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#1 |
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Junior Member
Join Date: Apr 2004
Posts: 50
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After seeing many benchmarks based on those new nVIDIA GeForce 6800Ultra, and ATI X800XT (and Pro), I'd like to figure out what aspects of UT2004 make *more* CPU bound compared to Far Cry ??
I understand that both ATI, and nVIDIA cards are very fast, and unless they're run at very high resolutions such as 1600x1200 with max image quality settings, these cards are always *almost* bottlenecked by mainstream CPUs currently available in the market. But, it seems to me that those new cards are bottlenecked more in UT2004 by CPUs than they're bottlenecked by CPUs in Far Cry. What are the aspects of UT2004 which makes it more CPU dependent than Far Cry ? CHeers. |
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#2 |
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Member
Join Date: May 2004
Posts: 920
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well in far cry theres alot of physics and geometry. for whatever reason all polygons are still proccesed on the cpu, and then the details are added in the gpu. ud think by this point in time the gpu would be able to do more of the work but :/.
ut2k4 is just badly programmed. epics programmers have never been particularly good. the fact that on a top end cpu ur fps will still frequently drop to the 30s regardless of how low you put the settings is a testament to epics lack of programming knowledge. i could see if this was cutting edge technology, but come on, the fucking game is direct x 7 for the most part. very few scenes are over 75000 polys per frame....and theres virtually no advanced physics except for karma. |
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#3 | ||
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Junior Member
Join Date: May 2004
Posts: 93
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#4 | |
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Senior Member
Join Date: Apr 2004
Location: UK
Posts: 1,474
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What are the aspects of Far Cry that make it more GPU dependent than UT 2004? |
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#5 | |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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__________________
April 20, 1979 - America must never forget. |
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#6 | |
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Senior Member
Join Date: Apr 2004
Location: UK
Posts: 1,474
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#7 |
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Member
Join Date: May 2004
Posts: 920
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no its true, my fps low on ut is always lower than my low on far cry. there is NO excuse for that.
heres a little summary of the ut experience cruising along at 85 fps, oops an enemy starts shooting at you, fps begins to flucuate rapidly between 60 and 85 making it harder to aim. uh oh now theres 3 people on ur screen shooting, fps hovers from 40 to the 60s. lots of fluctuation making it seem choppier than it is. uh oh ur in an open part of the map and theres 8 people on screen now ur fps is hopping down into the 20s and 30s frequently, which causes mouse lag. oh i know ill just turn on reduce mouse lag, uh oh cant do that as it drops ur fps an additional 10 to 20. |
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#8 |
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Member
Join Date: Jul 2002
Posts: 380
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So hovz, because your machine can't run UT2K4 well, it's a badly programmed engine?
__________________
Vah! Denuone latine loquebar? Me ineptum. Interdum modo elabitur. |
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#9 |
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Member
Join Date: May 2004
Posts: 920
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because everyone i know who doesnt extreme overclock their system has the same problems?
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#10 |
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Member
Join Date: May 2004
Posts: 920
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the fact that on such a relativly simple game technically speaking your cpu bottlenecked on an athlon 64? u get what, 50 fps average? that means the lows are around 30? explain to me again how good this engine is!!!!
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#11 | |
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Junior Member
Join Date: May 2004
Posts: 93
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Why don't you check out the Unreal Engine 3 videos and then comment on how good Epic programmers are? |
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#12 |
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Registered
Join Date: May 2004
Posts: 3
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Have to agree with hovz 100%, this is one of the things that infuriates me the most about PC games. No matter how many dollars you throw at the minimum fps problem you can never quite eradicate it.
Carmacks engines far best, which is why I expect doom3 to maintain a consistent frame rate, unlike HL2 which looks like a great game, but if you watch any of the bink videos you can observe the same seemingly "random" and downright annoying frame rate drops, particularly when the screen turning. Even on the X800 demonstrations of Hl2 I can observe this. Engine programmers should concentrate the most on making their fps counter consistent throughout all eventualities in their game. Instead they pile on the effects (HDR this pixel shader that) with complete disregard for the inevitability that their engine will slow to a crawl in certain situations even when run on bleeding edge hardware. |
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#13 |
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Member
Join Date: May 2004
Posts: 920
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but unreal doesnt even have any effects, and the fps still jumps all over the place on the best of systems. i dont care about unreal 3, in 2006 then we can talk about it. im talking about 2k4 and 2k3 engine. its 2004, the game doesnt even have abive average graohics anymore and the fps cant even stay consistently above 60. again my fps is much steadie ron far crhy then on 2k4. far cry looks far far better than 2k4, is doing far far more work also. plz explain to me again how good epics engine is
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#14 | |||
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Member
Join Date: Jul 2002
Posts: 380
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__________________
Vah! Denuone latine loquebar? Me ineptum. Interdum modo elabitur. |
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#15 | |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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__________________
April 20, 1979 - America must never forget. |
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#16 | ||
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Member
Join Date: May 2004
Posts: 920
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#17 | ||
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Senior Member
Join Date: Nov 2002
Location: Edmonton, Alberta, Canada
Posts: 1,765
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"Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left." -- Clint Eastwood -Ostsol |
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#18 | ||
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Member
Join Date: May 2004
Posts: 920
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#19 | |||
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Member
Join Date: May 2004
Posts: 920
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theres no ai in multiplayer, and karma is only applied to player deaths and vehicles. so again where is all the physics work? that also doesnt explain why far cry never stutters and drops like unreal does. |
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#20 | |
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Junior Member
Join Date: May 2004
Posts: 93
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#21 | ||
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Member
Join Date: May 2004
Posts: 920
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#22 | |
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All Ham & No Potatos
Join Date: Oct 2003
Posts: 1,224
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c: |
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#23 | |
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Registered
Join Date: May 2004
Posts: 3
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If you look at panzer dragoon orta on the Xbox you will see that the game maintains a liquid smooth appearance throughout no matter how packed the screen gets. Sega have obviously taken the most intensive scene possible within the game, and made sure that engine is adjusted in such a way that it doesn't slow to a crawl at that point. Its ok to make sacrifices in the visual department to maintain a smooth gameplay experience in my book. Instead of going overboard with the DX feature set they should instead invest the same time and effort into optimizations. Its too easy to think that the problem will go away when newer hardware comes out. I'm not talking about unreal tournament here. |
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#24 |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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With all of these complaints, you still haven't told us what your system is, hovz.
__________________
April 20, 1979 - America must never forget. |
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#25 | |||||||
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Senior Member
Join Date: Nov 2002
Location: Edmonton, Alberta, Canada
Posts: 1,765
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__________________
"Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left." -- Clint Eastwood -Ostsol |
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