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Old 24-May-2004, 22:41   #76
ChrisRay
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Quote:
Originally Posted by jvd
Quote:
Originally Posted by ChrisRay
Quote:
I believe Mufu left his <facetious> tags at home. I can't tell if you forgot your <tongue in cheek> tags in your other pants, though.
Not sure what you are saying, Just saying if he states that he will intentionally mislead us sometimes. It's hard to take him seriously all the time.
What if he was misleading u when he said that ?

Besides everyone here misleads you . YOu will do it to us too . Esp to sway us to views .

If he was, Just further proves that I cant take his information as reliable. I dont ever go out of my way to "decieve" anyone, So if I do mislead someone. It's never intentional. You can take to the bank.

I think my statement is fair and true, if someone tells you that they will post false information from time to time to mislead people. It comes off as very hard to take what they are saying very seriously.
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Old 24-May-2004, 23:19   #77
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Chris, that post was a parody. I've never intentionally mislead anybody; I have absolutely no reason to. I rarely even keep information to myself and if I do it's usually out of courtesy towards the source. I'm wrong a lot, but that's not the same thing.

Quote:
Originally Posted by The Baron
Quote:
Originally Posted by MuFu
Quote:
Originally Posted by The Baron
Things are obfuscated at times, yes, because to give every detail (or make detail that he does include as accurate as possible) could easily tip off either company (since just about every board is slightly different to some degree).
Eh? No... that was just a piss-take. :?

Pete and PaulS got it.
I'm covering for you, stupid.
Well do it in a way that actually helps and doesn't put words in my mouth.


Anyways, my apologies, back to the thread topic. Hellbinder, something something 50% performance hit something mathematically impossible banana trilinear filtering something something...
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Old 25-May-2004, 18:14   #78
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Quote:
Originally Posted by Chalnoth
Quote:
Originally Posted by Ailuros
Has anyone an idea how feasable it would be to see TMUs in the future (not necessarily next generation at any price) that are capable of at least 2xAF?
The problem with that idea is that even 2-degree anisotropy will go unused a fair portion of the time, since anisotropic filtering chooses the degree to use on a per-pixel basis.

No, I think the answer is simply to have hardware manufacturers work on getting their hardware to better hide the latency of texture filtering by depending on long pixel shader programs, and for game developers to move towards longer pixel shader programs.

After that, all that we need is for hardware manufacturers to not decrease the texture filtering power of the graphics chips, and trilinear/anisotropic filtering performance will take care of itself in time.
Requires too much time for my taste in the meantime until we reach that point and you know very well how slow usually developers are in adopting things (and to that not always being their fault).

What I am opposing against here is angle-dependancy to become an industry standard. If I take the NV40 under consideration for the time being it might be able of longer shaders, yet we still have to tolerate a fairly long list of optimisations in order to get fast performing filtering.

I have nothing against focusing on higher degrees of geometry at all, as long as the sacrifices in other departments aren't too big.
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Old 25-May-2004, 18:22   #79
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Quote:
Originally Posted by MuFu
I've never intentionally mislead anybody
*COUGH-COUGH-COUGH*
'Scuse me, what did you say?
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Old 26-May-2004, 02:12   #80
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Quote:
Originally Posted by MikeC
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Originally Posted by jimmyjames123
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How much of a performance hit will ATi take with adaptive AF disabled. Inform us all with your superior knowledge.
I don't think there is any proper way to nail down a number, it will depend totally on the situation and what game is tested.
I'm conducting some off the wall experimentation using AquaMark3, but it's a work-in-progress

http://www.nvnews.net/vbulletin/showthread.php?t=29077
Mike what are your impressions so far? I considered those screens and consider them very much alike(x800/6800u)
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Old 26-May-2004, 04:33   #81
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Quote:
Originally Posted by malficar
Mike what are your impressions so far? I considered those screens and consider them very much alike(x800/6800u)
I agree with that assessment

Check this all-in-one comparison out:
http://www.nvnews.net/vbulletin/show...p;postcount=26

