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#26 |
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Senior Member
Join Date: Oct 2004
Location: The Netherlands
Posts: 2,231
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You do realize that the goal is to make profit, not lose more money? :P
I'm all for your idea but at 99$ they'd probably be losing quite a bit of money on the hardware and with $25 dollar software there isn't a whole lot of margin for Sony and, maybe worse, devs. If devs don't make (enough) money, why bother? If there are not games, why bother buying a vita?
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I cut an elderly woman off and she spun out and crashed... but its alright... cause I've got a Jaaaaag |
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#27 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,036
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Replace Vita with a Vita phone somehow. Maybe a headset for phonecalls? Maybe a phone that plugs into a Vita cradle to add the extra controls? But without the phone, I can't see this gaining general appeal. I do not believe the market for core games on the go is that large.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#28 |
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Regular
Join Date: Nov 2005
Posts: 5,045
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There isn't. Maybe it'll gain traction in Japan but price cuts and games won't matter in the US.
The forecast revision is massive and they refuse to breakout the numbers.
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Hall of fame thread: http://forum.beyond3d.com/showthread.php?t=50668 |
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#29 |
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Senior Member
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They either cut their losses now or if they're going to continue with a portable they have to change course.
If they can't produce something that is priced so attractively that people would make impulse purchase -- for instance it looks like Nexus 7 is getting a lot of impulse buys -- then they might as well stop now. Most of their prospective customers have smart phones and many are getting tablets. Sony has to make it enticing to these people, many of whom are not inclined to buy another device. |
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#30 | |||||||||
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,889
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I think it is far to soon for everyone to cry foul at the Vita, for two reasons: 1. The game launched not six months ago in the two biggest markets. It has quite a stellar launch line-up all things considering. 2. The Vita needs to benefit from aging and getting cheaper. I do agree that the memory card thing is an issue, but only in terms of price. It needs to get cheaper and faster, and Sony has already expressed they are aware that this is a big bottleneck. As soon as they can get the Vita below $200 including a 16GB card, then things will start getting interesting, sales-wise. Then only software releases will become a bottleneck. Certainly though, for Japan they need to do more, software wise. In that respect it made little sense for them to launch there first. I'm quietly convinced that the Vita was relatively cheaply designed anyway, with low investment costs, and is going to do quite well, especially once PSM launches and we're into the console's second year. I would almost go so far as to say Vita is the least of Sony's worries, with Playstation doing relatively well overall, their primary concern is keeping a constant flow of support of the Vita (if CoD Vita is good enough, that'll help a lot) and not have the much more difficult launch of the PS4 detract too much attention from it. Because once the PS4 comes out, things will get much more complicated for them - they will have titles targetting the Vita and PS3 (which will possibly also run on PS4, but then not benefit graphically all that much) vs titles targetting the PS4 exclusively, have different PSN tiers possibly (just dropping may not be an option), etc. |
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#31 |
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Member
Join Date: Dec 2011
Posts: 377
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Looks like PS3 outsold Wii+360 combined or PS2 outsold Wii this quarter
Making any money on gaming hardware will be extremely difficult going forward. You cant sell garbage HW with huge margins anymore. Nintendo is losing $250M this quarter because of HW and this is batshit insane because they only make HW to sell their own software mainly. So either your mobilegaming HW will be too shitty vs smartphones/tablets for anyone to care or too expensive to sell any real numbers. I´m not sure if Sony should have made Vita or not but it´s not a huge disaster if they pull the plug now. Its never going to make or lose too much. I doubt they will in the next few years though because they can cost cut it
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"WiiU will run any engine cause it has all the features!" lulz |
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#32 |
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Senior Member
Join Date: Nov 2004
Location: Ohio
Posts: 1,207
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Why in god's name would pull the device after 6 months? Jeez the logic in here is terrible. They are selling the devices pretty much at cost the R&D is already a sunk cost. They continue you to sell the device with out insane moves like cutting the price well below cost and at worst they do is tread water which is exactly where they would be if they pull out.
