Join Date: May 2003
Location: Mountain View, CA
How to capture shaders?
I've seen numerous posts here that contain shader code that was captured from an application, and I'd like to know how it's done. I'm assuming it's something with the DX9 SDK, but I really have no idea.
|Thread||Thread Starter||Forum||Replies||Last Post|
|Analog Video Capture Question||Goldni||Hardware & Software Talk||0||22-Jul-2004 00:52|
|Future of fragment shaders||Enbar||3D Architectures & Chips||33||19-Aug-2003 08:14|
|How does the NV30 really store PS programs?||Arun||3D Architectures & Chips||19||20-Feb-2003 13:54|
|FX and PS 1.4, DX9 tests?||Ante P||3D Architectures & Chips||148||10-Feb-2003 18:28|
|nVIDIA Cg Compiler & Language Embraced By Industry||Dave Baumann||Press Releases||0||14-Jun-2002 21:27|