Which are based on thumbnails from a section in frame 300:
http://www.nvnews.net/vbulletin/show...p;postcount=22
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Old 26-May-2004, 04:44   #82
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lol wow, i didnt know hb was so hated in the 3d graphics community.
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Old 26-May-2004, 05:05   #83
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Well, it's not so much that he's hated (except perhaps by NVidia fanboys). . . It's more that many people don't really take his statements too seriously and subject what he says to alot of doubt and assumption of bias.
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Old 26-May-2004, 05:28   #84
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maybe hate was a strong word, but it certainly seems as if hes disliked byu the majority of the members on rage3d, beyond3d, and nvnews. i dont visit any other forums but hes probly disliked on those 2. has he rly givin as much false info as people say in the past?
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Old 26-May-2004, 09:16   #85
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hovz
Thats because he makes controversial themes which the majority didnt saw or dont want to face. Say you believe the Earth is flat and then someone like Hellbinder comes and says wait! the Earth is round actually. Of cause you will "hate" him imho
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Old 26-May-2004, 14:41   #86
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Quote:
Originally Posted by Gaal Dornik
hovz
Thats because he makes controversial themes which the majority didnt saw or dont want to face. Say you believe the Earth is flat and then someone like Hellbinder comes and says wait! the Earth is round actually. Of cause you will "hate" him imho
Except Hellbinder is more likely to say "It's round... and looks more like a sphere if you use an ATI card!" just in a more round about, biased sort of way
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Old 26-May-2004, 14:43   #87
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Quote:
Originally Posted by Quitch
Quote:
Originally Posted by Gaal Dornik
hovz
Thats because he makes controversial themes which the majority didnt saw or dont want to face. Say you believe the Earth is flat and then someone like Hellbinder comes and says wait! the Earth is round actually. Of cause you will "hate" him imho
Except Hellbinder is more likely to say "It's round... and looks more like a sphere if you use an ATI card!" just in a more round about, biased sort of way
"The earth is a sphere, and thanks to ATI, it spins faster!"
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Old 26-May-2004, 17:31   #88
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Quote:
Originally Posted by digitalwanderer
Quote:
Originally Posted by MuFu
I've never intentionally mislead anybody
*COUGH-COUGH-COUGH*
'Scuse me, what did you say?
Oh come on, that was ridiculous!
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Old 27-May-2004, 19:32   #89
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Another comparison.

http://www.nvnews.net/vbulletin/show...p;postcount=30
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Old 27-May-2004, 20:05   #90
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Quote:
Originally Posted by MuFu
Oh come on, that was ridiculous!
Yeah, but I had to tease ya.
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Old 28-May-2004, 00:00   #91
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Sorry Mufu. Sometimes Sarcasm is hard to catch on the internet, I apologise for taking you so literally
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Old 28-May-2004, 09:55   #92
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np, I'll use more smilies next time. :P 8) :?
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Old 28-May-2004, 10:01   #93
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You forgot the most important one
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Old 28-May-2004, 15:53   #94
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"Thats because [Hellbinder] makes controversial themes which the majority didnt saw or dont want to face. Say you believe the Earth is flat and then someone like Hellbinder comes and says wait!"

Actually its more like people thinks the world is a sphere and Hellbinder comes along and says he can't tell you exactly what the truth is or where he heard it from BUT! Here's a little preview... more to come....
-- The world is ACTUALLY the 4th dimensional shadow of a n-dimensional convex shape that has no name in REGULAR geometry. He would tell you more, but... well he can't. People who believe the world is simply slightly flattened spheroid CAN GO ON BELIEVING WHATEVER THEY WANT. It doesn't change the truth. --

OK this may be a bit of a caricature but its far more representative.
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Old 29-May-2004, 23:56   #95
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Quote:
Originally Posted by MikeC
The X800 clearly looks better on the 3500 shot. On the gray-green flat surface to the right of the turret it’s easy to spot that the 6800 is doing less filtering. Looks like bilinear too….


http://www.nvnews.net/images/aquamar..._0xaa_8xaf.png

http://www.nvnews.net/images/aquamar..._0xaa_8xaf.png

I’d say NV is hacking down IQ on Aquamark for better scores based on this.
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Old 30-May-2004, 00:57   #96
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Good eyes, Blastman.

For a moment I thought it was just a mistake by the guy taking the screenshots, but it's there when AF is applied too. Looks like it's just there for the detail textures. (No trilinear for texture stages 1-7?)

You can also see a clear difference in detail on the left hill in frame 900:
http://www.nvnews.net/images/aquamar...2_0xaa_tri.png
http://www.nvnews.net/images/aquamar...5_0xaa_tri.png

On an unrelated note, why is ATI's smoke darker? I remember seeing this a while ago in some EB article, I think.
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Old 30-May-2004, 01:06   #97
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Quote:
On an unrelated note, why is ATI's smoke darker? I remember seeing this a while ago in some EB article, I think.
It had something to do with alpha channels or blending something or other
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Old 30-May-2004, 02:06   #98
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It had something to do with reduced precision/rounding errors inherent in the hardware, IIRC. I guess they didn't correct it with R420.
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