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#33 |
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Senior Member
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Unsold inventory is a cost against the bottom line. Not to mention COGS and shipping out to the channel.
First Xbox had sunk R&D costs by the time MS pulled the plug. Why not continue to make and tread water? Same thing with Wii. Why is Nintendo the first to jump to the next gen? Yes it's early with Vita but does anyone honestly see the situation changing drastically for the better without a major change in pricing? |
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#34 |
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Senior Member
Join Date: Mar 2008
Posts: 4,928
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To me its a smiple mistake of timing.
They need to off set their development cycles. Launch Consoles - 3 years in launch handheld - 3 years in launch new console - 3 years in launch new hand held. Right now they just launched the vita and they are prepearing to launch the ps4 within a year of each other , they simply don't have the development might behind them for the games. |
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#35 | |
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Senior Member
Join Date: May 2008
Posts: 1,135
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#36 |
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Regular
Join Date: Jun 2004
Posts: 6,847
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I don't know about that. Plus, how do you text without a phone number? Unless it's just Vita to Vita texting, in which case it would not really satisfy the average phone users texting demands.
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#37 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,459
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There's apps that let you text without a phone number (without paying for your own anyway). I had one for my ipod called text plus.
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#38 |
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Senior Member
Join Date: Oct 2004
Location: The Netherlands
Posts: 2,231
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But most people these days are using whatsapp or line (well europa and asia anyway, dont know about the US) so you need a phone number.
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I cut an elderly woman off and she spun out and crashed... but its alright... cause I've got a Jaaaaag |
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#39 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,459
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It gives a number to which people can send and you receive. No need to have your own 'phone' number. I doubt textplus is the only app of its kind and I doubt it would be difficult to copy.
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#40 | ||
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Member
Join Date: May 2010
Posts: 196
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Sony should go for the iPod Touch audience, those who can't afford (or don't want) the monthly smartphone payments, but still want a smartphone-like experience. Sony just needs the apps/services/content to make it happen, a $50 or more price cut should help on the introductory side of things. |
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#41 | ||
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,036
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For anyone wanting that smartphnoe experience, Android offers far better value and versatility. An iPod with controllers permanently attached to it isn't a good device for hanging off your belt listening to music while running, or pulling out of your pocket to look something up on the 'net. As such, Vita will never be able to compete with smart devices. It is squarely positioned to sell to people who want core gaming on the go. If this market is tiny, as I suspect, then Sony went after a market that just isn't there, which is why Vita could be doomed. This wouldn't be the first time a company has released a product for which there wasn't a viable market, so it shouldn't come as a great surprise if it happens.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#42 |
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Member
Join Date: Jun 2007
Posts: 679
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Google voice gives you a phone number that you use to text and make calls without needing an actual phone.
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#43 |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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Well sepaking of cell phones, I don't even see how it is disputable that SOny should have released the PSP2 as a phone.
The xperia play sold in decent quantity no matter it's pretty underpowered hardware. I actually I think that I would prefer a Xperia play to the psv. Running on android it just do so much more: crazy number apps, casual games with crossplatform gaming, you can play on Onlive and so if you have a stable connection play for example the last batman. And the Xperia play is far from optimal, it's not a google product, it's lagging behind wrt to update, (actually truth is it never gonna get them...) it's underpowered. It's imho too tiny (something close to the Galaxy note would be great), I'm not sold on the design (personal issue but not fond at all of sliding design). Anyway I've got there many times. I still don't think that the PSV will completely bombed, it's too early to make the call but it's obvious that a proper Xperia play phone and the matching 6/7" tab might have made Sony a shit load of money and they would have set a standard in mobile gaming looking forward as well as setting themselves as a relevant Android actor. For all the devices sold with a data plan Sony could have pass on subsidizing the hardware or make a fair profit on it.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) Last edited by liolio; 06-Aug-2012 at 05:50. |
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#44 |
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Senior Member
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Phone might have helped a bit at the margins. But I just think fundamentally there isn't much of a market left for $50 portable games.
