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#1 |
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Junior Member
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Last night I softmodded my 6800NU and it worked perfectly so now I have a 6800 with 16 pipes and 6 vertex shaders, but does that mean that the card is now bandwith limited instead of core limited?
In other words should I concentrate my overclock on the memory instead of the core?
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#2 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,989
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Yes, you are likely to be more bandwidth limited in many cases, but you'll be gaining more shader power which doesn't really require lots of bandwidth - even without OC'ing the RAM you'll be getting better performances in shader limited situations.
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#3 | |
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#4 |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,664
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Try upping the resolution in '03. or using the more shader-intensive 3DM05.
The real Q is, where did you see the gains in '03: GT1, 2, 3, or 4? And did you see larger gains in the shader (vertex and pixel) tests? |
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#5 |
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Junior Member
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At stock speed 12x1,5vp:
![]() At stock speed 16x1,6vp: ![]() Overclocked/tweaked 390/800 16x1,6vp:
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#6 |
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R.I.P. 1983-2010
Join Date: Nov 2002
Posts: 2,234
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I noticed going from 700 memory speed to 900 made a huge difference for efficiency, 28.8 gigs of bandwith seems to be a good aim for 5,400 fillrate, I bet you could get more, Doesnt the X800 Pro have 5,700 Fillrate and 28.8 gigs of bandwith? Just for comparitive sakes.
Anyone have a stock X800 Pro multitexture they could post?
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Nzone
SLI Forum Administrator NVIDIA User Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members |
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#7 | |
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Member
Join Date: Apr 2004
Posts: 350
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Catalyst 8.07 hotfix /w beta CCC - Catalyst AI disabled
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#8 |
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Junior Member
Join Date: Feb 2002
Location: My Rancho in Aravaca
Posts: 79
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Well, I have to say that after softmodding and raising up the frequencies of my 6800NU, the increment in performance in Doom III did not impressed me much... until I activated 4xAA. I play with com_showfps "1" and the performance did not drop at all. Moreover, the game felt as smooth as always.
AMD XP 2600+ @ 2300 MHz 6800 NU s.m. 16p 6vs 400/865 MHz Doom III High Quality (8xAF) 4xAA 1280x1024
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#9 | |
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#10 | ||
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Chief Spastic Baboon
Join Date: Jun 2002
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#11 |
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Member
Join Date: Mar 2004
Posts: 277
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#13 | ||
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R.I.P. 1983-2010
Join Date: Nov 2002
Posts: 2,234
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These fillrate results have been surprising me. @ 350/900 I have had pretty good luck reaching close to my theoretical fillrate in 3dmark03, Plus I have a much higher single texturing fillrate. http://service.futuremark.com/compare?2k3=3201132
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#14 | ||
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Chief Spastic Baboon
Join Date: Jun 2002
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Well that is a pretty neat performance increase. Nice one!
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
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#16 |
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Junior Member
Join Date: Feb 2002
Location: My Rancho in Aravaca
Posts: 79
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I think that I did not see a drop in performance when I activated 4xAA because my system is now CPU limited. However, before softmodding and changing freqs I used to notice a performance loss when I activated 4xAA.
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Epsilon plus three
Join Date: Feb 2002
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#19 | ||
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Junior Member
Join Date: Feb 2002
Location: My Rancho in Aravaca
Posts: 79
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edit: I mean that before softmodding , applying 4XAA caused an impact in performance, hence I consider that I was primarily GPU bound. Now the impact is gone, so I think is the CPU what is limiting me most. Maybe the system was wonderfully balanced and I destroyed that, but I do not mind
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#20 | |||
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R.I.P. 1983-2010
Join Date: Nov 2002
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#21 |
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Junior Member
Join Date: Feb 2002
Location: My Rancho in Aravaca
Posts: 79
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In general I see more performance after activating pipelines and the vertex unit, and raising frequency helps too. Specifically in Doom3, the gain was not so clear without AA.
And what you say is what happens. Before, I could not use 4xAA. Now I can.
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#22 | |
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