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Why do all these new engines have superb background textures looking almost real at times ? but yet the character models all look so fake and plastic clay like ?
Here is some up coming models from the EQ2 engine, i've seen this plastic look on alot of the new 3D engines coming out with there so called photorealistic textures. I mean common who are they fooling ? Seems the more realistic game designers try to make humans look the more unrealistic they seem. Here is a good write up that covers the art work in the up coming mmorpg EQ2 compared to older games. http://www.u.arizona.edu/~hramsdel/crusade.htm Is this what future engines 2005-2006 will produce ??? ![]() Some of EQ2's models Ewuuuuuu!!! ![]() ![]() ![]() ![]() Lineage 2 using older 2001-2002 Unreal 2.0 engine which does not seem to suffer from this clay like problem found in the newer engines. ![]() I'm not sure what's causing most of the newer stuff to produce this plastic clay like graphics if someone could shed some light it would be cool, I'm a first year compsci student so i'm very new to the field. |
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