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#176 | |
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Regular
Join Date: Oct 2005
Posts: 6,662
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#177 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,060
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I guess the argument to that is whether Cell+Xenos would have been worth the cost. If PS3 had the same GPU as XB360, would the investment in Cell have delivered worthwhile benefits, or would it have been a waste of money where a simpler CPU would have done the job nicely?
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#178 | |
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Dinosaur Hunter
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Wasn't the RSX originally specced a bit higher, but had to be cut down due to low yields?
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Don't vote; it just encourages them. |
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#179 |
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Join Date: Feb 2002
Location: Cleveland
Posts: 4,293
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That's what I recall as well, though it could have been due to TDP issues instead of yields. The specifics escape me.
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IBSL: 2835, 6541, 8531, 9299, 20484, 86985, 87130 FBSL: 7221, 9255, 15892, 20484 |
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#180 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,704
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iirc it dropped from 550MHz down to 500MHz. Too lazy to pull a reference...
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#181 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,060
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Yep. About a 10% drop.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#182 | |
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Junior Member
Join Date: Jan 2009
Posts: 59
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#183 |
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Senior Member
Join Date: Feb 2004
Posts: 2,448
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You forget Final Fantasy 13(And 13-2, FWIW).
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#184 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,904
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It may not have been a great investment, but if you would replace it with something like the 360's CPU and leave everything else the same, I think the PS3 would have been much worse off. |
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#185 | |
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Senior Member
Join Date: Jun 2003
Posts: 2,570
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Aaron Spink speaking for myself inc. |
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#186 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,904
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The main problem that Sony had with the CPU, is programmability. In the beginning of the gen, many teams stuck with just the 1 core to avoid the headache of multi-threading. As the generation moved on and programmers got more comfortable with multiple cores, first code like Audio would move to the second core and then slowly more and more stuff got properly multi-threaded. On the 360 however, this was easier to do - while multi-threading still isn't easy, big advantage was just being able to use the exact same code over the three cores, while the powerful VMX unit on the 360 CPU still allowed for some decent performance optimisation.
Comparing this to Cell development, it is much harder to use the additional cores there. You couldn't reuse your code nearly as easily, and to really make use of them well, you'd need different algorithms and even data-flow. As was discussed many times, these changes are usually changes for the better even on 360, but that doesn't hide the fact that it is much harder. And I think when everything is said and done, that remains the Cell's biggest problem: very powerful, but too difficult. EDIT: see this post just made by sebbbi: http://forum.beyond3d.com/showpost.p...ostcount=13730 |
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#187 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,060
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So if XB360 had an RSX instead of Xenos, it'd still perform as well as PS3 with Cell and RSX?
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#188 | |
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Senior Member
Join Date: Jun 2006
Location: London
Posts: 1,551
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What are you talking about? |
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#189 | |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,571
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Now as for CELL + Xenos being good combination. I do believe it would be best of both worlds if the machine had UMA. |
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#190 | |
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Senior Member
Join Date: Apr 2007
Posts: 1,428
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I am guessing here but when developers have to commit to program..., they try to find ways to use its advantages. However being difficult to program means that many developers simply don't have a budget for third-party engines built around Cell and have to make do with what they've got. I don't think Cell is a good CPU for "poor" developers at all, which kinda sucks. Necessity is the mother of invention they say; with a little imagination you can do far more with the Cell than you might think possible. I guess.... I've often thought it'd be fun to hold a developers contest to see just how far creative developers can go with a CPU such as the Cell.
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Powered by ATi. Sophie Ellis Bextor is sheer love. |
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#191 |
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Senior Member
Join Date: Jun 2003
Posts: 2,570
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Yes. The cell is the programming nightmare because its whole entire programming model is broken which means that for any given amount of optimization work, xenos is going to run faster.
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Aaron Spink speaking for myself inc. |
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#192 |
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Senior Member
Join Date: Jun 2003
Posts: 2,570
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no they didn't. The vast majority of PS3 games had 1 single CPU core. To get any use out of the SPUs required a vast amount of resources and optimization, that if spent on Xenos would result in similar speedups, but devs didn't need to spend those resources with xenos because even a simple implementation of a mutli-threaded program ran well enough.
So Xenos did everything the devs needed without much if any additional work. Cell required large amounts of additional work and optimization just to reach an acceptable level of performance.
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Aaron Spink speaking for myself inc. |
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#193 | ||
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Senior Member
Join Date: Jun 2003
Posts: 2,570
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Aaron Spink speaking for myself inc. |
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#194 | ||
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Senior Member
Join Date: Jun 2003
Posts: 2,570
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Aaron Spink speaking for myself inc. |
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#195 | |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,571
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Did CELL single handedly make development this generation as expensive as it has become? Is that the cause of it? Did it suck up so much resources that nobody is making use of the SPE's because they're just so darn expensive to program for? And here we have this same debate. Would a 4 core PPU PS3 with RSX be able to keep up with the 360? Or is Xenos just in a league ofits own compared to RSX where one additional PPU makes little difference? |
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#196 | |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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The cell came with requirement of its own like high bandwidth xdram. For example (keeping mostly the same design) for the same price as the xdram I suspect that Sony could have used 512MB of ddr2(may be more?). NB I wrote a page ago that I believe that Nintendo should have come with a cell-like as it seems there were constrained both in power consumption and silicon budget especially as thanks to the ps3 it's a known quantity now.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) Last edited by liolio; 31-Jul-2012 at 05:42. |
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#197 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,060
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Putting it another way, you are saying that Cell doesn't outperform Xenon, XB360's CPU, in any way, and Xenon vs. Cell will be an even match in most gaming scenarios?
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#198 | |
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Regular
Join Date: Oct 2005
Posts: 6,662
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#199 | |||
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Senior Member
Join Date: Jun 2006
Location: London
Posts: 1,551
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There's no way in hell you'd get similar speed ups with Xenos if you spent "vast" amounts of resources on optimizing CPU code... The problem was that most multi-platform developers didn't "have" vast amounts of resources to burn on PS3 dev but even without that you could still do ALOT with even basic use of the SPUs. I know because our studio were in this exact same position. Quote:
Sony provides lots of libraries to allow developers to make the most of the Cell without breaking too much of a sweat but it took large amounts of work for most developers coming from the PC-space/PS2 era with lots of legacy code to get the PS3 paradigm to "fit" in with what they were doing. If you were like us however & came at PS3 development from a clean slate then it didn't require massive amounts of work to get the SPUs working for you, anymore than it would have doing it in compute shaders for example. It's just about thinking about the problem & approaching it in a different way, that clearly paid off for most devs who invested in PS3 friendly tech (hence the reason why everyone & their dog is using job-based data-parallel execution models in their engines these days, PS3 or no..) |
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#200 |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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Ain't that costed Sony a lot of work? (all the library?)
Sorry guys but Aaron (and not only him by the way)has won the point. Plenty of not only software but hardware people has vouched the Cell a failure or more a dead end at launch even before release. They've been proved right, it was a wrong solution for the problem they wanted to tackle. It's dead now along with this approach. And looking only at the picture through the prism of the ps3, say if for example the ps3 would have been a 4 cores Xenos (mostly the same silicon budget as the cell) and the RSX, Sony could have afford more memory. I believe that twice the main ram would have made more of a difference (visible than more than a handful of games) than whatever the SPU brang on the table.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) Last edited by liolio; 31-Jul-2012 at 18:09. |
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