember the mistakes of the past are doomed to repeat them," or something similar. I wish I could take credit for the sentiment, but of course I can't... |
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#18 | ||
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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More seriously, WaltC again sums it up well (and strangely enough succintly too!): Quote:
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#19 | ||
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Mostly Harmless
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This means a lot of histrionics, pouting, over-reaction, re-reaction, accomodation to new facts, etc, on the way to a higher level of undertstanding. The model does work, but it is an emotional rollercoaster.
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#20 |
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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The thing is... does anyone know if NVIDIA was the first (which seems to be the assumption here) when it comes to "app detection" (whatever and however general that term means)?
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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#21 |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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Heh, I doubt it. ATI was caught with their pants down back in the Rage Pro days.
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April 20, 1979 - America must never forget. |
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#22 | |
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Member
Join Date: Jan 2003
Posts: 120
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#23 | |||
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,650
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#24 |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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Yeah, I think I need to update my humor detection algorithms again. Bah.
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April 20, 1979 - America must never forget. |
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#25 | |
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Old Fart
Join Date: Feb 2002
Location: Jacksonville, Florida USA
Posts: 2,065
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I love Bush.......the pussy, not the President! |
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