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#76 | |||
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R.I.P. 1983-2010
Join Date: Nov 2002
Posts: 2,234
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If he was, Just further proves that I cant take his information as reliable. I dont ever go out of my way to "decieve" anyone, So if I do mislead someone. It's never intentional. You can take to the bank. I think my statement is fair and true, if someone tells you that they will post false information from time to time to mislead people. It comes off as very hard to take what they are saying very seriously.
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Nzone
SLI Forum Administrator NVIDIA User Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members |
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#77 | |||
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Chief Spastic Baboon
Join Date: Jun 2002
Location: Location, Location with Kirstie Allsopp
Posts: 2,258
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Chris, that post was a parody. I've never intentionally mislead anybody; I have absolutely no reason to. I rarely even keep information to myself and if I do it's usually out of courtesy towards the source. I'm wrong a lot, but that's not the same thing.
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Anyways, my apologies, back to the thread topic. Hellbinder, something something 50% performance hit something mathematically impossible banana trilinear filtering something something...
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#78 | ||
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,768
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What I am opposing against here is angle-dependancy to become an industry standard. If I take the NV40 under consideration for the time being it might be able of longer shaders, yet we still have to tolerate a fairly long list of optimisations in order to get fast performing filtering. I have nothing against focusing on higher degrees of geometry at all, as long as the sacrifices in other departments aren't too big. |
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#79 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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'Scuse me, what did you say?
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#80 | |||
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Member
Join Date: Feb 2004
Posts: 219
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#81 | |
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Member
Join Date: Feb 2002
Posts: 194
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Check this all-in-one comparison out: http://www.nvnews.net/vbulletin/show...p;postcount=26 Which are based on thumbnails from a section in frame 300: http://www.nvnews.net/vbulletin/show...p;postcount=22 |
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#82 |
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Member
Join Date: May 2004
Posts: 920
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lol wow, i didnt know hb was so hated in the 3d graphics community.
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#83 |
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Senior Member
Join Date: Nov 2002
Location: Edmonton, Alberta, Canada
Posts: 1,765
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Well, it's not so much that he's hated (except perhaps by NVidia fanboys). . . It's more that many people don't really take his statements too seriously and subject what he says to alot of doubt and assumption of bias.
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"Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left." -- Clint Eastwood -Ostsol |
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#84 |
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Member
Join Date: May 2004
Posts: 920
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maybe hate was a strong word, but it certainly seems as if hes disliked byu the majority of the members on rage3d, beyond3d, and nvnews. i dont visit any other forums but hes probly disliked on those 2. has he rly givin as much false info as people say in the past?
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#85 |
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Registered
Join Date: Oct 2003
Posts: 3
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hovz
Thats because he makes controversial themes which the majority didnt saw or dont want to face. Say you believe the Earth is flat and then someone like Hellbinder comes and says wait! the Earth is round actually. Of cause you will "hate" him |
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#86 | |
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Senior Member
Join Date: Jun 2003
Location: UK
Posts: 1,521
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#87 | ||
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Me me me
Join Date: Apr 2002
Posts: 15,349
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#88 | ||
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Chief Spastic Baboon
Join Date: Jun 2002
Location: Location, Location with Kirstie Allsopp
Posts: 2,258
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Quote:
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#89 |
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Member
Join Date: Feb 2002
Posts: 194
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#90 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Quote:
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#91 |
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R.I.P. 1983-2010
Join Date: Nov 2002
Posts: 2,234
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Sorry Mufu. Sometimes Sarcasm is hard to catch on the internet, I apologise for taking you so literally
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Nzone
SLI Forum Administrator NVIDIA User Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members |
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#92 |
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Chief Spastic Baboon
Join Date: Jun 2002
Location: Location, Location with Kirstie Allsopp
Posts: 2,258
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np, I'll use more smilies next time.
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#93 |
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Senior Member
Join Date: May 2002
Posts: 2,657
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You forgot the most important one
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Keep in mind, these threads are for entertainment purposes, if 3D tech is your hobby. These rumors should be taken with a grain of silicon - Luminescent |
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#94 |
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Junior Member
Join Date: May 2004
Posts: 92
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"Thats because [Hellbinder] makes controversial themes which the majority didnt saw or dont want to face. Say you believe the Earth is flat and then someone like Hellbinder comes and says wait!"
Actually its more like people thinks the world is a sphere and Hellbinder comes along and says he can't tell you exactly what the truth is or where he heard it from BUT! Here's a little preview... more to come.... -- The world is ACTUALLY the 4th dimensional shadow of a n-dimensional convex shape that has no name in REGULAR geometry. He would tell you more, but... well he can't. People who believe the world is simply slightly flattened spheroid CAN GO ON BELIEVING WHATEVER THEY WANT. It doesn't change the truth. -- OK this may be a bit of a caricature but its far more representative. |
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#95 | |
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Member
Join Date: Jul 2003
Posts: 176
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http://www.nvnews.net/images/aquamar..._0xaa_8xaf.png http://www.nvnews.net/images/aquamar..._0xaa_8xaf.png I’d say NV is hacking down IQ on Aquamark for better scores based on this. |
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#96 |
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Senior Member
Join Date: Mar 2002
Posts: 3,779
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Good eyes, Blastman.
For a moment I thought it was just a mistake by the guy taking the screenshots, but it's there when AF is applied too. Looks like it's just there for the detail textures. (No trilinear for texture stages 1-7?) You can also see a clear difference in detail on the left hill in frame 900: http://www.nvnews.net/images/aquamar...2_0xaa_tri.png http://www.nvnews.net/images/aquamar...5_0xaa_tri.png On an unrelated note, why is ATI's smoke darker? I remember seeing this a while ago in some EB article, I think. |
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#97 | |
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Member
Join Date: May 2003
Posts: 131
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#98 |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,653
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It had something to do with reduced precision/rounding errors inherent in the hardware, IIRC. I guess they didn't correct it with R420.
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