Even people who grew up on various Gameboys can get way more utility and value without buying $50 games. Not just cheap mobile phone games but all manner of video and other media, social networking, etc. |
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#45 | |
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Senior Member
Join Date: Jul 2005
Location: Sweden
Posts: 1,114
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Of course the dedicated hand held consoles do have their benefits and I could see me paying extra for that. For example the controls are just on a different level, that is something that the phones plainly suck at and that is why the games I do have are more puzzles, strategy kind of games. I have tried some action games but my hands are always in the way, you loose half the screen trying to control the game. But still, you will then need to carry around and extra gadget and so on which I don't see myself doing anyway. Simply put and from an totaly egocentric point of view, to me it seems that the market is just too limited with all the smartphones and other on line social distractions... |
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#46 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,889
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It's not like I pay full price for most of my Vita games either (in fact, hasn't happened yet so far). Off the top of my head, these are my most expensive games:
Rayman: 29,95 (completely worth it, as a single player game I like it better than the PS3 version) Lumines: 29,95 (licenced music and 3D graphics are worth the premium, but I do have some issues with this game having a bad UI and leaderboards stuff) Virtua Tennis 4 + Uncharted: Golden Abyss: 44,95 (launch deal, get two for price of one) WipeOut 2048 I think I paid 19,95, and then got the DLC for free because I already had the PS3 versions Lots of PSN only titles cost me sub 10 (mostly around 7), like MotorStorm RC, Super Stardust HD, Mutant Blobs Attack, Pinball Arcade, Foosball 2012, Escape Plan (I used a 5 discount I got with the Vita). I also bought that tanks AR game, for 1,49, pretty crazy little thing. And of course Trials of Montezuma was free (and I played that a sickening amount). I actually bought 3 euro worth of crystals just to support the developers (would otherwise never pay money for such a useless amount of crystals). It is really surprisingly good, much better than Bejeweled Blitz, which I've played a fair amount on iPhone. Competition on iOS comes almost exclusively from social games like Ruzzle (Rumble), WordFeud, and SongPop. I occasionally try other stuff, but apart from games for my son and Angry Birds, I haven't found much that I enjoy playing on iOS - too many small games, and the controls on Vita are just better for most types of games. But of course, it is true that you bring your phone everywhere, and the Vita not always. That doesn't matter though - I bring it when it matters, and even in House it is extremely comfortable to be able to bring a gaming device to wherever you feel like playing and still have a great experience. So far, the Vita throws a long shadow over anything iOS has offered except for the social casual stuff (and PSM could help there in the near future), so personally I'm very happy with it, and think as the price goes down and more games keep pouring out, more people who are real gaming enthusiasts will buy the thing. That's not to say it will ever be as popular as a smartphone, but it doesn't have to be. It just has to have a good 5 year run with a decent audience, say ending around 50 million is more than enough to call it a big success, with software sales almost guaranteed to improve over PSPs in that case. |
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#47 |
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Member
Join Date: Oct 2006
Location: Austin, TX
Posts: 688
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If Sony were to come out with an Android+Vita device, I might be interested, but otherwise I'm good with carrying around an Android phone and tablet. No room for a Vita in our household, unless it were something I could plan on giving my daughter, but Nintendo has always made better hardware for a 4-5 year old.
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#48 | |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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I don't have that much of a budget for anything including gaming, I could spend some money on a tablet as it is so convenient for recreational usages while still covering a lot of basic uses of a full blown PC. With tablet prices set to trend around the 199$ I can't see neither the psv or the 3ds offering enough value for get my money.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) Last edited by liolio; 07-Aug-2012 at 17:32. |
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#49 |
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Member
Join Date: May 2010
Posts: 196
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If that mentality was so popular the 3DS should've been dead already, and don't even get me started on the iPad and other tablets. Sony's problem is the execution of the PS Vita, not necessarily because it isn't a phone. It is the pricing, the OS features, the software, the expensive proprietary media, and connective online services that are the make-or-break elements to the handheld. Will a smartphone please a bigger audience? Yes, but not everyone wants or needs one. Kids of certain ages, people who want basic phones, or a need for other side diversions keep a market like that alive. iPads and other tablets (Wi-Fi or 3G/4G) clearly show there is an audience for something that isn't small enough to fit in pockets, the overall experience is what counts the most for those kinds of luxury devices.
