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#26 | |
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Senior Member
Join Date: Aug 2010
Location: Ohio
Posts: 1,347
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#27 | |
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Join Date: Feb 2002
Location: Cleveland
Posts: 4,497
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Quote:
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IBSL: 2835, 6541, 8531, 9299, 20484, 86985, 87130 FBSL: 7221, 9255, 15892, 20484 |
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#28 |
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Senior Member
Join Date: Dec 2007
Location: London
Posts: 1,509
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Of course I'm aware of that. I'm just extrapolating due to the fact that it seems MS charged ALL devs 40k for patching, rather than just those they publish on XBLA.
MS being the publisher for this developer, they should be doing thorough QA on the back of their "publisher royalty" payment rather than charging a separate fee on top hidden with the "cost of patching". So that it exactly my point. MS IS the publisher for these guys, yet they charge others (read: devs published by third party pubs) "platform royalties" plus "40k patching costs" (to cover QA). And yet when they publish a game directly for a dev it seems from these comments that they are charging "platform royalties", "publisher royalties" as well as a "40k charge for patches" that should be covered by the "publisher royalties". That clear enough for you?
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--------------- ... But nooooooo... they had to put some on rails shooting, Its like being close to orgasm and your partner suddenly stops and starts knitting . -- Nesh@B3D |
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#29 |
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Moderator
Join Date: Feb 2002
Location: Redmond, WA
Posts: 3,322
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Depends on the contract he signed and what goes against his advance, and what his royalties are a portion of i.e. retail or some adjusted figure taking into account overhead.
I've never done an XBLive game, but I've seen some pretty terrible contracts where the developer pretty much pays for everything all of it offset against the advance. I could certainly see the cost of patches beyond the first offsetting against developer advances, and a developer not understanding that cost until later. Contracts are usually negotiable, but dealing with MS's legal department is IME painful and slow (even in comparison to other legal groups), since your not going to get paid until you have a contract, I could see a lot of developers caving in the process and signing less than ideal contracts, but in the end it's their decision. The hard part as a developer is you always assume you'll move a lot of copies and will be collecting royalties in no time, in practice developers rarely offset the advance. |
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#30 |
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Senior Member
Join Date: Dec 2007
Location: London
Posts: 1,509
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That's quite worrying ERP.
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--------------- ... But nooooooo... they had to put some on rails shooting, Its like being close to orgasm and your partner suddenly stops and starts knitting . -- Nesh@B3D |
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#31 | |
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Senior Member
Join Date: Apr 2006
Posts: 1,143
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Put it this way, I'm a MS employee, and when my XBox breaks, I have to call 1-800-MY-XBOX like everyone else, so that no other XBox customer can complain that employees are getting special treatment. |
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#32 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 13,235
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Jonathan Blow weighed in on this a bit (more), came across it in this neogaf thread:
http://m.neogaf.com/showthread.php?t=485201 |
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#33 | |
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Senior Member
Join Date: Dec 2006
Location: So. Cal.
Posts: 2,715
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#34 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,462
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Sadly these days it is, because we have no other choice. Games are released with bugs and they don't always get patched. How does Steam fair by comparison? I imagine having as translucent a patching system as possible is beneficial to providing the best experience for your customers, and it'd behoove MS and Sony to encourage free patches. Maybe enforce penalties for broken patches to discourage a barrage of quick and dirty fixes that generate problems? Although then Sony would have to fine itself extensively!
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#35 |
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Senior Member
Join Date: May 2005
Posts: 1,796
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I have to say that while I'm not the most accomplished gamer by far, I think I've had only a single game crash on me a single time.
I'm just not experiencing these reports of bugs that other people seem to encounter. Part of that is due to the fact that I've only bought a handful of games on release day, so maybe I'm just benefiting from the patches. But even then, I'm buying these games within a few weeks of their release typically. So I haven't experienced a rash of buggy games that go unpatched for a significant period of time ??? (360)
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You shall name him "Link". |
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#36 | |
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Senior Member
Join Date: Aug 2007
Location: Guam
Posts: 1,152
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#37 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 13,235
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I actually don't have a lot of issues on my iOS devices at all, certainly not if you take into account that actually multi-tasks, auto-saves stuff to the internal memory, run on various different hardware, etc. On my iPad 3 I can't even remember having had an issue so far at all.
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#38 |
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Member
Join Date: Apr 2010
Posts: 278
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I heard it's $10k?
http://www.joystiq.com/2012/07/20/mi...-patch-claims/ |
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