The Vita is flawed because of the incomplete experience it offers, it shows plenty of potential and can still sell if Sony can help it live up to that potential. Saying it should be a smartphone is still an excuse, a dedicated handheld can still sell if done right. Oh and Sony does make smartphones, how well are they doing at this point? If hardcore portable gaming is dead then adding PS games on phones won't help against Apple, Samsung, HTC, and whoever else is fighting for that marketshare. |
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#50 | ||||
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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As for Sony execution, well the E3 was a bit of a disaster but there are other events in the world this year. I don't feel like the software line up is that bad for a new console. Looking at the OS and the features, imho Sony can't compete with what the competition provides and what people are used to now through their phone. If they try to be iOS or Android they are just gonna waste more of their money. I would call that not bad execution but bad decision. People buy tablets even though they don't fit in the pocket but what they offer across the board the PSV or the 3DS will never touch. The release of successful 7" tablets @199$ is not going to help the PSV that's sure. Nexus seems to do very well, Amazon seems set to answer... next years we may see device that are overall more powerful than the psv on the hardware pov (based on Krait or A15 cores, with 2gb of Ram and a potent GPU) for 199$. Quote:
There are stuff Sony can no longer compete with, Nokia had possibly some of the best OS out there and gave up. Either way I'm not sure about what you mean by complete, the PSV to me looks like a pretty high end device, there are stuffs I expect for a device in that price range Sony will never provide by them selves. If you mean more complete as a "toy" we may agree to some extend. Quote:
But lets not be blinded by Sony situation, they can't compete without it imho. Samsung is designing CPU cores and Soc, they produce display, they produce ram, etc. they are imo both better technically and as they produce their own stuffs from ground up they can afford to sell at lower price or make more margins. I will definitely agree on something with you, it's price Sony should not have design a product intended to be sold at 250$, it's gonna cost them some money as I can't see the device take off at such a price. Only the most spoiled or lucky kid are gonna have such a present and for adults, well it's definitely compete with Kindle, Nexus, iPad, etc. EDIT To make it clearer my POV is that either Sony had to release a line of products based on Android with a strong accent on gaming (thus including proper control) and they try to establish an alternative to google play for games (at first if successful well they may have leverage it further), either they just had to produce a fancy 3ds. Imo the PSV fails at both. May be your point is that the main problem of the psv is that it fails at the latter. For a portable and reliable device, Nintendo imho nailed the perfect design with the DS. Sony should have copied that design shamelessly. A foldable design (without a second screen) would have let a lot of rom to implement proper controls ( I tried the PSV again around 30 minutes at best buy the other day, I don't have gigantic hands still I find the device too busy when it cones to buttons, sticks, etc.). Sony should have come with a sexier 3DS Xl, that's was not an awesome challenge the 3DS has imo many lacking for cores gamers: It's under powered imo and lack a second analog stick. It didn't need a quad cores, neither such a potent gpu to attract gamers. It didn't need the touch pad in the back, neither it needed the hi quality screen (it may make money to other sony division but it's not helping the device...). Something akin to Apple A5 was enough. I feel like Sony should have stuck to arm only and go with a pretty off the shelve A9 dual core + mali GPU (/ buy exynos 4210 straight from Samsung). I suspect ARM gpu solution to be cheaper than powerVr ones. In my opinion it was possible to come with that fancy device (vs the 3DS) @199$ with Sony not having to bleed to much if they were to lower the price to say 149$. An agressive strategy would have been to have a development price driven and release at the same price as the 3DS so 149$. It's not like they didn't know that more and more devices that fit in your hands compete for your money and that gaming is taking off on the most successful of those devices, phones, be it mostly casual gaming.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) Last edited by liolio; 08-Aug-2012 at 06:22. |
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